Meaning how much of the world do you use for each of your storylines? The one I am currently running and still has at least half a dozen sessions to wrap up has spanned several different nations (some through portal travel) given the massive nature of the villain's plot.
But I want my next one to be epic, but maybe on a smaller scale. Which way do y'all feel it works better? Lots of locations and travel or is it easier to have everything revolved around the same town or maybe a few towns?
For comic people I'm thinking of ripping off Secret Wars and using dopple ganger/shape shifter types for the next campaign.
Personally I leave it up to the players. I tend to stack the majority of my plot hooks by location, they exist where they exist in the world, and some are for local stuff and others lead elsewhere. So if players want to keep it local, they can do that, and new hooks pop up over time. If instead they follow hook A to town B and then from there pick up hook C leading to place D, etc, they can town and city hop all over the map, and travel to far and exotic continents, and take a tourists view of the whole world. That's a FAR more exhausting step for me, as I definitely do not have the entire world fleshed out to the same degree, and every time they're travelling somewhere it means it's another place I need to get serious about developing. So for new DMs or those who want to take it easy on themselves, I'd recommend keeping it local. That also allows deeper and more meaningful relationships get developed with key NPCs. I find players appreciate the freedom to do whatever though, if it's not too much of a burden on you, and it can be fun weaving a web that traverses all over and have the players try to follow the common threads and unravel a global plot, it can certainly make for some compelling storytelling.
In short, be as broad in your scope as you feel
a) is useful for the story you want to tell
b) provides the level of freedom and openness to the world you wish for your players
and c) you can prepare for without getting overwhelmed and burned out.
START SMALL.
Hope that helps, and good luck!
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Meaning how much of the world do you use for each of your storylines? The one I am currently running and still has at least half a dozen sessions to wrap up has spanned several different nations (some through portal travel) given the massive nature of the villain's plot.
But I want my next one to be epic, but maybe on a smaller scale. Which way do y'all feel it works better? Lots of locations and travel or is it easier to have everything revolved around the same town or maybe a few towns?
For comic people I'm thinking of ripping off Secret Wars and using dopple ganger/shape shifter types for the next campaign.
Personally I leave it up to the players. I tend to stack the majority of my plot hooks by location, they exist where they exist in the world, and some are for local stuff and others lead elsewhere. So if players want to keep it local, they can do that, and new hooks pop up over time. If instead they follow hook A to town B and then from there pick up hook C leading to place D, etc, they can town and city hop all over the map, and travel to far and exotic continents, and take a tourists view of the whole world. That's a FAR more exhausting step for me, as I definitely do not have the entire world fleshed out to the same degree, and every time they're travelling somewhere it means it's another place I need to get serious about developing. So for new DMs or those who want to take it easy on themselves, I'd recommend keeping it local. That also allows deeper and more meaningful relationships get developed with key NPCs. I find players appreciate the freedom to do whatever though, if it's not too much of a burden on you, and it can be fun weaving a web that traverses all over and have the players try to follow the common threads and unravel a global plot, it can certainly make for some compelling storytelling.
In short, be as broad in your scope as you feel
a) is useful for the story you want to tell
b) provides the level of freedom and openness to the world you wish for your players
and c) you can prepare for without getting overwhelmed and burned out.
START SMALL.
Hope that helps, and good luck!