So I'm running Candlekeep Mysteries with a group weekly and it's fun. The biggest thing though is that while the first story can carry into the second pretty well, I'm already seeing that I'm going to need to work to find a way get the players to have a real reason to go from adventure 2 into 3 without saying "okay here's your new hook". Also.. I think the third adventure is really light on adventure....
My point is, has anyone already sat down and mapped out a framework or out line to go from A to B to C and so on through the book?
So I'm running Candlekeep Mysteries with a group weekly and it's fun. The biggest thing though is that while the first story can carry into the second pretty well, I'm already seeing that I'm going to need to work to find a way get the players to have a real reason to go from adventure 2 into 3 without saying "okay here's your new hook". Also.. I think the third adventure is really light on adventure....
My point is, has anyone already sat down and mapped out a framework or out line to go from A to B to C and so on through the book?
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