After reading tge adventuers/encounters and after a long week of work i get 1-2 hours a week playtime 2-4 if i'm on shorter work weeks so going of 1 to 2 hrs howmany weeks fun will it provide?
I'm still new to dming so i'm just running premade stuff atm
How many sessions it will take will depend on your group. If they like to roleplay or take most of the session to come to a decision then the module will obviously last a lot longer than a group that just rushes through the content.
All depends on your group honestly. My group started LMoP WAAAAAAY back at the beginning of January, played weekly with only a handful of cancelations, usually about 3 -3.5 hour sessions, and we only JUST finished up a couple weeks ago, so we got the better part of a year out of it. But I know parties that bang through it in 7-8 sessions.
All depends on your group honestly. My group started LMoP WAAAAAAY back at the beginning of January, played weekly with only a handful of cancelations, usually about 3 -3.5 hour sessions, and we only JUST finished up a couple weeks ago, so we got the better part of a year out of it. But I know parties that bang through it in 7-8 sessions.
we tend to be very story focused we side quest if it's needed as a dm i try as much as possible to keep naration brief and focus my time using npcs to move the story forward typical right now ii'm looking at a small encounter (clearing bandits from a tavern etc) taking 30 mins tops dungeons take about an hour if we end up not going into traps etc and npc interactions last 10 mins tops it's 1 on 1 as well but i do run a dmpc tyo assit in combat and to give sutle hints as my player(my son) is new to the game too
I tend to keep dcs lower unless he trys to do something way out of his stat range or tries to take the hard solution to an easy problem
Our last session was trying to find a statue in elven ruins we found it quickly but i had my dmpc suggest it may be too easy just to get us to the mimic room where he touched a chest and armour and he iniated 2 mimic fights ... Knowing the second staue may also be a mimic his rouge tried to lift it anyway lol
The current campeign is just semi one shots in the phandlin area hense i'm tempted to weave lost mines into the story perhaps with our current pc and dmpc acting as a side plot to lost mines (the current campaign is encounters from an 80 issue weekly magazine so in the new year i may run lost mine and the encounters as a weekend of dnd fun)
How many sessions it will take will depend on your group. If they like to roleplay or take most of the session to come to a decision then the module will obviously last a lot longer than a group that just rushes through the content.
we rp but since its 1 on 1 my dmpc is merely a combat aid and a voice of reason i.e "hang on are you sure we should rush in" as a say to make my player think about stealth or investigation
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in a hole in the ground you notice a halfling
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so how long is lost mines?
After reading tge adventuers/encounters and after a long week of work i get 1-2 hours a week playtime 2-4 if i'm on shorter work weeks so going of 1 to 2 hrs howmany weeks fun will it provide?
I'm still new to dming so i'm just running premade stuff atm
in a hole in the ground you notice a halfling
How many sessions it will take will depend on your group. If they like to roleplay or take most of the session to come to a decision then the module will obviously last a lot longer than a group that just rushes through the content.
All depends on your group honestly. My group started LMoP WAAAAAAY back at the beginning of January, played weekly with only a handful of cancelations, usually about 3 -3.5 hour sessions, and we only JUST finished up a couple weeks ago, so we got the better part of a year out of it. But I know parties that bang through it in 7-8 sessions.
we tend to be very story focused we side quest if it's needed as a dm i try as much as possible to keep naration brief and focus my time using npcs to move the story forward typical right now ii'm looking at a small encounter (clearing bandits from a tavern etc) taking 30 mins tops dungeons take about an hour if we end up not going into traps etc and npc interactions last 10 mins tops it's 1 on 1 as well but i do run a dmpc tyo assit in combat and to give sutle hints as my player(my son) is new to the game too
I tend to keep dcs lower unless he trys to do something way out of his stat range or tries to take the hard solution to an easy problem
Our last session was trying to find a statue in elven ruins we found it quickly but i had my dmpc suggest it may be too easy just to get us to the mimic room where he touched a chest and armour and he iniated 2 mimic fights ... Knowing the second staue may also be a mimic his rouge tried to lift it anyway lol
The current campeign is just semi one shots in the phandlin area hense i'm tempted to weave lost mines into the story perhaps with our current pc and dmpc acting as a side plot to lost mines (the current campaign is encounters from an 80 issue weekly magazine so in the new year i may run lost mine and the encounters as a weekend of dnd fun)
in a hole in the ground you notice a halfling
we rp but since its 1 on 1 my dmpc is merely a combat aid and a voice of reason i.e "hang on are you sure we should rush in" as a say to make my player think about stealth or investigation
in a hole in the ground you notice a halfling