What would be a good or fun circle and school mix. I have a 1 wizard 1 druid currently from with equal stats 16 int 16 wis 16 con.
Looking in to abjuration moon for tankyness
Also if I know druid ritual spells from druid class could I write them in a spell book to ritual cast as a wizard. That way I don't have to prep druid spells for rituals.
I'm thinking of a spell book written in druidic so its super complex to decipher.
Also can you imagine a bear with dragon's breath or even a mirror image bear I can and I can't wait to do it.
What would be a good or fun circle and school mix. I have a 1 wizard 1 druid currently from with equal stats 16 int 16 wis 16 con.
Looking in to abjuration moon for tankyness
Also if I know druid ritual spells from druid class could I write them in a spell book to ritual cast as a wizard. That way I don't have to prep druid spells for rituals.
I'm thinking of a spell book written in druidic so its super complex to decipher.
Also can you imagine a bear with dragon's breath or even a mirror image bear I can and I can't wait to do it.
the only spells you can put into a wizard ritual book are wizard ritual spells...so detect magic is it for 1st level spells that are ritual and on both the wizard and druid spell tables....but, assuming you have enough time and gold...you can theoretically put all your druid spells on scrolls to give you way more utility with situational spells - focus on the ones that aren't combat though as it'll get expensive, just stick with the more situational spells.
you can't cast spells in wild shape, therefore you can't cast mirror image as a bear.
dragon's breath lasts one minute and you need a round to turn into a bear, so i think you could be a fire-spewing bear for 54 seconds, twice between rests (assuming your concentration doesn't break during those 54 seconds).
Yeah I was thinking more to cast wizard spell such as mirror image then bonus action wild shape (moon druid).
i think that'd be at DM discretion...i probably wouldn't allow it. your mirrors mimic your physical actions, which I read as movement. You'd be changing your entire appearance, which i suppose would require more 'energy'?
on the same line, if you then cast invisibility, do your mirrors disappear? i wouldn't think so either.
Rule of cool and also mechanically there is no reason why it wouldn't work.
i think you can also say there is mechanically no reason why it would work. you cast the spell and create a mirror image of yourself. the next moment, your action is now in the past. you created an image of yourself. its already been made. its like drawing a picture of a human on a piece of paper...you draw the picture and can carry it around with you: "look its moving", but waving it around doesn't redraw the picture from a human to a bear.
Mirror image in the dnd video games the images copy your actions you move they move you cast a spell they cast a spell as to confuse the enemy of who the target is so with that you change they change.
Would be a shit spell thematicly if you had images like card board cut outs frozen around you.
Reading mirror image again, I'd personaly rule with the image shifting form as "the duplicate [...] mimic your actions". The funny part is that even if you don't, nothing (short of true sight, blindsight and such) in the spell lets you choose your target : you still have to roll to know which is targeted between the bear and the humanoid duplicates. Any DM can make a different ruling of course - it may suit some styles of play, but should probably be agreed upon before the character is finalized.
Back to the Druid / Wizard : I considered a wizard dip a lot for my druid character, as Find Familiar and Feather Fall complement druids quite nicely, and I like the idea of using booming blade with a shillelagh (begs for adding mobile or war caster+polearm master).
1 level is fine, and I'd probably never go above a a 2-level dip to avoid delaying too much spell (or form) progression. Land druid and Transmuter wizard are probably a good way to mix features from both sides, if you want that flavour without too much multiclassing.
If you consider a 2-level wizard dip, Merudo's guides suggests War Magic, Divination school or Bladesinger, which are indeed excellent choices. I feel the latter better fits moon druids, because of the shield restriction. If you are going a 2-level druid dip instead, I guess Shepherd (because totem) and moon (for more land forms and switft transformation) are the best options, but you probably wouln't be asking in the druid forum in the first place :)
If you are decided on going 5+ in both classes, there might be a niche for bladesinger(6)/spore circle(X), or shepherd(6)/conjuration school(10) - but it looks hardly worth it to me.
If you are really into summoning, mix shepherd druid and conjuration wizard.
Unfortunately, many of the bonus features to conjuration wizards don't come on until a very high level. But Druid's main features are up at ~6, so it might still be doable.
