So my current adventure in my campaign is coming to a close. I'm DMing in the Critical Role world Exandria and I have no problems about changing things to fit my own needs. The adventure I'm running is about to hit it's finale where the party will attend a party at the Triumph Chime in Zadash, (A giant tower in the wealthy part of the city) where they plan to kill the owner of the building, kill a few important Myriad NPCs who have become a reoccurring villains, and protect the life of the noble who they are working for (also the work is going to try and steal as much as they physically can). Needless to say, there are a lot of balls moving in the air and I could use some help building out the Triumph Chime. Below is the short description of the Triumph Chime I wrote out the last time my players were in the city, hopefully that gives a clear picture of the kind of place I'm trying to build. Once I get a clear idea of the layout of the tower I can then begin writing up the session and what would happen where.
The Triumph Chime: Once a temple to Avandra, The Triumph Chime is now a squat, seven-story belfry outfitted with sleeping chambers, bars, and a raucous gambling hall. It’s run by a Fallen Assimar who has served his connection to Avandra and his celestial life to gain wealth and power. The Chime requires that you surrender all weapons before entering and must show proof that you have the funds to spend by showing off 1,000 gold. If you want to have the night of a lifetime, the Triumph Chime is the place to go.
I know that I want a casino, treasure vault, and banquet hall. I want all seven floors to be open to be explored and I want each floor to have it's own unique feel or purpose.
The owner himself and my players target is:
Diomedes Leto: An old male fallen aasimar. He is the owner of the Triumph Chime and all of the establishments found within. He grew up in the tower when it was still a temple to Avandra and felt called to secure it from the city. To do so he became a savay and ruthless businessman. This led him to being able to accomplish his goals but his path of greed had altered his intentions for the tower. Now incredibly rich he decided to turn the tower into his own personal utopia of money and pleasure. Nowadays he has sunk completely into this lifestyle and he hardly leaves the Triumph Chime. Many people await the day he bites the dust so that they can claim ownership of different parts of the Triumph Chime, this has led to a tense atmosphere that threatens to break at any second.
Other than that I don't have any other NPC's planned or made for here.
My other DM friend runs a campaign and he has agreed to take on my usual days in our D&D schedule so that I can get this place and the session prepared. I want it to be amazing and chaotic in all the best ways but I know that I need some help in getting it done. If anyone has any cool ideas please let me know, I'm going to be working on it throughout the next week since my exams are finally over and I'd really appreciate any help that people want to give.
Think Vegas... Casino main attraction on ground floor center, various bars around there but the main is up a floor. Second floor fully the tavern(s) type, various themes of music bar full of bards, quiet hookah lounge, tiki bar, etc. Third floor is the banquet hall, fine dining full service. Fourth floor is a high end bar with some rooms around, fifth floor is all rooms, sixth floor is best rooms/suites. Finally, the seventh floor is the owner's penthouse with access to vault. Vault is up in the belfry with the bell.
This forces your party to work it's way up the tower, either Dredd style fighting all the way, or utilizing social skills/luck. Maybe they win in the casino and are invited up to dinner, maybe they have a bars that talks them into the upper levels. Have teleport circles to move between some of the more secure floors so they can't just rush up a central stair.
My first thought is to ask what you mean by squat. My second is: seven floors - Seven Deadly Sins. Each floor represents Pride, Envy, Greed, Gluttony, Sloth, Anger, or Lust.
Squat meaning wider than it is tall. So in this case it's not a very skinny tower but a wider cylindrical tower. And I like the idea of using the seven deadly sins as a base.
