It's game night here in the frozen north ( first snows have hit here in Calgary, Alberta ) - and coincidentally the party is about to step through a transportation gate high into the Himalayan style mountains in a totally different part of the world - where they'll have to hike through the glacial elements ( should be interesting as they're coming from a temperate island, with summer gear), run across a pack of Winter Wolfs, and run into a Tibetan style monastery devoted to an order of Elementally based Sorcerers.
Any quick ideas of what adventures could result from meeting these isolationist Sorcerers?
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It's still pushing 30 degrees here in Texas. Autumn is a cruel joke right now
After years of arcane searching, these elemental sorcerers have found the location of an ancient relic that was stolen from their temple long ago. The problem is that the relic is being kept in the treasure room of the keep of a devil on the plane of fire (or maybe just down in Texas--same thing). The sorcerers have the means to open a portal, but their dedication to frost magic means they are weakened in such a hostile environment. They would be eternally grateful if the players would retrieve this relic for them and their libraries hold great knowledge in locating something the party might also be searching for.
That dovetails nicely with other campaign developments. The party has just discovered that there is a network of gates - created by a race or power they haven't identified yet - which connects disparate parts of the world together. This will be their first step through one of the gates into the Himalayan-type steppes.
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
How silly are you going in your campaign? I've always wanted to use Frosty's hat as a Wondrous item in an adventure and see where that led:
"Olde Silk Hat (wondrous item, uncommon, requires attunement) While attuned to this hat, you can spend 1 hour to build a snowman. The time you spend is halved for each creature that helps you (minimum 15 minutes). You must have access to snow, two sticks, a carrot, a pipe, and two lumps of coal to build it. Once built, you can place the hat on its head to awaken the snowman. This effect lasts until the hat is removed, which reverts the snowman to its inanimate form.
Curse. This hat is cursed, and becoming attuned to it extends the curse to you. Each time you awaken the snowman, there is a cumulative 25% chance that the snowman will begin to dance and sing a Draconic song. This song heralds the coming of "the Snow Miser." When the snowman finishes its third consecutive turn of the performance, an ancient white dragon appears in an unoccupied spot within 30 feet of it and demands you return the hat. If you refuse, the dragon attacks you and anyone who helped build the snowman for as long as you remain cursed. The curse is broken only once the dragon dies or the hat is returned. If the hat is returned, the dragon places it on the snowman's head, the snowman mounts the dragon, and they floy off to the dragon's lair."
You could have the snowman turn into an ice elemental if the party deals damage to it. Also, instead of the white dragon, you could have it be one of your isolated sorcerers (perhaps one with a bit more whimsy than the others.)
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So - they finally made it through the gate, into the high mountain passes - which are currently locked in winter storms - almost froze to death ( the Bard's ability to cast Leomund's Tiny Hut was literally a life-saver ), fought a pack of Winter Wolfs ( made good account of themselves, thinking tactically for a change and concentrating on the pack leader to try and break the pack morale ) and have made contact with the ancient order of Cold based Elemental sorcerers, who are preparing for a celestial conjunction which will open up the gates between the planes that allow them to delve into Avernus, to attempt to retrieve the traditional weapon of the founder being which created their order, which was stolen from them through trickery over a century ago by the Devil Baleron. The party can't make it out of the mountains without help from the Monk/Sorcerers ( party almost froze to death already ), the monks can't leave to help as the conjunction only happens once every 80 years, and they need to take this opportunity to reclaim their sacred relic - but, you know, if the party can aid them ...
And of course, the monks have much ancient knowledge answering questions the party wishes to know ( and the DM wants them to know because of the plot hooks buried in there ).
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Sounds very cool. Does the Party have to deal with a time constraint pertaining to the celestial conjunction? I hope no pack of demons track the Party back through the open gates once the relic is retrieved.
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It's game night here in the frozen north ( first snows have hit here in Calgary, Alberta ) - and coincidentally the party is about to step through a transportation gate high into the Himalayan style mountains in a totally different part of the world - where they'll have to hike through the glacial elements ( should be interesting as they're coming from a temperate island, with summer gear), run across a pack of Winter Wolfs, and run into a Tibetan style monastery devoted to an order of Elementally based Sorcerers.