Keep in mind you can't fly in wildshape until level 8, so you might not want to put too much into the wizard side or you are sort of dragging out the wait on using flying forms, ALTHOUGH wizards can polymorph (don't remember the level) so?? Something I actually use a lot as a Druid in lower levels is the summon animals. 2 dire wolves can really mess up someone or a swarm of wasps or other various groups, it is concentration though, a lot of druid spells are concentration but once you summon animals, they can fight while you keep concentration and my firbolg druid uses a bow so she can stay back and rarely loses concentration. I also use the cantrip frostbite a lot because when they fail the saving throw it gives them disadvantage on their next weapon attack. I was actually THINKING about multiclassing into cleric but I didn't yet and then we found a wizard spellbook and I am considering what it might take to "learn to use it" ie multiclass. We are a party of 4 doing rise of Tiamat I am the Druid, we have a Rogue, a Sorcerer, and a Fighter. Weirdly me being a firbolg am the strong one in the group (carrying strength, not HP strength) and we don't have a cleric or a barbarian. We are at level 5 and so far we have found enough health potions that we do ok and I have a little healing, I still might multiclass because it would make sense for my character because Melora/the forest whispers to her on the wind when there is danger near or when the forest needs my help and my backstory is that I was basically warned by Melora that if the cult succeeds the world will burn and if I truly wish to protect the forest and the creatures of it, I will fight for it, so she basically told me to "go that way" and I would find people to help me and I met my party in a town I normally stopped in to trade my herbs and healing salves and we stopped a raid by the cult, so if I were to get more and more into Melora it would work but I need to see if it would give me any good healing at low levels or if it would be just wasting levels for my Druid.
Stars Druid is amazing. I'm playing right now. Druid 3/wizard 1, Half-Orc Druid. (never planning to take more wizard, only druid up till 19 if that ever happens lol) Point buy + optional race features from tasha's - allowed me to create str 8, dex 14, con 14, int 13, wis 17, cha 9 character lvl 3. (We lvld up once already) Proficiency in Arcana, Nature, Perception, Insight and Survival - i forgo Intimidation for Survival as an optional replacement for "menacing" half-orc trait. Made much more sense for my background as a Druid-Scholar-Astronomer type of character, that grew up in feywild, but also went to the magic academy in waterdeep to study stars... it's a LONG story :D... In short - Mowgli + Pocahontas inspired character :D 17 AC with mage armor: 13 +2 from dex and +2 from regular shield, - bare-chested, like a bear :D (up to 22 with shield-spell-reaction) from the get go! Savage attacks work with shillelagh + green flame blade (that scales with overall lvl of the character and will allow me to keep melee viable throughout the lvls. Next lvl will give me an additional 1d8 for melee attacks as fire damage. And if i crit, i can add 3-rd 1d8 to an attack, because staff is a melee weapon and savage attacks qualify! hehehe), while survivability is increased dramatically by Relentless Endurance. He has a re-designed basic arcane focus staff with a druid star map crystal attached on top (like Gandalf's Staff) to use for both wizard and druid spells. 6 cantrips - shillelagh, green flame blade, produce flame, mage hand, guidance, mending. (Taking frostbite next druid lvl too) But wait, i have the entire wizard lvl 1 utility spell list (especially rituals) available! Hello, permanent find familiar owl! Yes, my int is only 13, but I couldn't care less, because my wizard spells are all protection/defense/utility.. besides, you have all the cool druid spell attack capabilities. Including non-concentration guiding bolt with free uses per day. And healing. And buffs. And de-buffs. And on lvl 4 druid - misty step and bless from fey-touched, that will bring me to wis 18 and will give, once again, free uses of spells. Bless is relevant forever. Misty step too! They are always prepared, don't take valuable "prepared" slots, bless can be upcasted.. and you can prepare 8 druid spell on top of all this. absorb elements, fiery fire, cure wounds, moonbeam, heat metal, summon beast - whatever. Oh and don't forget the main stars druid feature - starry form. Concentration? what's that? did you hit me over 24 in a single hit? no? lol, i automatically succeed! Or just stand there and blast as a stars form: archer from 60 feet and don't even bother. All this utility, melee-fighting viability and perma-fix for druids notoriously poor AC , in my opinion, is so good, that it's worth delaying 1 lvl to get to higher tier spells (6 instead of 5 for 3rd lvl spells for example) and same 1 lvl delay for feats/stat increase. You basically become a paladin of nature on steroids! Lol (yes, we don't have a cleric, paladin or wizard in the party, but i combine best of all worlds into 1 hairy half-orc package :D mua-ha-ha)
For War Wizard: As far as I can tell, War Wizards Arcane Deflection is NOT a spell, so it should work while in Wildshape, which can be huge for maintaining Concentration Spells. Tactical Wit (Bonus to Initiative) is never a bad thing. Depending on your build, you'll get a minimum of +1 INT to your initiative roll. In your case it will be +2
Divination works really well with any class, and if you were going with a highly intuitive or Shaman persona, the Portent ability fits in.
Charm - Hypnotic Gaze is really cool and you should be able to use it in Wildshape... I kind of imagine wildshaping into a Snake and just locking a character down with your stare.... however, the DC will be based on your INT, so how you distribute the rest of your ability scores will make a difference.
