My heroes have been on the hunt for an artifact known as " The Minds eye"; a large gem that is shaped like an eye with swirling mist inside of it.The legend is that it was carved out of a mind flayer prior to its death at the hands of an adventuring party then crystalized into a gem.
The players happened upon this tale after visiting a local trinket shop specializing in arcane items. The owner; a gnome was attacked by a group of Drow looking for it and the players got involved..hence how the quest began.
After a few more encounters they traveled across a snow covered mountain range known as the " shattered peaks" to a dwarven forests known as Cairn Bavan. They were following a dwarf ; Donagryn Stonefist who was one of the adventurers in the party who acquired the Minds Eye. Donagryn was traveling to a place called " Sunset Valley" and apparently either had possession of the Minds Eye or know where it was located.
The chase was on with the players racing to get the artifact before the Drow.
The Dwarves of Cairn Bavan showed them the way to the Underbelly of the world where they claimed Donagryn was headed.
The companions traveled through the Underbelly ( my version of the Underdark) and after several encounters met a Gnome named Tartan; an explorer/treasure hunter.
He led them t o the town of Snavbone , a underbelly town akin to Mos Eisely from start wars.
From here the players need to find a way to The Sunset Valley and follow Donagrynn to wherever he is headed before the Drow find him and the Minds Eye.
Chapter 3 is the finale wherein I want the campaign to shift to the setting of the Sunset Valley and wrap up in a suitably climatic way.....
Post your ideas here :)
PS. I have no idea what the Minds Eye does..Maybe some sort of long range mind control that lets the drow conquer the land??!?!?!
Below are the banners for each chapter...I'm just finishing " The Shattered Peaks " this week..
PS. I have no idea what the Minds Eye does..Maybe some sort of long range mind control that lets the drow conquer the land??!?!?!
I'd advise against the Minds Eye being powerful in and of itself because if it is a super powerful artefact then why does the dwarf who has it need the party's help? Why can't he just single handedly defeat the drow? Instead I'd suggest the Minds Eye being a key that unlocks something else super powerful that the drow have found, and really want to unlock/activate do so something. Some possibilities are: key to a Nautiloid ship, key to a Mindflayer machine that would mind-control a huge area, or a key to activating a portal to the Far Realms.
For some kind of climatic ending, either you need to have some kind of face-to-face confrontation with the drow who are very powerful for some reason, or have the dwarf guy on his way to do something with the Eye, or have the drow get hold of the Eye and start doing their master plan with it.
but the community on these forums are not very encouraging. I have posted many times and each time I get minimal feedback or responses. Other Forums are more active and responsive to posts....am I doing something wrong?
Well at least half the people who post stuff on these forums don't actually want feedback, they just want other people to tell them how awesome and clever and amazing their creation sounds. So those who do post suggestions often get burnt out by the OPs simply rejecting all the suggestions and advice.
Secondly, you didn't ask a specific question, so it's unclear how to answer it.
Thirdly, you seem to have already written most of the world/plot but didn't provide details relating to what you want suggestions for so it's unclear what would make sense.
Lastly, since you've made/commissioned custom art for this it seems like you intend to publish it as some kind of prewritten module and many people would feel cheated if they are contributing the most exciting and climatic portion of an adventure module that will be published but are getting no credit for it.
Well at least half the people who post stuff on these forums don't actually want feedback, they just want other people to tell them how awesome and clever and amazing their creation sounds. So those who do post suggestions often get burnt out by the OPs simply rejecting all the suggestions and advice.
Secondly, you didn't ask a specific question, so it's unclear how to answer it.
Thirdly, you seem to have already written most of the world/plot but didn't provide details relating to what you want suggestions for so it's unclear what would make sense.
Lastly, since you've made/commissioned custom art for this it seems like you intend to publish it as some kind of prewritten module and many people would feel cheated if they are contributing the most exciting and climatic portion of an adventure module that will be published but are getting no credit for it.
I make custom art for all my adventures...it just makes me feel special. I do not publish or sell my graphics and I very much like feedback. :)
Well clearly the party needs to stop in a local tavern to look for a guide to Sunset Valley. There they will meet an unscrupulous human smuggler and his bugbear sidekick who will offer to get them there in record time... for a price. Sure, the guy's horses are a bit mangy and his covered wagon is a tad rickety, but the horses are wearing Horseshoes of Speed and the smuggler is highly motivated to get the party there on time and get paid because, well, he owes some money to a thieves guild run by a Froghemoth.
Just be careful, because Disney's I.P. lawyers are Challenge Rating 50.
