Any tips to improve this experience? Makes setup and gaming way faster. Especially with the encounter builder.
Is there a way to mark the encounters as complete? I noticed that after all mobs are dead you can still continue the encounter as there is no 'stop' or 'end' button https://mobdro****/https://vidmate****/
I noticed all the mobs had the default middle HP generated. I like to randomly generate HP's as I think that gives encounters a little more variety (to keep players from guessing from time to time). Is there a way to do this with encounter builder? As well as add status effects?
If you click on the monster’s HP when running the encounter, you can use the “max HP override” option to increase the monster’s max HP and set a new maximum HP value. This can also be done mid-combat as it tracks the damage dealt, not current HP - so, if your party has done 20 damage to a creature with 50 HP, and you decide you want it to be a longer fight, setting the HP to 100 will also set the monster’s current HP to 80.
To roll the HP, simply click on the monster’s name to pull up its stat sheet, then hit the oval XdY + Z notation and it will roll the HP, which you can manually enter into the max HP override.
As for marking them complete, other than deleting them or editing the name to notate they are complete, I do not believe so. This is a feature that would be pretty useful though, so might be something you recommend to Beyond’s staff on their recommendation page in the D&D Beyond feedback sub forum.
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Any tips to improve this experience? Makes setup and gaming way faster. Especially with the encounter builder.
Is there a way to mark the encounters as complete? I noticed that after all mobs are dead you can still continue the encounter as there is no 'stop' or 'end' button https://mobdro****/ https://vidmate****/
I noticed all the mobs had the default middle HP generated. I like to randomly generate HP's as I think that gives encounters a little more variety (to keep players from guessing from time to time). Is there a way to do this with encounter builder? As well as add status effects?
If you click on the monster’s HP when running the encounter, you can use the “max HP override” option to increase the monster’s max HP and set a new maximum HP value. This can also be done mid-combat as it tracks the damage dealt, not current HP - so, if your party has done 20 damage to a creature with 50 HP, and you decide you want it to be a longer fight, setting the HP to 100 will also set the monster’s current HP to 80.
To roll the HP, simply click on the monster’s name to pull up its stat sheet, then hit the oval XdY + Z notation and it will roll the HP, which you can manually enter into the max HP override.
As for marking them complete, other than deleting them or editing the name to notate they are complete, I do not believe so. This is a feature that would be pretty useful though, so might be something you recommend to Beyond’s staff on their recommendation page in the D&D Beyond feedback sub forum.