I'm trying to figure out ways for my players to be engaged in this campaign. I'm going to be buying the book on DnD beyond as well as roll20 because that's the platform we're going to be playing on.
But the biggest concern I have right now is that I'm only going to be playing with 2 players and I really never get very far as a DM because I kind of run out of ideas for the players to do. Is there any helpful videos you'd recommend for a new DM, and is there any guides that you can recommend for 3 player campaigns (2 PCs, and a DM)
It is an excellent campaign but will be challenging with just two players. If you can add one or two more that might be better as long as they are interested in playing. If you don't have additional players then I would suggest an NPC or sidekick or two to fill out the party depending on what classes your players decide to play.
ToA has a lot of things to do - however, you will need to do a lot of reading. Some of the jungle travel can be slow to play - you probably don't want too many random encounters in the jungle but you will want enough to make it interesting and capture the flavor of Chult.
There are some supplementary modules available on DMsGuild that can fill out the jungle content. Return of the Lizard King was good when I played it and there are a few others. The Hidden Shrine of Tamaochan module from Tales of the Yawning Portal can also be fitted into Chult if you are looking for more content.
ToA has a lot of content distributed around the edge of the continent but the ultimate goal is a long overland trip to the middle of the continent. In addition, events in the story impose a bit of a time limit so the party can't afford to take a year circumnavigating Chult doing all the content. You can address this by speeding up transportation just a little bit but you should expect that the party will not do all the content.
P.S. There are quite a few videos out there on DMing ... some folks like the ones by Matt Colville. One thing to keep in mind is that a lot of the D&D that is presented online is actually done by professional voice actors so it isn't exactly like how a home game would run but there are some similarities.
I'm trying to figure out ways for my players to be engaged in this campaign. I'm going to be buying the book on DnD beyond as well as roll20 because that's the platform we're going to be playing on.
But the biggest concern I have right now is that I'm only going to be playing with 2 players and I really never get very far as a DM because I kind of run out of ideas for the players to do. Is there any helpful videos you'd recommend for a new DM, and is there any guides that you can recommend for 3 player campaigns (2 PCs, and a DM)
It is an excellent campaign but will be challenging with just two players. If you can add one or two more that might be better as long as they are interested in playing. If you don't have additional players then I would suggest an NPC or sidekick or two to fill out the party depending on what classes your players decide to play.
ToA has a lot of things to do - however, you will need to do a lot of reading. Some of the jungle travel can be slow to play - you probably don't want too many random encounters in the jungle but you will want enough to make it interesting and capture the flavor of Chult.
There are some supplementary modules available on DMsGuild that can fill out the jungle content. Return of the Lizard King was good when I played it and there are a few others. The Hidden Shrine of Tamaochan module from Tales of the Yawning Portal can also be fitted into Chult if you are looking for more content.
ToA has a lot of content distributed around the edge of the continent but the ultimate goal is a long overland trip to the middle of the continent. In addition, events in the story impose a bit of a time limit so the party can't afford to take a year circumnavigating Chult doing all the content. You can address this by speeding up transportation just a little bit but you should expect that the party will not do all the content.
P.S. There are quite a few videos out there on DMing ... some folks like the ones by Matt Colville. One thing to keep in mind is that a lot of the D&D that is presented online is actually done by professional voice actors so it isn't exactly like how a home game would run but there are some similarities.