Hi all. Looking to tap the hive mind to see if something already exists before I put the work into a home brew.
I'm running a one player campaign for my Mrs whilst we are locked down and to get myself back into DM-ing. Our first two sessions involved a lot of improvising. In the end a story started to form in which many years ago the children of the town we are in were being taken by some unknown evil. Fast forward to the present my player has arrived in the town and the evil times are long forgotten. Until the children who were taken all those years ago start to reappear. Still children, unaged, but also I guess kinda undead. I'm picturing sort of doll like silent and creepy, unblinking and unspeaking and generally unsettling and mostly unresponsive. They seem to have instinctively returned to their old homes and just sit or stand about, staring blankly.
I have it in mind that these children won't be intended as a fight as they won't be aggressive, but you know D&D, I'll need some kind of stat block in case the player wants to start something.
If I am going to home brew I thought maybe zombie or revenant may be a good start but, they don't quite feel right.
There's no reason to make them combat effective. Just have them not respond even if attacked, and the PCs automatically kill them if that's what they decide to do.
No stat block needed. If they take any damage they are promoted from undead to fulldead. Or they stand back up a few moments later because they need their heads removed or bodies burned or something. If they attack they have no attack bonuses and only do 1hp of damage (clawing, biting, kicking, headbutting). If they really need to make a save, give them a -1 or -2 penalty - whatever seems fair.
No need to overcomplicate it, your job as DM is full of other things to keep track of already.
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...cryptographic randomness!
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Hi all. Looking to tap the hive mind to see if something already exists before I put the work into a home brew.
I'm running a one player campaign for my Mrs whilst we are locked down and to get myself back into DM-ing. Our first two sessions involved a lot of improvising. In the end a story started to form in which many years ago the children of the town we are in were being taken by some unknown evil. Fast forward to the present my player has arrived in the town and the evil times are long forgotten. Until the children who were taken all those years ago start to reappear. Still children, unaged, but also I guess kinda undead. I'm picturing sort of doll like silent and creepy, unblinking and unspeaking and generally unsettling and mostly unresponsive. They seem to have instinctively returned to their old homes and just sit or stand about, staring blankly.
I have it in mind that these children won't be intended as a fight as they won't be aggressive, but you know D&D, I'll need some kind of stat block in case the player wants to start something.
If I am going to home brew I thought maybe zombie or revenant may be a good start but, they don't quite feel right.
Any suggestions would be appreciated.
Thanks.
There's no reason to make them combat effective. Just have them not respond even if attacked, and the PCs automatically kill them if that's what they decide to do.
use the commoner statblock, but the creature is typed undead and can't attack.
Use the commoner stat block but reduce STR and DEX by 2. They are undead but children, so maybe give them the Undead Fortitude trait.
No stat block needed. If they take any damage they are promoted from undead to fulldead. Or they stand back up a few moments later because they need their heads removed or bodies burned or something.
If they attack they have no attack bonuses and only do 1hp of damage (clawing, biting, kicking, headbutting).
If they really need to make a save, give them a -1 or -2 penalty - whatever seems fair.
No need to overcomplicate it, your job as DM is full of other things to keep track of already.
...cryptographic randomness!