Well clearly the party needs to stop in a local tavern to look for a guide to Sunset Valley. There they will meet an unscrupulous human smuggler and his bugbear sidekick who will offer to get them there in record time... for a price. Sure, the guy's horses are a bit mangy and his covered wagon is a tad rickety, but the horses are wearing Horseshoes of Speed and the smuggler is highly motivated to get the party there on time and get paid because, well, he owes some money to a thieves guild run by a Froghemoth.
Just be careful, because Disney's I.P. lawyers are Challenge Rating 50.
!!!!!! I love that!!!! so gonna use that!!!!
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My heroes have been on the hunt for an artifact known as " The Minds eye"; a large gem that is shaped like an eye with swirling mist inside of it.The legend is that it was carved out of a mind flayer prior to its death at the hands of an adventuring party then crystalized into a gem.
The players happened upon this tale after visiting a local trinket shop specializing in arcane items. The owner; a gnome was attacked by a group of Drow looking for it and the players got involved..hence how the quest began.
After a few more encounters they traveled across a snow covered mountain range known as the " shattered peaks" to a dwarven forests known as Cairn Bavan. They were following a dwarf ; Donagryn Stonefist who was one of the adventurers in the party who acquired the Minds Eye. Donagryn was traveling to a place called " Sunset Valley" and apparently either had possession of the Minds Eye or know where it was located.
The chase was on with the players racing to get the artifact before the Drow.
The Dwarves of Cairn Bavan showed them the way to the Underbelly of the world where they claimed Donagryn was headed.
The companions traveled through the Underbelly ( my version of the Underdark) and after several encounters met a Gnome named Tartan; an explorer/treasure hunter.
He led them t o the town of Snavbone , a underbelly town akin to Mos Eisely from start wars.
From here the players need to find a way to The Sunset Valley and follow Donagrynn to wherever he is headed before the Drow find him and the Minds Eye.
Chapter 3 is the finale wherein I want the campaign to shift to the setting of the Sunset Valley and wrap up in a suitably climatic way.....
Post your ideas here :)
PS. I have no idea what the Minds Eye does..Maybe some sort of long range mind control that lets the drow conquer the land??!?!?!
Below are the banners for each chapter...I'm just finishing " The Shattered Peaks " this week..
I'd advise against the Minds Eye being powerful in and of itself because if it is a super powerful artefact then why does the dwarf who has it need the party's help? Why can't he just single handedly defeat the drow? Instead I'd suggest the Minds Eye being a key that unlocks something else super powerful that the drow have found, and really want to unlock/activate do so something. Some possibilities are: key to a Nautiloid ship, key to a Mindflayer machine that would mind-control a huge area, or a key to activating a portal to the Far Realms.
For some kind of climatic ending, either you need to have some kind of face-to-face confrontation with the drow who are very powerful for some reason, or have the dwarf guy on his way to do something with the Eye, or have the drow get hold of the Eye and start doing their master plan with it.
Thank you. I never thought that the Eye was just a part of the puzzle instead of the puzzle in itself.
Not to be ungrateful and thank you @Agilemind
but the community on these forums are not very encouraging. I have posted many times and each time I get minimal feedback or responses. Other Forums are more active and responsive to posts....am I doing something wrong?
Well at least half the people who post stuff on these forums don't actually want feedback, they just want other people to tell them how awesome and clever and amazing their creation sounds. So those who do post suggestions often get burnt out by the OPs simply rejecting all the suggestions and advice.
Secondly, you didn't ask a specific question, so it's unclear how to answer it.
Thirdly, you seem to have already written most of the world/plot but didn't provide details relating to what you want suggestions for so it's unclear what would make sense.
Lastly, since you've made/commissioned custom art for this it seems like you intend to publish it as some kind of prewritten module and many people would feel cheated if they are contributing the most exciting and climatic portion of an adventure module that will be published but are getting no credit for it.
I make custom art for all my adventures...it just makes me feel special. I do not publish or sell my graphics and I very much like feedback. :)
"An underbelly town akin to Mos Eisely" you say??
Well clearly the party needs to stop in a local tavern to look for a guide to Sunset Valley. There they will meet an unscrupulous human smuggler and his bugbear sidekick who will offer to get them there in record time... for a price. Sure, the guy's horses are a bit mangy and his covered wagon is a tad rickety, but the horses are wearing Horseshoes of Speed and the smuggler is highly motivated to get the party there on time and get paid because, well, he owes some money to a thieves guild run by a Froghemoth.
Just be careful, because Disney's I.P. lawyers are Challenge Rating 50.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
!!!!!! I love that!!!! so gonna use that!!!!