My part has found their way into planning on breaking into the Castle of a Count. The Castle is relatively big, so my question is how about does one go to creating the interior of such a castle, to be able to know where door ways are, passage and rooms. So that I am able to keep a certain whereabouts the party is located while inside a castle, loot purpose, and if need be to throw up a battle map. I have looked online for castles/keeps but have found none that fit my purpose. I have made smaller buildings using graph paper, but at this scale how would one keep track of room width, placement, and layout to keep things within a reasonable spectrum.
In this situation, I'd say that you can either build it like you would build a smaller dungeon or completely improvise the layout as the adventurers go along. There's sadly no third way to make a large dungeon.
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Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
Yea, sounds about right, either do it all the way or not at all lol. Do to time constraints on my half, I probably creating a rough layout for my own purposes, and improv it. But I would love to hear how one goes about creating such things.
This is one of my favorite map artists, and there are many good examples of keep complexes among his free work: https://dysonlogos.blog/
When I have time, I do draw my own maps. I have found that for anything large, it helps to sketch a plan first. So, for the example of the castle, I might start by sketching the landscape or the outer wall. Then I'll lightly sketch in "keep", "barracks", etc. in roughly the places I imagine them going until I'm satisfied with what I have, and then I start filling in the details of the smaller buildings or rooms, and go around the map until everything is sketched in. From there you can modify or finalize details.
Unsurprisingly, this works well for cities and towns as well (any population center with districts) as castles are basically specialized settlements anyway.
I thank you for you advice, that resource shall most definitely make a great tool. From what I have gathered I was on the right track with my development.
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My part has found their way into planning on breaking into the Castle of a Count. The Castle is relatively big, so my question is how about does one go to creating the interior of such a castle, to be able to know where door ways are, passage and rooms. So that I am able to keep a certain whereabouts the party is located while inside a castle, loot purpose, and if need be to throw up a battle map. I have looked online for castles/keeps but have found none that fit my purpose. I have made smaller buildings using graph paper, but at this scale how would one keep track of room width, placement, and layout to keep things within a reasonable spectrum.
In this situation, I'd say that you can either build it like you would build a smaller dungeon or completely improvise the layout as the adventurers go along. There's sadly no third way to make a large dungeon.
Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
Yea, sounds about right, either do it all the way or not at all lol. Do to time constraints on my half, I probably creating a rough layout for my own purposes, and improv it. But I would love to hear how one goes about creating such things.
Understand that saying "a castle" is like saying "a car". It isn't one thing, but rather a group of things together.
Google something like "floorplans of famous castles", and you'll see what I mean. This is a representative example: https://www.exploring-castles.com/castle_designs/medieval_castle_layout/
This is one of my favorite map artists, and there are many good examples of keep complexes among his free work: https://dysonlogos.blog/
When I have time, I do draw my own maps. I have found that for anything large, it helps to sketch a plan first. So, for the example of the castle, I might start by sketching the landscape or the outer wall. Then I'll lightly sketch in "keep", "barracks", etc. in roughly the places I imagine them going until I'm satisfied with what I have, and then I start filling in the details of the smaller buildings or rooms, and go around the map until everything is sketched in. From there you can modify or finalize details.
Unsurprisingly, this works well for cities and towns as well (any population center with districts) as castles are basically specialized settlements anyway.
I thank you for you advice, that resource shall most definitely make a great tool. From what I have gathered I was on the right track with my development.