Hi. I am a new DM. Never been a player and as a family we have decided to have a go as something we can do together as we are a very busy bunch. It stops us from just vegging out when we get a bit of time.
We are finding our feet and learning every session. At the minute using pre written adventures but I am reading heavily about world building etc. The general side of things are working really well. It's very easy going to allow us all to settle in.
My question is. Two of the players are very funny people in everyday life but struggle to utilise that in the game. Is this something that will come as play continues? Or do you tend to find that this is something that players struggle with as a whole?
It'll probably come naturally as everyone gets more comfortable role playing. Especally if they're adults there can often be a feeling of awkwardness when they first start playing because you're essentially playing make believe, something that most of us left behind in childhood. With being funny specifically there's also often a feeling that "we need to take this seriously" when you start out learning any new skill but that will probably go away as they get more relaxed
Have fun, is what I would say. If you don't take it too seriously and have fun and a laugh in it, everyone is enjoying in the table. Take the tension off and let it rise at moments that are important in the story.
When everyone is laid back, the good personalities to utilize in RP will come naturally. Don't do funny voices or weird things if you are not comfortable with it. If you are, play it the hell out. But get that edge of and play relaxed :)
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"Time, like hope, is an illusion" - Lumalee "Time is relative" - Albert Einstein "It's a joke. It's all a joke. Mother forgive me" - Edward 'The Comedian' Blake "Do I look like the kind of clown that can start a movement?" - Arthur Fleck
I've begun a campaign with relatively new players who participated in a sort of "practice one-shot" to give them a feel for how D&D and its roleplaying. I've found that NPC interactions are the best way to elicit great responses. They might not feel too comfortable at first, but that's okay! New players are often unsure about how to roleplay or be hesitant to make jokes considering the scenario, it's important to establish that the game isn't too tense (unless that's what you're aiming for) and that jokes are fine to play. NPCs that are jovial and extroverted may influence a good few responses from your party. Humour comes as naturally after the party gets more comfortable with D&D!
All players eventually find their own form of playstyle that they enjoy most, such as preferring combat situations over character interactions, it takes time but eventually you'll begin to notice what your players enjoy doing most! Don't worry too much about it, especially since it's just a casual game with family. The key point of the game is to have fun!
My question is. Two of the players are very funny people in everyday life but struggle to utilise that in the game. Is this something that will come as play continues? Or do you tend to find that this is something that players struggle with as a whole?
That’s pretty typical actually. People often find it difficult to feel natural with the role play in the beginning. I expect it will pass and they will start to feel more comfortable soon enough.
My question is. Two of the players are very funny people in everyday life but struggle to utilise that in the game.
One perspective is from those players that want to get away from real life. Some introverts play outgoing characters to explore a different side of life. Likewise, some may want to play serious, brute force characters to get away from pleasing everyone. It might just be their way of relaxing.
Often humor comes from two places: 1. interaction with NPCs and 2. characters trying daring things.
If you're currently building your world, think about adding more factions, and also adding more variety to the dungeon. Have more traps, more riddles, even monsters that might interact with the players (make it clear that they don't have to kill everything they encounter, or that they might not want to).
This might be a more advanced idea for you to use later on, but I have encouraged people to be funnier by bending rules. Such as if a bard casts "Vicious Mockery" and actually has a really good insult, and roleplays it well, I would have the spell target resist at disadvantage. It encourages people to not just cast a spell, but really feel it in this case. DM rewards can shortcut people into getting into it. Cheers.
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Hi. I am a new DM. Never been a player and as a family we have decided to have a go as something we can do together as we are a very busy bunch. It stops us from just vegging out when we get a bit of time.
We are finding our feet and learning every session. At the minute using pre written adventures but I am reading heavily about world building etc. The general side of things are working really well. It's very easy going to allow us all to settle in.
My question is. Two of the players are very funny people in everyday life but struggle to utilise that in the game. Is this something that will come as play continues? Or do you tend to find that this is something that players struggle with as a whole?
Thanks in advance
It'll probably come naturally as everyone gets more comfortable role playing. Especally if they're adults there can often be a feeling of awkwardness when they first start playing because you're essentially playing make believe, something that most of us left behind in childhood. With being funny specifically there's also often a feeling that "we need to take this seriously" when you start out learning any new skill but that will probably go away as they get more relaxed
Have fun, is what I would say. If you don't take it too seriously and have fun and a laugh in it, everyone is enjoying in the table. Take the tension off and let it rise at moments that are important in the story.
When everyone is laid back, the good personalities to utilize in RP will come naturally. Don't do funny voices or weird things if you are not comfortable with it. If you are, play it the hell out. But get that edge of and play relaxed :)
"Time, like hope, is an illusion" - Lumalee
"Time is relative" - Albert Einstein
"It's a joke. It's all a joke. Mother forgive me" - Edward 'The Comedian' Blake
"Do I look like the kind of clown that can start a movement?" - Arthur Fleck
I've begun a campaign with relatively new players who participated in a sort of "practice one-shot" to give them a feel for how D&D and its roleplaying. I've found that NPC interactions are the best way to elicit great responses. They might not feel too comfortable at first, but that's okay! New players are often unsure about how to roleplay or be hesitant to make jokes considering the scenario, it's important to establish that the game isn't too tense (unless that's what you're aiming for) and that jokes are fine to play. NPCs that are jovial and extroverted may influence a good few responses from your party. Humour comes as naturally after the party gets more comfortable with D&D!
All players eventually find their own form of playstyle that they enjoy most, such as preferring combat situations over character interactions, it takes time but eventually you'll begin to notice what your players enjoy doing most!
Don't worry too much about it, especially since it's just a casual game with family. The key point of the game is to have fun!
hi my name is an inside joke please bear with me
That’s pretty typical actually. People often find it difficult to feel natural with the role play in the beginning. I expect it will pass and they will start to feel more comfortable soon enough.
One perspective is from those players that want to get away from real life. Some introverts play outgoing characters to explore a different side of life. Likewise, some may want to play serious, brute force characters to get away from pleasing everyone. It might just be their way of relaxing.
Often humor comes from two places: 1. interaction with NPCs and 2. characters trying daring things.
If you're currently building your world, think about adding more factions, and also adding more variety to the dungeon. Have more traps, more riddles, even monsters that might interact with the players (make it clear that they don't have to kill everything they encounter, or that they might not want to).
This might be a more advanced idea for you to use later on, but I have encouraged people to be funnier by bending rules. Such as if a bard casts "Vicious Mockery" and actually has a really good insult, and roleplays it well, I would have the spell target resist at disadvantage. It encourages people to not just cast a spell, but really feel it in this case. DM rewards can shortcut people into getting into it. Cheers.