Hello guys, so I've been thinking about running a pre-written campaign dnd 5e campaign from levels 1 to 20, and I know that most of them always are from a range of levels like 1 to 5, 10 to 15, etc.
I have never DMd before, so I want to start small and move on to greater levels and challenges for me and my players. For now, I only have the main rule books to read (PHB, Xanathar's, TCoE(?), DMG), and I was thinking about starting with Lost mine of phandelver (1-5?) and then, somehow, start in the same "world" with a Fiendish or giant campaign like Descent into avernus or Storm King's Thunder (or actually, any campaign that is not "city-only" related, if that makes any sense), but considering that I have never DMd before, I'm not sure if that is a good idea. I've read that Dragons of Icespire Peak are Curse of Stradh are good choices too.
I dont want to create my own setting for now, because I think that I dont have enough imagination to create something. That's why I'm going with a published adventure.
Basically, I need help to decide if its better to just run separate campaigns(And wichs ones do you recommend) or what campaigns to run in succesion(in the same world) and why. Again, considering that I'm new to this and I have never read the other books before, I dont really know what is a good choice, so any Tips that you guys might have are welcome.
And if you tell me "You could run this one" make sure I'll read the book to learn how to DM it properly.
Start with Lost Mine and then see where you get to from there. I would see what apsects of the game your players are enjoying most and make a decision at the time - LMOP is going to keep you busy for a good number of sessions.
Dragon of Icespire Peak is better than Lost Mine, imo. But both are good starting points.
I think that after that, Curse of Strahd or Rime of the Frost Maiden are good transitions - although lvs are going to be kind janky, both campaigns are digestible for new DMs to run.
I would truly suggest to not aim at lv 20 on your first campaign though. It generally sets up too much anticipation for something that organically might take almost two years.
I think that might be even good to run DoIP or LMoP and then run something like Curse of Strahd, Rime or Waterdeep: Dragon Heist with fresh mew characters to be able to have more front to back experiences.
Stick with a shorter level bracket. I personally recommend Lost Mine of Phandelver, but there's arguments to be made for Dragon of Icespire Peak, both of which aim for similar goals with different methods (LMoP is more of a linear adventure, DoIP is of a sandbox). As exciting as the possibility of getting to 20 is, I don't recommend that as a goal especially if your players are as new as yourself. They might not live that far, and your party/adventure ends up in a Ship of Theseus situation, or the campaign might die before then. Get a taste for the game in a sensibly-paced adventure then move onto the other, lengthier and more challenging stuff. ^^
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Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
Stick with a shorter level bracket. I personally recommend Lost Mine of Phandelver, but there's arguments to be made for Dragon of Icespire Peak, both of which aim for similar goals with different methods (LMoP is more of a linear adventure, DoIP is of a sandbox). As exciting as the possibility of getting to 20 is, I don't recommend that as a goal especially if your players are as new as yourself. They might not live that far, and your party/adventure ends up in a Ship of Theseus situation, or the campaign might die before then. Get a taste for the game in a sensibly-paced adventure then move onto the other, lengthier and more challenging stuff. ^^
Oh Yeah, besides myself (playing dnd for 3 years) and my friend (playing dnd since 2nd edition), the other guys on the group are a little newer, but they are already pretty used to the game and how it works.
We've been playing the same campaign for over 2 years, but its getting to an end, and my friend(current DM) encouraged me to be the DM in the next campaign, so that's why I want to play something "lighter" at the beginning so I can learn better on how to DM, and then maybe get to the more difficult higher levels (of DMing)
All you should be doing as a brand new DM is making your own simple dungeons for your players, dropping them in with little if any narrative. Just learning how to make and present dungeons, along with practicing with monsters and running combat is where you start.
For me when a party passes level 10 the game starts to get "screwy". Characters are those levels are Demigods. Looking at the spell options for there you've got spells that can shape empires. Fighters up there are doing tons of damage per round with melee attacks.
I tend to think of 1-10 as a solid campaign goal. But I'm also stingy. My Wednesday group started at level 1 back in October and we are JUST passing level 4 now. And we're all having fun.
I suggest probably lost mines, it was the first campaign I played when I started, and it was very fun. Just remember you can change things and have fun, having fun is more important than any other rule. If you want another there was a dragon campaign I think on dnd beyond they combined it into the Tiamat campaign but its a lot of fun and level 1-i think 12 or so with combining books.
