I have found enough of my friends, (6), and am doing an in person campaign at my house. We have all the details figured out, but I've never dmed for a group that large, nor have I ever dmed in person. Any tips or pointers?
If you’re all having fun, you’re doing it right. Just relax and hang out with your friends and roll some dice. Everything else will sort itself out. And if you’ve DM’d online, you may find more table talk (side conversations) happening irl than happen online. Espiciwith a larger group. You and everyone will need to decide how much of that is ok, and how much is too much.
When I remember the kind of games I played when I was young and just starting out, the thing that chiefly stands out was that nobody was trying to craft a beautiful, expansive epic narrative. We stole a bear cub from a circus and burned it down so the monk could teach the bear kung fu. We were just having fun and being crazy murder hobos, and that's a playstyles I've always found that newer players gravitate towards-- which is not a bad thing necessarily, if all the players are on board for that.
I would focus on interesting locations and cool things for the players to interact with-- stealing ideas from obscure books/movies you like that your friends haven't seen is a great idea when looking for inspiration-- and having just enough story to drive conflict, but maybe not an epic scale 'save the world' kind of plot.
Now, if you're more mature than I was at that age and are looking for more of a story-intensive game and your players are more for the chaotic style i mentioned above, don't worry too much. Order, and good storytelling, often arise out of Chaos. Most people I've played with, after getting the craziness out of their system, will eventually feel the need for more story and realize that when you treat everything like fair game for long enough, you feel a lack of meaning and want something more.
Tell them to bring their own drinks and snacks, or get your parents to stock up before they come over.
Make sure everyone's parents know about how long you're all going to play. It's not so fun when you all have to stop in the middle of an epic battle because someone has to go home.
Go with the flow in game and shoot for single session adventures at first.
Edit: I just saw how old this was. I wonder how it went.
I have found enough of my friends, (6), and am doing an in person campaign at my house. We have all the details figured out, but I've never dmed for a group that large, nor have I ever dmed in person. Any tips or pointers?
Side note, we're all Middle schoolers
Hi.
If you’re all having fun, you’re doing it right. Just relax and hang out with your friends and roll some dice. Everything else will sort itself out.
And if you’ve DM’d online, you may find more table talk (side conversations) happening irl than happen online. Espiciwith a larger group. You and everyone will need to decide how much of that is ok, and how much is too much.
When I remember the kind of games I played when I was young and just starting out, the thing that chiefly stands out was that nobody was trying to craft a beautiful, expansive epic narrative. We stole a bear cub from a circus and burned it down so the monk could teach the bear kung fu. We were just having fun and being crazy murder hobos, and that's a playstyles I've always found that newer players gravitate towards-- which is not a bad thing necessarily, if all the players are on board for that.
I would focus on interesting locations and cool things for the players to interact with-- stealing ideas from obscure books/movies you like that your friends haven't seen is a great idea when looking for inspiration-- and having just enough story to drive conflict, but maybe not an epic scale 'save the world' kind of plot.
Now, if you're more mature than I was at that age and are looking for more of a story-intensive game and your players are more for the chaotic style i mentioned above, don't worry too much. Order, and good storytelling, often arise out of Chaos. Most people I've played with, after getting the craziness out of their system, will eventually feel the need for more story and realize that when you treat everything like fair game for long enough, you feel a lack of meaning and want something more.
Thank you so much :)
Hi.
Tell them to bring their own drinks and snacks, or get your parents to stock up before they come over.
Make sure everyone's parents know about how long you're all going to play. It's not so fun when you all have to stop in the middle of an epic battle because someone has to go home.
Go with the flow in game and shoot for single session adventures at first.
Edit: I just saw how old this was. I wonder how it went.