I am making campaign for young teens and I was wondering if you thought this description would make an interesting adventure.
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"Lola is a witch. How long she has been a witch its impossible to say; for as the centuries have rolled by, all memories of her time before awakening have slowly faded away.
Lola is a good witch who wishes only to do good deeds in this world. She travels from town to town, village to village, city to city - entertaining the masses with her magic, bringing hope where there is despair and light where there is darkness. She feeds the hungry, she clothes the naked and sometimes; when they are in the mood, she even counsels lords and kings but Lola has a dark side, an evil side that she keeps locked away in a tear shaped ruby pendant that is always hanging from a bright golden chain around her neck.
This is the witches tear!
Many have sought this pendant for its evil power and now it has been stolen.
Distraught at the loss of her treasure and fearful for the world, should the evil of her other self be freed from its prison; Lola has sought out adventures to accompany her on a journey from the bright ports of Lumaria, across the arid wastelands known as Baldurs Forge to the frozen mountains of Niflheim - home of the evil dwarf Gundenbeer - from whom she hopes to recover that which was stolen.
You have answered the call and now the adventure begins."
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I should say that the ages the players are is between 12 and 14 and haven't played d&d before, so I didn't want to create a campaign that would be too complicated for them. I wanted a standard "recover treasure" adventure that could introduce them to the rules and the concept of role play.
Also, I am aware that I have co-opted a place and a name from Norse mythology.
As a new DM and a teen, I think its a good idea. Just make sure not to, in the very beginning, directly have Lola say "I bet it's that Gundenbeer." Throw in a 'simple' red herring and let them have their eyes light up if they have already figured it out!
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I am making campaign for young teens and I was wondering if you thought this description would make an interesting adventure.
---------------
"Lola is a witch. How long she has been a witch its impossible to say; for as the centuries have rolled by, all memories of her time before awakening have slowly faded away.
Lola is a good witch who wishes only to do good deeds in this world. She travels from town to town, village to village, city to city - entertaining the masses with her magic, bringing hope where there is despair and light where there is darkness. She feeds the hungry, she clothes the naked and sometimes; when they are in the mood, she even counsels lords and kings but Lola has a dark side, an evil side that she keeps locked away in a tear shaped ruby pendant that is always hanging from a bright golden chain around her neck.
This is the witches tear!
Many have sought this pendant for its evil power and now it has been stolen.
Distraught at the loss of her treasure and fearful for the world, should the evil of her other self be freed from its prison; Lola has sought out adventures to accompany her on a journey from the bright ports of Lumaria, across the arid wastelands known as Baldurs Forge to the frozen mountains of Niflheim - home of the evil dwarf Gundenbeer - from whom she hopes to recover that which was stolen.
You have answered the call and now the adventure begins."
---------------
I should say that the ages the players are is between 12 and 14 and haven't played d&d before, so I didn't want to create a campaign that would be too complicated for them. I wanted a standard "recover treasure" adventure that could introduce them to the rules and the concept of role play.
Also, I am aware that I have co-opted a place and a name from Norse mythology.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
As a new DM and a teen, I think its a good idea. Just make sure not to, in the very beginning, directly have Lola say "I bet it's that Gundenbeer." Throw in a 'simple' red herring and let them have their eyes light up if they have already figured it out!