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Hello guys, so I've been thinking about running a pre-written campaign dnd 5e campaign from levels 1 to 20, and I know that most of them always are from a range of levels like 1 to 5, 10 to 15, etc.
I have never DMd before, so I want to start small and move on to greater levels and challenges for me and my players. For now, I only have the main rule books to read (PHB, Xanathar's, TCoE(?), DMG), and I was thinking about starting with Lost mine of phandelver (1-5?) and then, somehow, start in the same "world" with a Fiendish or giant campaign like Descent into avernus or Storm King's Thunder (or actually, any campaign that is not "city-only" related, if that makes any sense), but considering that I have never DMd before, I'm not sure if that is a good idea. I've read that Dragons of Icespire Peak are Curse of Stradh are good choices too.
I dont want to create my own setting for now, because I think that I dont have enough imagination to create something. That's why I'm going with a published adventure.
Basically, I need help to decide if its better to just run separate campaigns(And wichs ones do you recommend) or what campaigns to run in succesion(in the same world) and why. Again, considering that I'm new to this and I have never read the other books before, I dont really know what is a good choice, so any Tips that you guys might have are welcome.
And if you tell me "You could run this one" make sure I'll read the book to learn how to DM it properly.
Start with Lost Mine and then see where you get to from there. I would see what apsects of the game your players are enjoying most and make a decision at the time - LMOP is going to keep you busy for a good number of sessions.
Dragon of Icespire Peak is better than Lost Mine, imo. But both are good starting points.
I think that after that, Curse of Strahd or Rime of the Frost Maiden are good transitions - although lvs are going to be kind janky, both campaigns are digestible for new DMs to run.
I would truly suggest to not aim at lv 20 on your first campaign though. It generally sets up too much anticipation for something that organically might take almost two years.
I think that might be even good to run DoIP or LMoP and then run something like Curse of Strahd, Rime or Waterdeep: Dragon Heist with fresh mew characters to be able to have more front to back experiences.
Have you played DND prior though?
1 shot dungeon master
Stick with a shorter level bracket. I personally recommend Lost Mine of Phandelver, but there's arguments to be made for Dragon of Icespire Peak, both of which aim for similar goals with different methods (LMoP is more of a linear adventure, DoIP is of a sandbox). As exciting as the possibility of getting to 20 is, I don't recommend that as a goal especially if your players are as new as yourself. They might not live that far, and your party/adventure ends up in a Ship of Theseus situation, or the campaign might die before then. Get a taste for the game in a sensibly-paced adventure then move onto the other, lengthier and more challenging stuff. ^^
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
- The Assemblage of Houses, World of Warcraft
Yes, but I've been playing for only three years already
Oh Yeah, besides myself (playing dnd for 3 years) and my friend (playing dnd since 2nd edition), the other guys on the group are a little newer, but they are already pretty used to the game and how it works.
We've been playing the same campaign for over 2 years, but its getting to an end, and my friend(current DM) encouraged me to be the DM in the next campaign, so that's why I want to play something "lighter" at the beginning so I can learn better on how to DM, and then maybe get to the more difficult higher levels (of DMing)
All you should be doing as a brand new DM is making your own simple dungeons for your players, dropping them in with little if any narrative. Just learning how to make and present dungeons, along with practicing with monsters and running combat is where you start.
I'd recommend the one-shot "Death Pit of Moloch" to get the hang of things as a DM. It doesn't get any easier than that.
1 shot dungeon master
For me when a party passes level 10 the game starts to get "screwy". Characters are those levels are Demigods. Looking at the spell options for there you've got spells that can shape empires. Fighters up there are doing tons of damage per round with melee attacks.
I tend to think of 1-10 as a solid campaign goal. But I'm also stingy. My Wednesday group started at level 1 back in October and we are JUST passing level 4 now. And we're all having fun.
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I suggest probably lost mines, it was the first campaign I played when I started, and it was very fun. Just remember you can change things and have fun, having fun is more important than any other rule. If you want another there was a dragon campaign I think on dnd beyond they combined it into the Tiamat campaign but its a lot of fun and level 1-i think 12 or so with combining books.