so I'm thinking of having my 7 players (yep, we are a big group) chase down some sky pirates. Or at the very least, give them the opportunity to do so. To make it something unique, I decided to have the main airship of the pirates be the corpse of a grell (only it is basically the sieze of a castle). The pirates have coated the airship with magic that causes it be be invisible to the naked eye, and they use the beak of their vessle to snap other airships out of the air (much like Don Carnage's airship in TaleSpin).
However, I'm a bit at a loss on coming up with the interior of the airship, other than the usual cabin rooms, deck, captain's quater, and so on.
Here's what I have decided so far (so you have something to work with):
A tribe of wyvern-riding lizardfolk have allied themselves with the pirates (story reasons that are not that relevant here). They stay mostly for themselves at the outskirt of the airship's interior, rarely interacting with the crew.
Being inside an aberration, even a dead one (or is it?), is rarely a good thing, and after a while people start to turn mad (even permanently so, as is the case for some of the pirates)
While some rooms clearly are man-made, I also like to imagine some of the rooms are... organic, I guess? (pulsating walls, squishy floor made from partially petrified brain matter, etc)
The leader of the sky pirates, aka Captain Gideon Richmond, is onboard the ship, and communicates throughout the ship through pipes (allowing me/him to taunt the players before the inevitable boss fight).
There is a hangar located right behind the beak, where magical chains will leap forward as soon as an airship is swallowed by the grell. They will not pose a danger to the players, but it will trap their recently acquired airship.
The crew of the players airship will either suggest guarding the airship, or explore other parts the grell (allowing both the players and their allies to cover more ground)'
It should be noted that the player characters are currently 8th level (the party consists of a paladin of devotion, a open-palm monk, 3 rogues, a fey-based warlock, and a moon druid)
In other words, what do you guys think would be cool to feature inside the various rooms? Mind you, I don't want to go all out Lovecraftian on my players, but I don't mind if there are a couple of similarities just to spice things up.
I hope that you'll help a struggling DM out. Thanks in advance.
Maybe take a look at HR Giger’s art, he provided the designs for the original Alien and does lots of cool, biomechanical stuff that might fit right in.
I would probably make many rooms the same as on a regular ship except for the brain matter. Their could also be some rooms that the pirates never enter that have weird far realm magic. Maybe you could even make a portal to the far realm. Lastly, have a room that spawns mini grells in it. That would be an interesting encounter where the players have to hack away at the ship while killing grells.
Mini grells, huh? Sound like a great idea! I'm probably going to combine it with the portal to the Far Realm -- forcing the players to close the portal, or risk getting swarmed.
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Hey guys.
so I'm thinking of having my 7 players (yep, we are a big group) chase down some sky pirates. Or at the very least, give them the opportunity to do so. To make it something unique, I decided to have the main airship of the pirates be the corpse of a grell (only it is basically the sieze of a castle). The pirates have coated the airship with magic that causes it be be invisible to the naked eye, and they use the beak of their vessle to snap other airships out of the air (much like Don Carnage's airship in TaleSpin).
However, I'm a bit at a loss on coming up with the interior of the airship, other than the usual cabin rooms, deck, captain's quater, and so on.
Here's what I have decided so far (so you have something to work with):
In other words, what do you guys think would be cool to feature inside the various rooms? Mind you, I don't want to go all out Lovecraftian on my players, but I don't mind if there are a couple of similarities just to spice things up.
I hope that you'll help a struggling DM out. Thanks in advance.
Maybe take a look at HR Giger’s art, he provided the designs for the original Alien and does lots of cool, biomechanical stuff that might fit right in.
I would probably make many rooms the same as on a regular ship except for the brain matter. Their could also be some rooms that the pirates never enter that have weird far realm magic. Maybe you could even make a portal to the far realm. Lastly, have a room that spawns mini grells in it. That would be an interesting encounter where the players have to hack away at the ship while killing grells.
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Thanks, I'll look into that :)
Mini grells, huh? Sound like a great idea! I'm probably going to combine it with the portal to the Far Realm -- forcing the players to close the portal, or risk getting swarmed.