I'm running Tyranny or Dragons and we recently competed chapter 7 and ran into Talis the White.
A character wishes to try to "Save" her from the cult by convincing her of evil and expressed desire to recruit her as a long-term party member and maybe a romance partner. He's made some great charisma rolls but I am worried about ruining the future chapters.
Would it be game breaking or a bad idea to have Talis change alignments and join the party instead of betraying them in chapter 8?
Nah that would make for an awesome story!! I Don't think it would interrupt the story flow, and if it does then you can just replace Talis as another dragonborn. My party and I recently started this campaign and I already read through all the material. If you want to, go for it. If not, then don't. It's your story.
You play it how you want. Not certain what got into that player's head but that's an amazing idea. Either roll with it and let them succeed or have Talis trick them into thinking they have anyway.
I played Talis as the cool calculating villain in my run-through. She actually survived at the end of Tyranny because she was so crafty. I was even surprised they didn't manage to kill her.
I also ran a few side campaigns for story context and had Talis involved. I changed a lot of that module to make it more organic and way less railroad. Helped make the players for involved with the story and less "Go here and Do that!"
You will be deviating from the module and that's fantastic.
No, it will not be game-breaking to have her join the party. Like Yaro suggests just get another magic-wielding foe to appear in the game as the bad guy (to save time same stats of course). I made Jamna a main character helping the party throughout the whole thing once they met her on the caravan (chapter 4). I also introduced the Silver Dragon Elia (chapter 14 from the council meetings) at the end of the fight on the Cloud Giant fortress (chapter 8) as a recurring character.
Do what you feel is right. Betrayal of an NPC is not a bad choice. But gaining an Allie isn't either.
Please update what you decide to do. I'm interested on how it turns out.
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I live my life like a West Marches campaign, A swirling vortex of Ambitions and Insecurities.
She ended up on the fence when they fought the white dragon she was in love with. The dragon was angered by her non-committal attitude because he enjoyed her presence and ended up killing her with his first breath attack because she failed the save and I rolled REAL high on damage. The guy who was trying to win her wasn't happy but he smited the hell out of the dragon as the dice gave him a fair amount of crits out of nowhere. (Weren't fudged, we use VTT so everyone could see the rolls. He got, like, 3 crits in a row.) And using the OneD&D Oath of Glory he had a lot of temp HP on top of his already impressive HP pool and, not to discredit the rest of the party, but he basically almost solo'd the guy.
I can't afford crits. My players on the other hand seem to be swimming in them. I bet it's because my dice were made before Crits were invented and thusly not Crit-compatible. LOL
Sounds like an Epic end to your session Farwulfill. Very cool.
Ever get stumped or want ideas to change things up with that campaign I'm happy to share what I did on my run-through.
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I live my life like a West Marches campaign, A swirling vortex of Ambitions and Insecurities.
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I'm running Tyranny or Dragons and we recently competed chapter 7 and ran into Talis the White.
A character wishes to try to "Save" her from the cult by convincing her of evil and expressed desire to recruit her as a long-term party member and maybe a romance partner. He's made some great charisma rolls but I am worried about ruining the future chapters.
Would it be game breaking or a bad idea to have Talis change alignments and join the party instead of betraying them in chapter 8?
Nah that would make for an awesome story!! I Don't think it would interrupt the story flow, and if it does then you can just replace Talis as another dragonborn. My party and I recently started this campaign and I already read through all the material. If you want to, go for it. If not, then don't. It's your story.
You play it how you want. Not certain what got into that player's head but that's an amazing idea. Either roll with it and let them succeed or have Talis trick them into thinking they have anyway.
I played Talis as the cool calculating villain in my run-through. She actually survived at the end of Tyranny because she was so crafty. I was even surprised they didn't manage to kill her.
I also ran a few side campaigns for story context and had Talis involved. I changed a lot of that module to make it more organic and way less railroad. Helped make the players for involved with the story and less "Go here and Do that!"
You will be deviating from the module and that's fantastic.
No, it will not be game-breaking to have her join the party. Like Yaro suggests just get another magic-wielding foe to appear in the game as the bad guy (to save time same stats of course). I made Jamna a main character helping the party throughout the whole thing once they met her on the caravan (chapter 4). I also introduced the Silver Dragon Elia (chapter 14 from the council meetings) at the end of the fight on the Cloud Giant fortress (chapter 8) as a recurring character.
Do what you feel is right. Betrayal of an NPC is not a bad choice. But gaining an Allie isn't either.
Please update what you decide to do. I'm interested on how it turns out.
I live my life like a West Marches campaign, A swirling vortex of Ambitions and Insecurities.
She ended up on the fence when they fought the white dragon she was in love with. The dragon was angered by her non-committal attitude because he enjoyed her presence and ended up killing her with his first breath attack because she failed the save and I rolled REAL high on damage. The guy who was trying to win her wasn't happy but he smited the hell out of the dragon as the dice gave him a fair amount of crits out of nowhere. (Weren't fudged, we use VTT so everyone could see the rolls. He got, like, 3 crits in a row.) And using the OneD&D Oath of Glory he had a lot of temp HP on top of his already impressive HP pool and, not to discredit the rest of the party, but he basically almost solo'd the guy.
Dang...
Your characters are brutal. 3 crits in a row?? I get one natural twenty on a good day.
Anyway, I think the way you played it was well done. That is going to be a story your players won't soon forget.
WoW, You guys get to Crit in your games?
I can't afford crits. My players on the other hand seem to be swimming in them. I bet it's because my dice were made before Crits were invented and thusly not Crit-compatible. LOL
Sounds like an Epic end to your session Farwulfill. Very cool.
Ever get stumped or want ideas to change things up with that campaign I'm happy to share what I did on my run-through.
I live my life like a West Marches campaign, A swirling vortex of Ambitions and Insecurities.