Me: "So for our next campaign, I'm thinking we go for Waterdeep: Dragon Heist"
My party: "A heist?! That sounds SO COOL! YES!" *excited player noises*
Me: *nervous DM noises*
So me and my party are coming up to the end of our first ever campaign (LMoP) and decided on going for WDH next. When I mentioned the word 'heist', their eyes lit up and the pure excitement in the (video) room was insane. A few of us had read the fantasy heist book Six of Crows (highly recommend btw) so their thoughts immediately went to that. However, I quickly let them know that they wouldn't actually be carrying out a 'heist' and upon explaining the premise of the campaign, they are all still really looking forward to it.
But now I really want to give them a cool heist.
I was planning on homebrewing the continuation of the story after WDH and was thinking that a heist might just do the trick. The rough idea for this concept would be: something has happened to either the city or the council and the gold in the vault may be used for nefarious things, party needs to get that gold out before the evil deed is done, party will need to do a little bit of travelling to acquire some specialists for the job and maybe acquire some other items/things to come in handy (they'll have just spent 5 levels in one city so want them to explore a bit). Thinking this will take them from levels 5-10 with the big heist/BBEG finale.
Here are some questions I could use some help with at this initial stage: 1. What would be a good reason to rob the Waterdeep vault? Some sort of magical corruption/possession of the lords? Laeral wouldn't stand for anything bad 2. Where would the money go, should the players succeed? To another city/organisation? To combat some newly emerging threat?
Reason I'm asking so far ahead is that I'd like to foreshadow stuff if possible for this portion of their adventure.
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Me: "So for our next campaign, I'm thinking we go for Waterdeep: Dragon Heist"
My party: "A heist?! That sounds SO COOL! YES!" *excited player noises*
Me: *nervous DM noises*
So me and my party are coming up to the end of our first ever campaign (LMoP) and decided on going for WDH next. When I mentioned the word 'heist', their eyes lit up and the pure excitement in the (video) room was insane. A few of us had read the fantasy heist book Six of Crows (highly recommend btw) so their thoughts immediately went to that. However, I quickly let them know that they wouldn't actually be carrying out a 'heist' and upon explaining the premise of the campaign, they are all still really looking forward to it.
But now I really want to give them a cool heist.
I was planning on homebrewing the continuation of the story after WDH and was thinking that a heist might just do the trick. The rough idea for this concept would be: something has happened to either the city or the council and the gold in the vault may be used for nefarious things, party needs to get that gold out before the evil deed is done, party will need to do a little bit of travelling to acquire some specialists for the job and maybe acquire some other items/things to come in handy (they'll have just spent 5 levels in one city so want them to explore a bit). Thinking this will take them from levels 5-10 with the big heist/BBEG finale.
Here are some questions I could use some help with at this initial stage:
1. What would be a good reason to rob the Waterdeep vault? Some sort of magical corruption/possession of the lords? Laeral wouldn't stand for anything bad
2. Where would the money go, should the players succeed? To another city/organisation? To combat some newly emerging threat?
Reason I'm asking so far ahead is that I'd like to foreshadow stuff if possible for this portion of their adventure.