Chrono Wizard.. good in all senses similar to divination portent and war music's initiative bonus
Gravity: for moon druids, you can make it more difficult to succeed on those strength checks from your beast attacks
What would be a good or fun circle and school mix. I have a 1 wizard 1 druid currently from with equal stats 16 int 16 wis 16 con.
Looking in to abjuration moon for tankyness
Also if I know druid ritual spells from druid class could I write them in a spell book to ritual cast as a wizard. That way I don't have to prep druid spells for rituals.
I'm thinking of a spell book written in druidic so its super complex to decipher.
Also can you imagine a bear with dragon's breath or even a mirror image bear I can and I can't wait to do it.
the only spells you can put into a wizard ritual book are wizard ritual spells...so detect magic is it for 1st level spells that are ritual and on both the wizard and druid spell tables....but, assuming you have enough time and gold...you can theoretically put all your druid spells on scrolls to give you way more utility with situational spells - focus on the ones that aren't combat though as it'll get expensive, just stick with the more situational spells.
you can't cast spells in wild shape, therefore you can't cast mirror image as a bear.
dragon's breath lasts one minute and you need a round to turn into a bear, so i think you could be a fire-spewing bear for 54 seconds, twice between rests (assuming your concentration doesn't break during those 54 seconds).
Guide to the Five Factions (PWYW)
Deck of Decks
Yeah I was thinking more to cast wizard spell such as mirror image then bonus action wild shape (moon druid).
Thanks for the idea to copy spells in to scrolls that helps 👍
i think that'd be at DM discretion...i probably wouldn't allow it. your mirrors mimic your physical actions, which I read as movement. You'd be changing your entire appearance, which i suppose would require more 'energy'?
on the same line, if you then cast invisibility, do your mirrors disappear? i wouldn't think so either.
not really sure about all that though
Guide to the Five Factions (PWYW)
Deck of Decks
Rule of cool and also mechanically there is no reason why it wouldn't work.
i think you can also say there is mechanically no reason why it would work. you cast the spell and create a mirror image of yourself. the next moment, your action is now in the past. you created an image of yourself. its already been made. its like drawing a picture of a human on a piece of paper...you draw the picture and can carry it around with you: "look its moving", but waving it around doesn't redraw the picture from a human to a bear.
Guide to the Five Factions (PWYW)
Deck of Decks
Mirror image in the dnd video games the images copy your actions you move they move you cast a spell they cast a spell as to confuse the enemy of who the target is so with that you change they change.
Would be a shit spell thematicly if you had images like card board cut outs frozen around you.
Reading mirror image again, I'd personaly rule with the image shifting form as "the duplicate [...] mimic your actions". The funny part is that even if you don't, nothing (short of true sight, blindsight and such) in the spell lets you choose your target : you still have to roll to know which is targeted between the bear and the humanoid duplicates. Any DM can make a different ruling of course - it may suit some styles of play, but should probably be agreed upon before the character is finalized.
Back to the Druid / Wizard : I considered a wizard dip a lot for my druid character, as Find Familiar and Feather Fall complement druids quite nicely, and I like the idea of using booming blade with a shillelagh (begs for adding mobile or war caster+polearm master).
1 level is fine, and I'd probably never go above a a 2-level dip to avoid delaying too much spell (or form) progression. Land druid and Transmuter wizard are probably a good way to mix features from both sides, if you want that flavour without too much multiclassing.
If you consider a 2-level wizard dip, Merudo's guides suggests War Magic, Divination school or Bladesinger, which are indeed excellent choices. I feel the latter better fits moon druids, because of the shield restriction.
If you are going a 2-level druid dip instead, I guess Shepherd (because totem) and moon (for more land forms and switft transformation) are the best options, but you probably wouln't be asking in the druid forum in the first place :)
If you are decided on going 5+ in both classes, there might be a niche for bladesinger(6)/spore circle(X), or shepherd(6)/conjuration school(10) - but it looks hardly worth it to me.
If you are really into summoning, mix shepherd druid and conjuration wizard.
Unfortunately, many of the bonus features to conjuration wizards don't come on until a very high level. But Druid's main features are up at ~6, so it might still be doable.