Any quick ideas of what adventures could result from meeting these isolationist Sorcerers?
Thanks is advance :)
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
It's still pushing 30 degrees here in Texas. Autumn is a cruel joke right now
After years of arcane searching, these elemental sorcerers have found the location of an ancient relic that was stolen from their temple long ago. The problem is that the relic is being kept in the treasure room of the keep of a devil on the plane of fire (or maybe just down in Texas--same thing). The sorcerers have the means to open a portal, but their dedication to frost magic means they are weakened in such a hostile environment. They would be eternally grateful if the players would retrieve this relic for them and their libraries hold great knowledge in locating something the party might also be searching for.
"Not all those who wander are lost"
Very nice suggestion! Thank you, TexasDevin!
That dovetails nicely with other campaign developments. The party has just discovered that there is a network of gates - created by a race or power they haven't identified yet - which connects disparate parts of the world together. This will be their first step through one of the gates into the Himalayan-type steppes.
Awesome idea :)
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Eddie Murphy in the golden child! try that
Jesus Saves!... Everyone else takes damage.
LOL - I have already decided to model the head of the monastery after the head monk in that movie ;) :D
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
How silly are you going in your campaign? I've always wanted to use Frosty's hat as a Wondrous item in an adventure and see where that led:
"Olde Silk Hat (wondrous item, uncommon, requires attunement)
While attuned to this hat, you can spend 1 hour to build a snowman. The time you spend is halved for each creature that helps you (minimum 15 minutes). You must have access to snow, two sticks, a carrot, a pipe, and two lumps of coal to build it. Once built, you can place the hat on its head to awaken the snowman. This effect lasts until the hat is removed, which reverts the snowman to its inanimate form.
Curse. This hat is cursed, and becoming attuned to it extends the curse to you. Each time you awaken the snowman, there is a cumulative 25% chance that the snowman will begin to dance and sing a Draconic song. This song heralds the coming of "the Snow Miser." When the snowman finishes its third consecutive turn of the performance, an ancient white dragon appears in an unoccupied spot within 30 feet of it and demands you return the hat. If you refuse, the dragon attacks you and anyone who helped build the snowman for as long as you remain cursed. The curse is broken only once the dragon dies or the hat is returned. If the hat is returned, the dragon places it on the snowman's head, the snowman mounts the dragon, and they floy off to the dragon's lair."
You could have the snowman turn into an ice elemental if the party deals damage to it. Also, instead of the white dragon, you could have it be one of your isolated sorcerers (perhaps one with a bit more whimsy than the others.)
So how did the game go?
"Not all those who wander are lost"
Pretty typical for me.
I sketch out 3 times as much material as needed for a session - but at least I do it only once every two sessions :p
They didn't even make it to the gate yet. But I'll let you know how it goes when they get to that part :)
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
TexasDevin
So - they finally made it through the gate, into the high mountain passes - which are currently locked in winter storms - almost froze to death ( the Bard's ability to cast Leomund's Tiny Hut was literally a life-saver ), fought a pack of Winter Wolfs ( made good account of themselves, thinking tactically for a change and concentrating on the pack leader to try and break the pack morale ) and have made contact with the ancient order of Cold based Elemental sorcerers, who are preparing for a celestial conjunction which will open up the gates between the planes that allow them to delve into Avernus, to attempt to retrieve the traditional weapon of the founder being which created their order, which was stolen from them through trickery over a century ago by the Devil Baleron. The party can't make it out of the mountains without help from the Monk/Sorcerers ( party almost froze to death already ), the monks can't leave to help as the conjunction only happens once every 80 years, and they need to take this opportunity to reclaim their sacred relic - but, you know, if the party can aid them ...
And of course, the monks have much ancient knowledge answering questions the party wishes to know ( and the DM wants them to know because of the plot hooks buried in there ).
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Sounds very cool. Does the Party have to deal with a time constraint pertaining to the celestial conjunction? I hope no pack of demons track the Party back through the open gates once the relic is retrieved.
Boldly go