Im considering running Wild Beyond the Witchlight for a group of my friends whom I have DM'ed for before. They were a group that loved a battle, but also often tried to talk or sneak their way around encounters with creativity and charisma. So Im thinking aside from wanting to run this adventure (because I love the whimsy and chaos of the fey wild) this could be a good one to do.
How was your run though of it? Did your party go down an RP, no battles route or did they still murder hobo their way through it? Was it enjoyable for you? Easy enough to follow as a DM? The last campaign book I ran was also my first stint at DMing, which was Curse of Strahd and it was brutal, pushing me to homebrew everything since (while still being one of the best adventures I've ever read). What were your thoughts and experience with it?
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Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
Currently running it right now. So far, my players are having fun with it. They spent longer in the carnival than expected because they wanted to go into every ride and attraction. They found the rules of Presmire weird but chopped it up to Feywilde being weird af to begin with. I changed some things around in the first combat they will face in Presmire by adding a harengon child so they could learn about kids in this domain. Figured that if they attacked the kid, then they would see what would happen to kids when they are about to get harmed. My party, I already know are going to fight the hags in this campaign. One of them actually put the hag that stole thier lost thing in their backstory where Slackjaw Lorna had turned him from a tiefling into a kobald. And when she is killed by him and the party, he'll return to his true form. I also know that the other members in the party are after blood with the hags and are more than happy to put them six feet under.
Also, same for me with CoS as the first campaign module to run. Had to homebrew so much stuff because it felt as if Ireena was the main character and the players were just there. Going from CoS to WBtWL is a bit surreal. But so far, everybody is having fun at the table.
I ran Witchlight as my first DMing experience and my experienced players had a blast with it. We used the Lost Things quest line and it was a hoot. The lost things and curses really led to some great RP moments, such as the Goliath barbarian with no sense of direction regaining his full size while hiding under the cabinet in Bavlorna's study (due to the Secret Passage's Tiny door) and telling her, "I got lost." I found the majority of the book to be super easy to follow as a first time DM, though I found it helpful to have a copy of the maps to look at while I flipped through the book. The exception was the Palace a the end. The Palace of Heart's Desire is so large and complex that I had a little trouble finding some of the answers I needed. Ended up losing one PC to the Jabberwock near the end, but it was incredibly memorable.
My players tried to go diplomatic for the most part, but boy were they ready to murder them some hags as they progressed through the storyline. It ended up being a great campaign for a bunch of very experienced players, because due to the Feywild, a number of things were turned on their heads and they never knew what to expect. Our human fighter (who lost his sense of style) regularly deadpanned, "I hate the Feywild," any time the party came across something different and it became one of many running gags through the whole campaign.
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Im considering running Wild Beyond the Witchlight for a group of my friends whom I have DM'ed for before. They were a group that loved a battle, but also often tried to talk or sneak their way around encounters with creativity and charisma. So Im thinking aside from wanting to run this adventure (because I love the whimsy and chaos of the fey wild) this could be a good one to do.
How was your run though of it? Did your party go down an RP, no battles route or did they still murder hobo their way through it? Was it enjoyable for you? Easy enough to follow as a DM? The last campaign book I ran was also my first stint at DMing, which was Curse of Strahd and it was brutal, pushing me to homebrew everything since (while still being one of the best adventures I've ever read). What were your thoughts and experience with it?
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
Currently running it right now. So far, my players are having fun with it. They spent longer in the carnival than expected because they wanted to go into every ride and attraction. They found the rules of Presmire weird but chopped it up to Feywilde being weird af to begin with. I changed some things around in the first combat they will face in Presmire by adding a harengon child so they could learn about kids in this domain. Figured that if they attacked the kid, then they would see what would happen to kids when they are about to get harmed. My party, I already know are going to fight the hags in this campaign. One of them actually put the hag that stole thier lost thing in their backstory where Slackjaw Lorna had turned him from a tiefling into a kobald. And when she is killed by him and the party, he'll return to his true form. I also know that the other members in the party are after blood with the hags and are more than happy to put them six feet under.
Also, same for me with CoS as the first campaign module to run. Had to homebrew so much stuff because it felt as if Ireena was the main character and the players were just there. Going from CoS to WBtWL is a bit surreal. But so far, everybody is having fun at the table.
I ran Witchlight as my first DMing experience and my experienced players had a blast with it. We used the Lost Things quest line and it was a hoot. The lost things and curses really led to some great RP moments, such as the Goliath barbarian with no sense of direction regaining his full size while hiding under the cabinet in Bavlorna's study (due to the Secret Passage's Tiny door) and telling her, "I got lost." I found the majority of the book to be super easy to follow as a first time DM, though I found it helpful to have a copy of the maps to look at while I flipped through the book. The exception was the Palace a the end. The Palace of Heart's Desire is so large and complex that I had a little trouble finding some of the answers I needed. Ended up losing one PC to the Jabberwock near the end, but it was incredibly memorable.
My players tried to go diplomatic for the most part, but boy were they ready to murder them some hags as they progressed through the storyline. It ended up being a great campaign for a bunch of very experienced players, because due to the Feywild, a number of things were turned on their heads and they never knew what to expect. Our human fighter (who lost his sense of style) regularly deadpanned, "I hate the Feywild," any time the party came across something different and it became one of many running gags through the whole campaign.