I'm creating a high magic world and would like some feedback on some flavour I want to add.
Magic is common, and to reflect this I'd like all my payers to multiclass as 1st level sorcerers. It's the least work on DDB to give them magic, and fits the theme. If they don't want it I won't force them but will make it clear they'll be like muggles at Hogwarts. I've found a way around the 13 CHA requirement for sorcerers and will compensate the HP for fighter classes.
BTW, there are no INT based magic users (except racial magic) - magic doesn't work that way on my world. Divine, Pact, Nature and Sorcerer magic are the options - still plenty there.
Also thinking of making magic items reasonably common but fragile because of what they're made from. PCs can have them custom made (which is expensive and time consuming), but on a critical miss they have to roll better than 50% or the weapon breaks - so an overall 2.5% chance of breakage. I don't want my players to be OP or complacent, but don't want to punish them either. Do you think that's reasonable?
Appreciate any thoughts, suggestions, perceived problems.
You could translate a lot of modern technological developments into magical equivalents. Cities have train systems power by fire elementals, illusionists create something akin to movie presentations ( although probably multi-sensory, 3D and with overtones of Opera House presentation ), large public buildings are cleaned and maintained by minor spirts ( either bound, or contracted ), large travel portals exists between major cities, hovering glowing spheres light the streets at night, and you can hire a flying carpet driver to whisk you to you destination for a few coins.
Pick differences between medevil civilization, and modern ones, and close the gaps with magical means.
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Sounds cool, especially if your players are on board for the sorcerer level. Another way you could go, in case you have any players that want to play less magically oriented characters, is to give each character the Magic Initiate feat for free at first level. That might be less complicated for players than dealing with multi-classing.
Sounds cool, especially if your players are on board for the sorcerer level. Another way you could go, in case you have any players that want to play less magically oriented characters, is to give each character the Magic Initiate feat for free at first level. That might be less complicated for players than dealing with multi-classing.
I don't think I can do that on DDB? Or am I missing something?
Sounds cool, especially if your players are on board for the sorcerer level. Another way you could go, in case you have any players that want to play less magically oriented characters, is to give each character the Magic Initiate feat for free at first level. That might be less complicated for players than dealing with multi-classing.
I don't think I can do that on DDB? Or am I missing something?
You should be able to by the end of the month.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Weapons may also shatter on a critical hit, in which case reduce the breakage chance to 25%. Perhaps everyone within 5 ft has to make a dex save or take the base weapon damage, unmodified. (Dagger D4, Longsword D8 etc.) Some weapons are unlikely to critically hit and break - I'm thinking bows (maybe crossbows too.)
I would want to introduce about a bajillion rituals too.
Be very careful what you introduce, as the smallest change can have massive repercussions once the players get their hands on it. They are a cunning bunch, players.
Player : Everybody got a crystal ball? Excellent, I am going to invent facebook! DM : Crystal balls are not on the internet! Player : Ok, I am going to start a company of bards that put on plays, perform concerts, read the news...And sell advertising time to merchant companies and mercenary companies. Everybody will want to tune into that to forget their shabby little lives. Can I develop a spell that blocks scrying except to the crystal balls that I make? Excellent, now I have exclusive rights to the dual between Prince Humperdink and The Man in Black! To the Pain! The winner can then promote this slightly fizzy water that we'll claim has performance enhancing properties and sell it for 8cp a gourd to the peasants. Oh, we can broadcast our next dungeon delve! I'd better stock up on some slightly fizzy water in distinctively coloured gourds!
Pandora's box was allegedly an urn. Maybe even that is wrong - perhaps it was spherical......
And that's just one small, harmless alteration to the world.
Sounds good. Ebberon had this sort of flavour in parts with its city's with impossible tall skyscrapers, trains, warforged and artifiers etc Perhaps you could pinch a few ideas for this campaign setting. Darksword was another good series of books about a world where everyone was magicians or peasants. The hero forged a sword made from a magical absorbing metal that enabled him to lead an uprising to break the oppressive rule of the dark mages.
My only concern with your idea is making everyone the same. One of D&D's strength is the diversity of classes & races. Everyone has a different role with different skill set. Without all the parts the jigsaw is incomplete and the party struggles to operate. The differences makes everyone feel special and everyone has different times to shine. If everyone shares the same class, even as a secondary multi class, it becomes meaningless. If it was me I would give everyone an innate magical skillset to compliment their class or race (their choice).
