I'm toying with the idea of making the core characters of the Ankh-Morpork City Watch as a group of NPCs and I'm looking for input. Not sure if I will give them PC levels or just throw some kind of monster stats together for them. I'll be going more for "what works in D&D" not nto necessarily a 1 to 1-conversions. The names will be changed. Anyways, here's what I've come up with:
Commander Vimes. Human Battle Master/Inquisituve Rogue. Has the Devil's Sight Invocation and the Observant feat. Can rage onc per day.
Captain Carrot: Human Paladin, Order of the Crown.
Sergeant Detritus. Earth Genasi Champion Fighter. Armed with a siege ballista which does 1D12 piercing damage and 1D12 fire damage.
Corporal Cheery Littlebottom. Artificer Alchemist, expertise in disguise kit.
Sergeant Angua. Human Lycanthrope Blood Hunter or Shifter Hunter Ranger or possible Rogue Scout.
When I need human enemies/allies (which is often-I run city based intrigue) I go the encounter builder, filler humanoid and pick a reasonably challenged stat block. Then, I customize descriptions/abilities to make it fit the situation. For example, if I was creating Captain Carrot, I would pick a veteran stat block, then add smite 2/day for an extra 2d8 and healing word 3/day. Or something like that. If I wanted him higher level, I would pick a different base stat block.
I wouldn’t recommend creating characters for enemies/allies. PCs are a lot more complicated, and it is much easier to run a monster stat block in combat. A very important tool for DMing is reskinning (Sly Flourish)- and that applies to NPCs, not just monsters. You can even pick a nonhuman stat block and change damage types and appearances.
I'm toying with the idea of making the core characters of the Ankh-Morpork City Watch as a group of NPCs and I'm looking for input. Not sure if I will give them PC levels or just throw some kind of monster stats together for them. I'll be going more for "what works in D&D" not nto necessarily a 1 to 1-conversions. The names will be changed. Anyways, here's what I've come up with:
Thoughts?
When I need human enemies/allies (which is often-I run city based intrigue) I go the encounter builder, filler humanoid and pick a reasonably challenged stat block. Then, I customize descriptions/abilities to make it fit the situation. For example, if I was creating Captain Carrot, I would pick a veteran stat block, then add smite 2/day for an extra 2d8 and healing word 3/day. Or something like that. If I wanted him higher level, I would pick a different base stat block.
I wouldn’t recommend creating characters for enemies/allies. PCs are a lot more complicated, and it is much easier to run a monster stat block in combat. A very important tool for DMing is reskinning (Sly Flourish)- and that applies to NPCs, not just monsters. You can even pick a nonhuman stat block and change damage types and appearances.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
(I don’t actually know your story context- I was just basing it off of your character descriptions)
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep