I am currently planning on DMing on Dec, 1st. This is my very first time, and I have an idea for my major campaign, which is still being worked on. I don't want to screw up my campaign that i've been working on, and I heard it's best jumping in with a small campaign and all the rules, so I'm going to make small campaigns for now. I'm still working on formatting notes, but other than that, I think I know what I'm doing. So now... I need ideas.
I will do a few campaigns, until me and my players know what we're doing. Please and thanks for the help!
(P.S, if they're are any free campaigns that are helpful to teach new players, I'm cool with that. Not that I'm cheap, it's just that I cant make my own money yet, lol.(°u°)
What is your campaign world setting? Are you doing a homebrew campaign world?
If so - then running a one-shot adventure in your world, somewhere near where you want the main campaign to occur, but not exactly in the same place, may be a good way to introduce aspects of your world, and the general look-and-feel of your world to your Players, without stepping on what you plan to do for the main campaign. However, it might be cool for your Players for their main characters to eventually have reason to hear about what the one-shot characters did :)
If you do a handful of these, then you can highlight adventures in different parts of your world, as well. It's not a bad way to introduce world lore to your Players.
Also - what do you mean be "one shot": only one adventure for these characters, only one session for the Players, or both?
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The canpaigns will be homebrew, including things like half-dragons, faries, and a large sentient sand cat. By one-shot, I mean a relatively short campaign (like 1 or 3) focusing mostly on the main quest.
This is still a W.I.P, but simply, the main "villian", who's probaly gonna be a green dragon, gets upset at humanoid races for a reason that will probaly be along the lines of a known ones death. He starts his own sort of religion/ philosophy, and spreads it amongst dragon kind. Soon, a sort of hierarchy starts with main "villian" leading. People start getting concerned about the aggression of dragon-kind. Not only that, but humanoids joining the dragon cult were also growing in popularity, believing they were below dragons, and should treat dragons like gods. Rituals were often performed to create more types of Dragonborn, along with half dragons. Kobold are really common, and really low hierarchy compared to wyverns, and half dragons. While dragons usually sat up high on the hierarchy. The leader, is confused why people want him dead for what they committed, he's manipulative, smart, intimidating, misunderstood, but sympathetic. Despite being well known, he still feels alone.
But the first few will focus on a more simple part of all this, but will advance story wise.. The O.S will focus can focus on smaller parts.
You could easily take ideas from your favorite fantasy movies or tv shows. I'm part of a campaign where they combined the plot of Supernatural Season 5 where they have to get the rings of the 4 hoursemen of the apocalypse and finding the infinity stones from Marvel's cinematic universe. Our characters have been sent to find the essences of different elements of the world and each essence grants them enormous power. Now this is a whole campaign so it's definitely not for your, but my point is just look at your favorite tv show. Is there a plot you particularly like? Maybe a filler episode you liked a lot? Everything is inspired by something else. You could have them go to a town and they're being plagued by a mysterious creature and like all the evidence points to a certain obvious monster, when in reality it's a Wizard of Oz situation and the bad guy is just someone really good at magician's tricks. I'd say if you don't wanna put too much time and effort into creating campaigns, then just adapting filler episode plots to fantasy tv shows would be a good idea.
If you want, since you're doing homebrew, you could have one of these villains show up again later in your campaign, or leave a clue or item that seems innocuous at first but turns out to be super important later. I know that the worst part about doing homebrew is getting inspiration, so I say get your inspiration from something you like. If you start watching tv shows in the context of d&d campaigns, like where a situation should turn out horribly bad but instead it miraculous works out in the end, that was a character making a really well-timed nat 20 roll. Or when something just fails epically, a crit fail.
I hope this helps, and of course you could utilize the best resource available, Google! I'm sure there are written one shot campaigns out there, and I know for a fact there are campaign plot generators. (I used one to create my latest homebrew campaign). I hope you have fun and I hope your players have fun as well!
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I am currently planning on DMing on Dec, 1st. This is my very first time, and I have an idea for my major campaign, which is still being worked on. I don't want to screw up my campaign that i've been working on, and I heard it's best jumping in with a small campaign and all the rules, so I'm going to make small campaigns for now. I'm still working on formatting notes, but other than that, I think I know what I'm doing. So now... I need ideas.
I will do a few campaigns, until me and my players know what we're doing. Please and thanks for the help!
(P.S, if they're are any free campaigns that are helpful to teach new players, I'm cool with that. Not that I'm cheap, it's just that I cant make my own money yet, lol.(°u°)
What is your campaign world setting? Are you doing a homebrew campaign world?
If so - then running a one-shot adventure in your world, somewhere near where you want the main campaign to occur, but not exactly in the same place, may be a good way to introduce aspects of your world, and the general look-and-feel of your world to your Players, without stepping on what you plan to do for the main campaign. However, it might be cool for your Players for their main characters to eventually have reason to hear about what the one-shot characters did :)
If you do a handful of these, then you can highlight adventures in different parts of your world, as well. It's not a bad way to introduce world lore to your Players.
Also - what do you mean be "one shot": only one adventure for these characters, only one session for the Players, or both?
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
The canpaigns will be homebrew, including things like half-dragons, faries, and a large sentient sand cat. By one-shot, I mean a relatively short campaign (like 1 or 3) focusing mostly on the main quest.
This is still a W.I.P, but simply, the main "villian", who's probaly gonna be a green dragon, gets upset at humanoid races for a reason that will probaly be along the lines of a known ones death. He starts his own sort of religion/ philosophy, and spreads it amongst dragon kind. Soon, a sort of hierarchy starts with main "villian" leading. People start getting concerned about the aggression of dragon-kind. Not only that, but humanoids joining the dragon cult were also growing in popularity, believing they were below dragons, and should treat dragons like gods. Rituals were often performed to create more types of Dragonborn, along with half dragons. Kobold are really common, and really low hierarchy compared to wyverns, and half dragons. While dragons usually sat up high on the hierarchy. The leader, is confused why people want him dead for what they committed, he's manipulative, smart, intimidating, misunderstood, but sympathetic. Despite being well known, he still feels alone.
But the first few will focus on a more simple part of all this, but will advance story wise.. The O.S will focus can focus on smaller parts.
You could easily take ideas from your favorite fantasy movies or tv shows. I'm part of a campaign where they combined the plot of Supernatural Season 5 where they have to get the rings of the 4 hoursemen of the apocalypse and finding the infinity stones from Marvel's cinematic universe. Our characters have been sent to find the essences of different elements of the world and each essence grants them enormous power. Now this is a whole campaign so it's definitely not for your, but my point is just look at your favorite tv show. Is there a plot you particularly like? Maybe a filler episode you liked a lot? Everything is inspired by something else. You could have them go to a town and they're being plagued by a mysterious creature and like all the evidence points to a certain obvious monster, when in reality it's a Wizard of Oz situation and the bad guy is just someone really good at magician's tricks. I'd say if you don't wanna put too much time and effort into creating campaigns, then just adapting filler episode plots to fantasy tv shows would be a good idea.
If you want, since you're doing homebrew, you could have one of these villains show up again later in your campaign, or leave a clue or item that seems innocuous at first but turns out to be super important later. I know that the worst part about doing homebrew is getting inspiration, so I say get your inspiration from something you like. If you start watching tv shows in the context of d&d campaigns, like where a situation should turn out horribly bad but instead it miraculous works out in the end, that was a character making a really well-timed nat 20 roll. Or when something just fails epically, a crit fail.
I hope this helps, and of course you could utilize the best resource available, Google! I'm sure there are written one shot campaigns out there, and I know for a fact there are campaign plot generators. (I used one to create my latest homebrew campaign). I hope you have fun and I hope your players have fun as well!