Keep in mind you can't fly in wildshape until level 8, so you might not want to put too much into the wizard side or you are sort of dragging out the wait on using flying forms, ALTHOUGH wizards can polymorph (don't remember the level) so?? Something I actually use a lot as a Druid in lower levels is the summon animals. 2 dire wolves can really mess up someone or a swarm of wasps or other various groups, it is concentration though, a lot of druid spells are concentration but once you summon animals, they can fight while you keep concentration and my firbolg druid uses a bow so she can stay back and rarely loses concentration. I also use the cantrip frostbite a lot because when they fail the saving throw it gives them disadvantage on their next weapon attack. I was actually THINKING about multiclassing into cleric but I didn't yet and then we found a wizard spellbook and I am considering what it might take to "learn to use it" ie multiclass. We are a party of 4 doing rise of Tiamat I am the Druid, we have a Rogue, a Sorcerer, and a Fighter. Weirdly me being a firbolg am the strong one in the group (carrying strength, not HP strength) and we don't have a cleric or a barbarian. We are at level 5 and so far we have found enough health potions that we do ok and I have a little healing, I still might multiclass because it would make sense for my character because Melora/the forest whispers to her on the wind when there is danger near or when the forest needs my help and my backstory is that I was basically warned by Melora that if the cult succeeds the world will burn and if I truly wish to protect the forest and the creatures of it, I will fight for it, so she basically told me to "go that way" and I would find people to help me and I met my party in a town I normally stopped in to trade my herbs and healing salves and we stopped a raid by the cult, so if I were to get more and more into Melora it would work but I need to see if it would give me any good healing at low levels or if it would be just wasting levels for my Druid.
Polymorph is 4th level, so you can take it once you get to 7th level in one of your casting classes (it is on the druid list too).
Stars Druid is amazing. I'm playing right now. Druid 3/wizard 1, Half-Orc Druid. (never planning to take more wizard, only druid up till 19 if that ever happens lol)
Point buy + optional race features from tasha's - allowed me to create str 8, dex 14, con 14, int 13, wis 17, cha 9 character lvl 3. (We lvld up once already)
Proficiency in Arcana, Nature, Perception, Insight and Survival - i forgo Intimidation for Survival as an optional replacement for "menacing" half-orc trait. Made much more sense for my background as a Druid-Scholar-Astronomer type of character, that grew up in feywild, but also went to the magic academy in waterdeep to study stars... it's a LONG story :D...
In short - Mowgli + Pocahontas inspired character :D
17 AC with mage armor: 13 +2 from dex and +2 from regular shield, - bare-chested, like a bear :D (up to 22 with shield-spell-reaction) from the get go!
Savage attacks work with shillelagh + green flame blade (that scales with overall lvl of the character and will allow me to keep melee viable throughout the lvls. Next lvl will give me an additional 1d8 for melee attacks as fire damage. And if i crit, i can add 3-rd 1d8 to an attack, because staff is a melee weapon and savage attacks qualify! hehehe), while survivability is increased dramatically by Relentless Endurance.
He has a re-designed basic arcane focus staff with a druid star map crystal attached on top (like Gandalf's Staff) to use for both wizard and druid spells.
6 cantrips - shillelagh, green flame blade, produce flame, mage hand, guidance, mending. (Taking frostbite next druid lvl too)
But wait, i have the entire wizard lvl 1 utility spell list (especially rituals) available! Hello, permanent find familiar owl! Yes, my int is only 13, but I couldn't care less, because my wizard spells are all protection/defense/utility.. besides, you have all the cool druid spell attack capabilities. Including non-concentration guiding bolt with free uses per day. And healing. And buffs. And de-buffs. And on lvl 4 druid - misty step and bless from fey-touched, that will bring me to wis 18 and will give, once again, free uses of spells. Bless is relevant forever. Misty step too! They are always prepared, don't take valuable "prepared" slots, bless can be upcasted.. and you can prepare 8 druid spell on top of all this. absorb elements, fiery fire, cure wounds, moonbeam, heat metal, summon beast - whatever. Oh and don't forget the main stars druid feature - starry form. Concentration? what's that? did you hit me over 24 in a single hit? no? lol, i automatically succeed! Or just stand there and blast as a stars form: archer from 60 feet and don't even bother.
All this utility, melee-fighting viability and perma-fix for druids notoriously poor AC , in my opinion, is so good, that it's worth delaying 1 lvl to get to higher tier spells (6 instead of 5 for 3rd lvl spells for example) and same 1 lvl delay for feats/stat increase. You basically become a paladin of nature on steroids! Lol
(yes, we don't have a cleric, paladin or wizard in the party, but i combine best of all worlds into 1 hairy half-orc package :D mua-ha-ha)
For War Wizard: As far as I can tell, War Wizards Arcane Deflection is NOT a spell, so it should work while in Wildshape, which can be huge for maintaining Concentration Spells. Tactical Wit (Bonus to Initiative) is never a bad thing. Depending on your build, you'll get a minimum of +1 INT to your initiative roll. In your case it will be +2
Divination works really well with any class, and if you were going with a highly intuitive or Shaman persona, the Portent ability fits in.
Charm - Hypnotic Gaze is really cool and you should be able to use it in Wildshape... I kind of imagine wildshaping into a Snake and just locking a character down with your stare.... however, the DC will be based on your INT, so how you distribute the rest of your ability scores will make a difference.
Chrono Wizard.. good in all senses similar to divination portent and war music's initiative bonus
Gravity: for moon druids, you can make it more difficult to succeed on those strength checks from your beast attacks