I am running a family campaign of Lost Mines of Phandelver. My teenage daughter just leveled up to second level and needs to pick a circle.
I have a pretty good understanding of the Wildfire Druid and Moon Druid and they seem like pretty good choices. She won't pick the Circle of Stars Druid because I play that in a different campaign and she doesn't want to be the same as me.
So, I am asking that you give me a pitch for any or all of the other circles so that I can give her something to choose from. Or should I just steer her away from the others?
I played the Lost Mines of Phandelver for my first campaign and I think the Good ol' Moon druid would be good. I'm not sure, but combat wild shape would be good, because (no spoilers) you will prob need it.
I love the theme of Dreams, though it isn’t particularly my favorite mechanically. I had a ton of fun playing a summoner style Druid with the shepherd. Those totems can be quite useful.
Yea, I think kids tend to enjoy shepherd, although controlling a bunch of minions might be a lot to handle.
I actually like Land druid pretty well because of the extra spells and natural recovery for more spell slots. If you pick a good subtype, the extra spells known is really nice. Mountain is my go-to because it gets lightning bolt, and having such a great non-concentration blasting spell is really nice. Underdark and Coast are also very good options.
If she likes Shape Shifting. Moon druid is going to be the best choice. If she's feeling like she wants to be the healer of the party. I'd lean towards circle of the shepard though it's also good for summoning as mentioned. But if she wants to be a bit of a healy nature druid. Land is definitely a good choice. She can pick up a few spells that aren't always druid spells. Get spell slots back for resting. And have some interesting control and damage options even though they aren't just like fireball.
One way to sell the Land Druid is to say that they are a bit like characters from Naruto - just less agile. The Coast and Desert Druids have great defense spells from Level 3. Or pick Grassland or Underdark Druid for some high stealth hijinks (not to mention great stuff like Haste or Web, respectively).
If she's new to the Druid class and to D&D, Moon Druid is honestly a bit hard to manage. As a player, you need to keep a lot in mind, what with spell slots, a wide variety of Wildshape options, being wary of maintaining concentration while being in melee, etc. It's not a bad option, but it is a lot to keep track of unless the player likes looking at spreadsheets, comparing numbers, and really getting to know what the different beast features are capable of.
The Spores Druid is nice for increased survivability and relatively simple combat minions. The main issue would be whether the Spores' undead theme fits into your campaign and whether she wants to play a sort-of necromancer.
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I am running a family campaign of Lost Mines of Phandelver. My teenage daughter just leveled up to second level and needs to pick a circle.
I have a pretty good understanding of the Wildfire Druid and Moon Druid and they seem like pretty good choices. She won't pick the Circle of Stars Druid because I play that in a different campaign and she doesn't want to be the same as me.
So, I am asking that you give me a pitch for any or all of the other circles so that I can give her something to choose from. Or should I just steer her away from the others?
I played the Lost Mines of Phandelver for my first campaign and I think the Good ol' Moon druid would be good. I'm not sure, but combat wild shape would be good, because (no spoilers) you will prob need it.
I love the theme of Dreams, though it isn’t particularly my favorite mechanically. I had a ton of fun playing a summoner style Druid with the shepherd. Those totems can be quite useful.
Yea, I think kids tend to enjoy shepherd, although controlling a bunch of minions might be a lot to handle.
I actually like Land druid pretty well because of the extra spells and natural recovery for more spell slots. If you pick a good subtype, the extra spells known is really nice. Mountain is my go-to because it gets lightning bolt, and having such a great non-concentration blasting spell is really nice. Underdark and Coast are also very good options.
If she likes Shape Shifting. Moon druid is going to be the best choice. If she's feeling like she wants to be the healer of the party. I'd lean towards circle of the shepard though it's also good for summoning as mentioned. But if she wants to be a bit of a healy nature druid. Land is definitely a good choice. She can pick up a few spells that aren't always druid spells. Get spell slots back for resting. And have some interesting control and damage options even though they aren't just like fireball.
One way to sell the Land Druid is to say that they are a bit like characters from Naruto - just less agile. The Coast and Desert Druids have great defense spells from Level 3. Or pick Grassland or Underdark Druid for some high stealth hijinks (not to mention great stuff like Haste or Web, respectively).
If she's new to the Druid class and to D&D, Moon Druid is honestly a bit hard to manage. As a player, you need to keep a lot in mind, what with spell slots, a wide variety of Wildshape options, being wary of maintaining concentration while being in melee, etc. It's not a bad option, but it is a lot to keep track of unless the player likes looking at spreadsheets, comparing numbers, and really getting to know what the different beast features are capable of.
The Spores Druid is nice for increased survivability and relatively simple combat minions. The main issue would be whether the Spores' undead theme fits into your campaign and whether she wants to play a sort-of necromancer.