I'm just starting to run Storm Lord's Wrath (first book in the Beyond Icespire Peak trilogy), and there's an aspect of city building. One of the choices you can make as DM is to allow the players to participate in actually building up Leilon as it is resettled by Neverwinter. Unfortunately, the book doesn't give much guidance on this and I've never done this in D&D before, so wanted some advice. The background is that you're there to protect Leilon while it gets rebuilt.
What kind of things could you let the characters do with regards to influencing the town's development?
What kind of time scales would be involved?
Would resources from the players be required/requested?
If so, what kind of amounts would be involved?
Are there any other considerations?
TIA.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I'm just starting to run Storm Lord's Wrath (first book in the Beyond Icespire Peak trilogy), and there's an aspect of city building. One of the choices you can make as DM is to allow the players to participate in actually building up Leilon as it is resettled by Neverwinter. Unfortunately, the book doesn't give much guidance on this and I've never done this in D&D before, so wanted some advice. The background is that you're there to protect Leilon while it gets rebuilt.
What kind of things could you let the characters do with regards to influencing the town's development?
What kind of time scales would be involved?
Would resources from the players be required/requested?
If so, what kind of amounts would be involved?
Are there any other considerations?
TIA.
I'm in a campaign where we played a variant of The Quiet Year on Roll20 to create the campaign world (or at least its history) from scratch, and it worked amazingly well. You could probably adapt it for the resettlement of Neverwinter -- either by directly involving the PCs in the various goals and conflicts as appropriate, or in a more abstract way with just the players
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
First, I'd say to keep it very abstract. You don't want to play SimCity, you want to play D&D.
I'd say, if the players want to participate, basically they could invest in properties but not much more. Unless one of them has something like a guild artisan background, or something that might imply they know how to run a business, they'd probably be best off that way. I mean, what does a fighter know about how to maintain accounts payable? So I'd just keep it at cash. Like it they want better armor, they can plunk down some cash to help get the smithy off the ground faster than it would otherwise. And as for the timeframe, that's where the cash would come in. Say that smithy would normally take a month to get up and running, but for 1,000 gp, they can make it three weeks, and for 3,000 it can be done in two. And then give them a discount off the PHB prices (5 percent if they put in 1000, 10 if they put in 3) or give them monthly dividends as their share of the profits. I should say, all these numbers are just coming out of my head. I have no idea what the economy is like in that adventure. It would likely not pay for itself during the campaign, but businesses operate on a much longer timeline than a campaign, so they shouldn't expect to make their money back in a week or two, more like a few years is typical.
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I'm just starting to run Storm Lord's Wrath (first book in the Beyond Icespire Peak trilogy), and there's an aspect of city building. One of the choices you can make as DM is to allow the players to participate in actually building up Leilon as it is resettled by Neverwinter. Unfortunately, the book doesn't give much guidance on this and I've never done this in D&D before, so wanted some advice. The background is that you're there to protect Leilon while it gets rebuilt.
TIA.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Anyone?
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I'm in a campaign where we played a variant of The Quiet Year on Roll20 to create the campaign world (or at least its history) from scratch, and it worked amazingly well. You could probably adapt it for the resettlement of Neverwinter -- either by directly involving the PCs in the various goals and conflicts as appropriate, or in a more abstract way with just the players
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
First, I'd say to keep it very abstract. You don't want to play SimCity, you want to play D&D.
I'd say, if the players want to participate, basically they could invest in properties but not much more. Unless one of them has something like a guild artisan background, or something that might imply they know how to run a business, they'd probably be best off that way. I mean, what does a fighter know about how to maintain accounts payable? So I'd just keep it at cash. Like it they want better armor, they can plunk down some cash to help get the smithy off the ground faster than it would otherwise. And as for the timeframe, that's where the cash would come in. Say that smithy would normally take a month to get up and running, but for 1,000 gp, they can make it three weeks, and for 3,000 it can be done in two. And then give them a discount off the PHB prices (5 percent if they put in 1000, 10 if they put in 3) or give them monthly dividends as their share of the profits. I should say, all these numbers are just coming out of my head. I have no idea what the economy is like in that adventure. It would likely not pay for itself during the campaign, but businesses operate on a much longer timeline than a campaign, so they shouldn't expect to make their money back in a week or two, more like a few years is typical.