Hello everyone, so one of my players plays a Warforged PC in Wildemount.
He was "asleep" in a forest for a very long time and suddenly awaked and was brought back to life although he does not remember a thing about his past life.
I have a little headache on how to implement this in a cool way because I set a strong focus on my players. I love to interweave the main story with PCs.
My campaign is about a cult that wants to kill older gods in order release their cult leading god Tharizdun. Tharizdun has a kind of demon/devil and undead flair going for itself and his minions.
So my idea originally was to let the PC be an emissary of the Raven Queen. The Raven Queen is the god of death and thereby feels that some creatures do not stay in her realm and their souls somehow appear for a second and then leave her plane.
That is because the souls of those people and creatures are partially held back from dying because they are resurrected and turned undead or turned into demons.
But somehow I think it is weird that the Raven Queen would somehow go to this character and say: "Hey hello, you have to solve the main quest and kill the bad guys this is the whole reason why you are here and I brought you back to life".
Ofc there would still be some sort of way to improve this because the PC could find its inventor and find out about hidden features and powers of himself.
TL:DR; How to give a character with Amnesia about all and everything a cool purpose to be interested in the story.
If that is the character concept your player came to you with, I would just sit back and observe for a while. Allow them to develop attachments and bonds of their own, see what the player comes to care about, and then generate content based off that.
Maybe the PC becomes friends with a family of commoners who were nice to them, or an old gnome who's fascinated with their construction. Cool, if you see that happening, flesh out these npc's. They have pasts. Could one of their pasts be coming back to haunt them, leaving their new metal friend the only one they have left to turn to. Supervillain/DM rule #1: go after what the hero cares about and hit them where they live.
Discuss with the player whether or not they have any thoughts on their characters actual past - do they want you to build it for them, or do they want to make it themselves?
If they want you to build it for them, consider building some flashback memories for them. They have dim, fleeting memories of a face, and then they see it as the lietenant of the BBEG. have them chasing after memories to try and uncover their past - like in wolverine movies, where people are like "you don't remember? hah!" as they die. build them a history which isn't a big part of the main plot (don't give them the spotlight) but make it linked - the ones who killed their creator have gone on to start this cult, the cult are using tech from their creator's lab, that sort of thing. Perhaps even throw in the big twist (you are your creator, but your memories were lost in transferring your soul!), but make sure the world doesn't revolve around them - it just happens to point them in the same direction.
Hello everyone, so one of my players plays a Warforged PC in Wildemount.
He was "asleep" in a forest for a very long time and suddenly awaked and was brought back to life although he does not remember a thing about his past life.
I have a little headache on how to implement this in a cool way because I set a strong focus on my players. I love to interweave the main story with PCs.
My campaign is about a cult that wants to kill older gods in order release their cult leading god Tharizdun. Tharizdun has a kind of demon/devil and undead flair going for itself and his minions.
So my idea originally was to let the PC be an emissary of the Raven Queen. The Raven Queen is the god of death and thereby feels that some creatures do not stay in her realm and their souls somehow appear for a second and then leave her plane.
That is because the souls of those people and creatures are partially held back from dying because they are resurrected and turned undead or turned into demons.
But somehow I think it is weird that the Raven Queen would somehow go to this character and say: "Hey hello, you have to solve the main quest and kill the bad guys this is the whole reason why you are here and I brought you back to life".
Ofc there would still be some sort of way to improve this because the PC could find its inventor and find out about hidden features and powers of himself.
TL:DR; How to give a character with Amnesia about all and everything a cool purpose to be interested in the story.
Thank you a lot in advance!
If that is the character concept your player came to you with, I would just sit back and observe for a while. Allow them to develop attachments and bonds of their own, see what the player comes to care about, and then generate content based off that.
Maybe the PC becomes friends with a family of commoners who were nice to them, or an old gnome who's fascinated with their construction. Cool, if you see that happening, flesh out these npc's. They have pasts. Could one of their pasts be coming back to haunt them, leaving their new metal friend the only one they have left to turn to. Supervillain/DM rule #1: go after what the hero cares about and hit them where they live.
Discuss with the player whether or not they have any thoughts on their characters actual past - do they want you to build it for them, or do they want to make it themselves?
If they want you to build it for them, consider building some flashback memories for them. They have dim, fleeting memories of a face, and then they see it as the lietenant of the BBEG. have them chasing after memories to try and uncover their past - like in wolverine movies, where people are like "you don't remember? hah!" as they die. build them a history which isn't a big part of the main plot (don't give them the spotlight) but make it linked - the ones who killed their creator have gone on to start this cult, the cult are using tech from their creator's lab, that sort of thing. Perhaps even throw in the big twist (you are your creator, but your memories were lost in transferring your soul!), but make sure the world doesn't revolve around them - it just happens to point them in the same direction.
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