Innate Domains - You could make it similar to the cleric domains where they get spells as they level up. I would make it weaker than this though, perhaps with characters gaining bonus cantrips at first level, 1st level spells at 3rd, 2nd at 5th etc. The warriors may gain additional magical abilities or protection instead of spells that could mimic some spells such as Shield, Protection, Resistance, Haste, Magic resistance etc.
Perhaps you could take the Clerics Domains add cantrips and use that as a base?
Use different classes to multiclass - Alternatively give everyone a choice of the magical class they multiclass with rather than everyone being sorcerers. This will still mean that everyone is magical (a bit like everyone specializing in different skills like at Hogswarts) but they are different enough to still feel special.
Good luck whatever way you decide to take your game
My only concern with your idea is making everyone the same. One of D&D's strength is the diversity of classes & races. Everyone has a different role with different skill set. Without all the parts the jigsaw is incomplete and the party struggles to operate. The differences makes everyone feel special and everyone has different times to shine. If everyone shares the same class, even as a secondary multi class, it becomes meaningless. If it was me I would give everyone an innate magical skillset to compliment their class or race (their choice).
Thanks, I hadn't actually thought of that. I've decided to give them all the magic initiative feat and a wondrous item (which are pretty innocuous). I'd gone with Sorcerer because that's the flavour of the world, but moot now. I'm going to look up Eberron. Thanks for the suggestions.
My only concern with your idea is making everyone the same. One of D&D's strength is the diversity of classes & races. Everyone has a different role with different skill set. Without all the parts the jigsaw is incomplete and the party struggles to operate. The differences makes everyone feel special and everyone has different times to shine. If everyone shares the same class, even as a secondary multi class, it becomes meaningless. If it was me I would give everyone an innate magical skillset to compliment their class or race (their choice).
Thanks, I hadn't actually thought of that. I've decided to give them all the magic initiative feat and a wondrous item (which are pretty innocuous). I'd gone with Sorcerer because that's the flavour of the world, but moot now. I'm going to look up Eberron. Thanks for the suggestions.
Giving everybody a level of sorcerer is not making them all the same!
There are so many real world examples I could give to back up my statement, but if you really believe that all elves are identical, then I don't think I can say anything to change your view...
My only concern with your idea is making everyone the same. One of D&D's strength is the diversity of classes & races. Everyone has a different role with different skill set. Without all the parts the jigsaw is incomplete and the party struggles to operate. The differences makes everyone feel special and everyone has different times to shine. If everyone shares the same class, even as a secondary multi class, it becomes meaningless. If it was me I would give everyone an innate magical skillset to compliment their class or race (their choice).
Thanks, I hadn't actually thought of that. I've decided to give them all the magic initiative feat and a wondrous item (which are pretty innocuous). I'd gone with Sorcerer because that's the flavour of the world, but moot now. I'm going to look up Eberron. Thanks for the suggestions.
Giving everybody a level of sorcerer is not making them all the same!
There are so many real world examples I could give to back up my statement, but if you really believe that all elves are identical, then I don't think I can say anything to change your view...
Elves are typically more similar to each other than an elf and another race, with the same racial traits, abilities and possibly backgrounds but this is not a thread about races so lets move on. .
If there are 5 sorcerers in the one group, all with the same spells, all with the same abilities, you don't think this will get a little repetitious? The better option is, as I advised above, still have everyone multi class as a spell caster but ensure there is points of difference - different spells, different caster classes, different domains. Having everyone a multi classed sorcerer makes creating that difference much more difficult.
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I'm creating a high magic world and would like some feedback on some flavour I want to add.
Magic is common, and to reflect this I'd like all my payers to multiclass as 1st level sorcerers. It's the least work on DDB to give them magic, and fits the theme. If they don't want it I won't force them but will make it clear they'll be like muggles at Hogwarts. I've found a way around the 13 CHA requirement for sorcerers and will compensate the HP for fighter classes.
BTW, there are no INT based magic users (except racial magic) - magic doesn't work that way on my world. Divine, Pact, Nature and Sorcerer magic are the options - still plenty there.
