There's a multitude of various Undead who have toppled kingdoms, upended trade, driven farmers from their plows and shepherds from their hills. Maybe a demon is pulling the strings behind the scenes, or maybe it's just Hell on earth for no reason. Every day is a struggle for survival (suddenly hunting, foraging, encumbrance can have more meaning), and characters grow from their near-death experiences and there's no safe place to sleep. Player characters are simply a group of survivors brought together through sheer luck and happenstance.
What are your favorite examples of werewolves from books or movies?
What are your favorite horror genre books/movies overall?
What kind of horror are you looking for?
There is so much content in the world that you can grab just about anything off of a shelf and adapt it into a D&D adventure. Start with your favorite story, and then substitute out encounters from other sources that you enjoy. Write up an outline the same way you might for writing a book, and just start filling in the details and gathering inspiration resources. Eventually your adventure will write itself.
Could try out a werewolf centric arc specifically concerning an outbreak of the Curse of Lycanthropy and all Hell breaks loose on a full moon. Reconciling horrors caused by Player Characters, or their close friends, family, acquaintances, or having to "take out" otherwise sympathetic NPCs. Could be even more bizarre with more various animals being infected (and dealing with wererats, werebats, weresquirrels, whatever) so that nothing and no one feels safe and there's a definite mistrustful feel among the populace, civilization starts to collapse. The kingdom's best hope is to recruit the clerics or mystics of a faraway land who are specially trained to lift the curse (could be the party itself, or the party are tasked in finding and bringing these mystics back to the king). I actually think having a party comprised only of clerics, paladins, warlocks, and/or wizards, all having the Remove Curse and with purpose to save as many infected people of a city, in an urban type horror campaign trying to investigate to find those likely to be cursed as lycanthropes, could turn out to be a very fun adventure to sniff out the werewolves with the pending full moon only days away.
As a generic tip for any overall Horror campaign, tone and tension is key. Grittiness, creepiness, mood setting in terms of narration, will set apart a general campaign feel from the jntended horror campaign. Think All the standard tropes and norms of good and bad horror films. I've heard many GM's use weird Halloween style background music, flickering candles, hidden balloons to pop to add angst.
Anything related t being a Dm
Hi, I'm trying to come up with ideas for a campaign. Any Horror campaign ideas/tips
The Dead have risen.
There's a multitude of various Undead who have toppled kingdoms, upended trade, driven farmers from their plows and shepherds from their hills. Maybe a demon is pulling the strings behind the scenes, or maybe it's just Hell on earth for no reason. Every day is a struggle for survival (suddenly hunting, foraging, encumbrance can have more meaning), and characters grow from their near-death experiences and there's no safe place to sleep. Player characters are simply a group of survivors brought together through sheer luck and happenstance.
Boldly go
Okay, thank you anymore? Specifically Werewolves.
There is so much content in the world that you can grab just about anything off of a shelf and adapt it into a D&D adventure. Start with your favorite story, and then substitute out encounters from other sources that you enjoy. Write up an outline the same way you might for writing a book, and just start filling in the details and gathering inspiration resources. Eventually your adventure will write itself.
Could try out a werewolf centric arc specifically concerning an outbreak of the Curse of Lycanthropy and all Hell breaks loose on a full moon. Reconciling horrors caused by Player Characters, or their close friends, family, acquaintances, or having to "take out" otherwise sympathetic NPCs. Could be even more bizarre with more various animals being infected (and dealing with wererats, werebats, weresquirrels, whatever) so that nothing and no one feels safe and there's a definite mistrustful feel among the populace, civilization starts to collapse. The kingdom's best hope is to recruit the clerics or mystics of a faraway land who are specially trained to lift the curse (could be the party itself, or the party are tasked in finding and bringing these mystics back to the king). I actually think having a party comprised only of clerics, paladins, warlocks, and/or wizards, all having the Remove Curse and with purpose to save as many infected people of a city, in an urban type horror campaign trying to investigate to find those likely to be cursed as lycanthropes, could turn out to be a very fun adventure to sniff out the werewolves with the pending full moon only days away.
As a generic tip for any overall Horror campaign, tone and tension is key. Grittiness, creepiness, mood setting in terms of narration, will set apart a general campaign feel from the jntended horror campaign. Think All the standard tropes and norms of good and bad horror films. I've heard many GM's use weird Halloween style background music, flickering candles, hidden balloons to pop to add angst.
Boldly go