I have a new player being added to my campaign. He had an idea for a person cursed to become a druid. He likes the idea of not knowing who or why he was cursed, but he would like to know a general starting point. He initialized it with "some sort of spirit" (he's new to D&D).
I batted around a few ideas in my head of some of my deities cursing him, but then he wouldn't get the satisfaction of beating the crap out of the culprit (he seems to want that). Then I went with some devils, maybe an archdevil down the line, but I don't see any of that working out well.
Anyone have any ideas I can play around with? He's totally down for a "what happened to me" type of story. I'm getting the vibe of Molly (for those who watch CR), except maybe not die before his story gets going (thanks, Mercer).
Territorial nature fey? Undead archdruid who didn't manage to arrange for a replacement before he/she died? New demigod who's still getting the hang of this "cursing" thing? Wizard with a weird definition of curse?
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I like the idea of the spirit of an "Undead Archdruid" - perhaps now possessing the player character weakly.
As the character levels up, it isn't the Player character learning more about how to be a druid, so much as the spirit of the departed Druid is gaining control of the Player Character, and imprinting their knowledge onto the personality of the player character ( this imprinting is important in a bit ).
This could make for some interesting rising tension as the player begins to realize what is happening, a building struggle as the PC searches for a means of getting rid of their possessing spirit, and the possessing spirit trying to sabotage them. The spirit can't just overwhelm the PC because they're weak, but the spirit and the PC grow in strength proportionally with one another.
Eventually - you can have the PC and the spirit come to some sort of dramatic culmination in their struggle to see who gets control of the body. Maybe your player would be down playing the character with whoever wins?
However, if the possessing spirit is exorcised, that "imprinting" could still leave the residual Druidic knowledge that the PC/spirit had unlocked so far, so the PC doesn't suddenly forget how to be a Druid.
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I have a new player being added to my campaign. He had an idea for a person cursed to become a druid. He likes the idea of not knowing who or why he was cursed, but he would like to know a general starting point. He initialized it with "some sort of spirit" (he's new to D&D).
I batted around a few ideas in my head of some of my deities cursing him, but then he wouldn't get the satisfaction of beating the crap out of the culprit (he seems to want that). Then I went with some devils, maybe an archdevil down the line, but I don't see any of that working out well.
Anyone have any ideas I can play around with? He's totally down for a "what happened to me" type of story. I'm getting the vibe of Molly (for those who watch CR), except maybe not die before his story gets going (thanks, Mercer).
Thank you all for your participation in my life.
Territorial nature fey? Undead archdruid who didn't manage to arrange for a replacement before he/she died? New demigod who's still getting the hang of this "cursing" thing? Wizard with a weird definition of curse?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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I like the idea of the spirit of an "Undead Archdruid" - perhaps now possessing the player character weakly.
As the character levels up, it isn't the Player character learning more about how to be a druid, so much as the spirit of the departed Druid is gaining control of the Player Character, and imprinting their knowledge onto the personality of the player character ( this imprinting is important in a bit ).
This could make for some interesting rising tension as the player begins to realize what is happening, a building struggle as the PC searches for a means of getting rid of their possessing spirit, and the possessing spirit trying to sabotage them. The spirit can't just overwhelm the PC because they're weak, but the spirit and the PC grow in strength proportionally with one another.
Eventually - you can have the PC and the spirit come to some sort of dramatic culmination in their struggle to see who gets control of the body. Maybe your player would be down playing the character with whoever wins?
However, if the possessing spirit is exorcised, that "imprinting" could still leave the residual Druidic knowledge that the PC/spirit had unlocked so far, so the PC doesn't suddenly forget how to be a Druid.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.