Having them work all the way up actually sounds like a good idea. I can even put in a couple of rooms that are safer and can be used for short rests if they need them. Also each floor having it's own preferred way of advancement could be really fun.
if they are trying to kill the guy (assuming he doesn't already know) then having them roll some stuff (persuasion, sleight of hand, stealth, deception) is a good way to get stuff going in there. for instance they are going to need weapons to kill so maybe stealth to hide a bag of holding with all the weapons. or sleight of hand to steal a guards sword. if you have a bard they will be the parties lifeline. make something to challenge that. if you use the deadly sins im thinking either lust or greed. a life served by beautiful woman or surrounded by material wealth. you could go the same way with a rouge as they tend tobe more prone to desires like that. but find something on each floor that can challenge a player without an outright fight.
you also have to think about the after effects (even if short lived) does it get out that they killed him and if so what happens then. would they get a claim to the tower? would they be hunted by the next owner(s) would they be welcomed as hero's by the next owner. or what if they fail in the assassination
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So my current adventure in my campaign is coming to a close. I'm DMing in the Critical Role world Exandria and I have no problems about changing things to fit my own needs. The adventure I'm running is about to hit it's finale where the party will attend a party at the Triumph Chime in Zadash, (A giant tower in the wealthy part of the city) where they plan to kill the owner of the building, kill a few important Myriad NPCs who have become a reoccurring villains, and protect the life of the noble who they are working for (also the work is going to try and steal as much as they physically can). Needless to say, there are a lot of balls moving in the air and I could use some help building out the Triumph Chime. Below is the short description of the Triumph Chime I wrote out the last time my players were in the city, hopefully that gives a clear picture of the kind of place I'm trying to build. Once I get a clear idea of the layout of the tower I can then begin writing up the session and what would happen where.
I know that I want a casino, treasure vault, and banquet hall. I want all seven floors to be open to be explored and I want each floor to have it's own unique feel or purpose.
The owner himself and my players target is:
Other than that I don't have any other NPC's planned or made for here.
My other DM friend runs a campaign and he has agreed to take on my usual days in our D&D schedule so that I can get this place and the session prepared. I want it to be amazing and chaotic in all the best ways but I know that I need some help in getting it done. If anyone has any cool ideas please let me know, I'm going to be working on it throughout the next week since my exams are finally over and I'd really appreciate any help that people want to give.
Think Vegas... Casino main attraction on ground floor center, various bars around there but the main is up a floor. Second floor fully the tavern(s) type, various themes of music bar full of bards, quiet hookah lounge, tiki bar, etc. Third floor is the banquet hall, fine dining full service. Fourth floor is a high end bar with some rooms around, fifth floor is all rooms, sixth floor is best rooms/suites. Finally, the seventh floor is the owner's penthouse with access to vault. Vault is up in the belfry with the bell.
This forces your party to work it's way up the tower, either Dredd style fighting all the way, or utilizing social skills/luck. Maybe they win in the casino and are invited up to dinner, maybe they have a bars that talks them into the upper levels. Have teleport circles to move between some of the more secure floors so they can't just rush up a central stair.
Just quick thoughts
Squat, seven story bell tower.
My first thought is to ask what you mean by squat.
My second is: seven floors - Seven Deadly Sins. Each floor represents Pride, Envy, Greed, Gluttony, Sloth, Anger, or Lust.
Squat meaning wider than it is tall. So in this case it's not a very skinny tower but a wider cylindrical tower. And I like the idea of using the seven deadly sins as a base.
Having them work all the way up actually sounds like a good idea. I can even put in a couple of rooms that are safer and can be used for short rests if they need them. Also each floor having it's own preferred way of advancement could be really fun.
if they are trying to kill the guy (assuming he doesn't already know) then having them roll some stuff (persuasion, sleight of hand, stealth, deception) is a good way to get stuff going in there. for instance they are going to need weapons to kill so maybe stealth to hide a bag of holding with all the weapons. or sleight of hand to steal a guards sword. if you have a bard they will be the parties lifeline. make something to challenge that. if you use the deadly sins im thinking either lust or greed. a life served by beautiful woman or surrounded by material wealth. you could go the same way with a rouge as they tend tobe more prone to desires like that. but find something on each floor that can challenge a player without an outright fight.
you also have to think about the after effects (even if short lived) does it get out that they killed him and if so what happens then. would they get a claim to the tower? would they be hunted by the next owner(s) would they be welcomed as hero's by the next owner. or what if they fail in the assassination