Also thinking of making magic items reasonably common but fragile because of what they're made from. PCs can have them custom made (which is expensive and time consuming), but on a critical miss they have to roll better than 50% or the weapon breaks - so an overall 2.5% chance of breakage. I don't want my players to be OP or complacent, but don't want to punish them either. Do you think that's reasonable?
Appreciate any thoughts, suggestions, perceived problems.
You could translate a lot of modern technological developments into magical equivalents. Cities have train systems power by fire elementals, illusionists create something akin to movie presentations ( although probably multi-sensory, 3D and with overtones of Opera House presentation ), large public buildings are cleaned and maintained by minor spirts ( either bound, or contracted ), large travel portals exists between major cities, hovering glowing spheres light the streets at night, and you can hire a flying carpet driver to whisk you to you destination for a few coins.
Pick differences between medevil civilization, and modern ones, and close the gaps with magical means.
Sounds fun :)
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Sounds cool, especially if your players are on board for the sorcerer level. Another way you could go, in case you have any players that want to play less magically oriented characters, is to give each character the Magic Initiate feat for free at first level. That might be less complicated for players than dealing with multi-classing.
Ah! Fire elemental! Hadn’t thought of that. No fossil fuels on my world so I’d discounted steam, but this is a great idea.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Weapons may also shatter on a critical hit, in which case reduce the breakage chance to 25%. Perhaps everyone within 5 ft has to make a dex save or take the base weapon damage, unmodified. (Dagger D4, Longsword D8 etc.) Some weapons are unlikely to critically hit and break - I'm thinking bows (maybe crossbows too.)
I would want to introduce about a bajillion rituals too.
Be very careful what you introduce, as the smallest change can have massive repercussions once the players get their hands on it. They are a cunning bunch, players.
Player : Everybody got a crystal ball? Excellent, I am going to invent facebook!
DM : Crystal balls are not on the internet!
Player : Ok, I am going to start a company of bards that put on plays, perform concerts, read the news...And sell advertising time to merchant companies and mercenary companies. Everybody will want to tune into that to forget their shabby little lives. Can I develop a spell that blocks scrying except to the crystal balls that I make? Excellent, now I have exclusive rights to the dual between Prince Humperdink and The Man in Black! To the Pain! The winner can then promote this slightly fizzy water that we'll claim has performance enhancing properties and sell it for 8cp a gourd to the peasants.
Oh, we can broadcast our next dungeon delve! I'd better stock up on some slightly fizzy water in distinctively coloured gourds!
Pandora's box was allegedly an urn. Maybe even that is wrong - perhaps it was spherical......
And that's just one small, harmless alteration to the world.
Roleplaying since Runequest.
This site needs emoticons. LOL.
Sounds good. Ebberon had this sort of flavour in parts with its city's with impossible tall skyscrapers, trains, warforged and artifiers etc Perhaps you could pinch a few ideas for this campaign setting. Darksword was another good series of books about a world where everyone was magicians or peasants. The hero forged a sword made from a magical absorbing metal that enabled him to lead an uprising to break the oppressive rule of the dark mages.
My only concern with your idea is making everyone the same. One of D&D's strength is the diversity of classes & races. Everyone has a different role with different skill set. Without all the parts the jigsaw is incomplete and the party struggles to operate. The differences makes everyone feel special and everyone has different times to shine. If everyone shares the same class, even as a secondary multi class, it becomes meaningless. If it was me I would give everyone an innate magical skillset to compliment their class or race (their choice).
Innate Domains - You could make it similar to the cleric domains where they get spells as they level up. I would make it weaker than this though, perhaps with characters gaining bonus cantrips at first level, 1st level spells at 3rd, 2nd at 5th etc. The warriors may gain additional magical abilities or protection instead of spells that could mimic some spells such as Shield, Protection, Resistance, Haste, Magic resistance etc.
Perhaps you could take the Clerics Domains add cantrips and use that as a base?
Use different classes to multiclass - Alternatively give everyone a choice of the magical class they multiclass with rather than everyone being sorcerers. This will still mean that everyone is magical (a bit like everyone specializing in different skills like at Hogswarts) but they are different enough to still feel special.
Good luck whatever way you decide to take your game
There are so many real world examples I could give to back up my statement, but if you really believe that all elves are identical, then I don't think I can say anything to change your view...
Roleplaying since Runequest.