I'm going to be starting a SKT campaign soon, and have all the core material here on Beyond, so will be sharing and asking my players to put their sheets up here as well for easy tracking for me.
I haven't bought the book digital though, and I'm wondering how useful some of you have found it to have the material on here when I'll be running the campaign in person.
I'd say it all depends on whether you run the game with a laptop/tablet or just paper/books. I bought a book copy of SKT to run, then not too long after picked up the legendary bundle here. At first I kept using the book because I didn't use a laptop. But after adding electronic initiative tracking and then, (since I had digital maps from here), a TV for the battlemaps & minis, I stopped using the physical books and switched to a laptop.
Completely AFK? I honestly can't say - but I can give an opinion based on 20+ years of DMing, 12 of which were before the advent of easily (and cheaply) available portable devices. Even before DndBeyond was a thing I was taking my laptop to sessions for things like providing soundtracks and I had the larger portion of my campaign setting notes as computer documents (I type faster than I hand write, and have a 100% chance of deciphering my type writing versus a 75% chance handwriting).
If you use any devices at game, such as a tablet, or laptop with no internet connection, DnDBeyond can be very useful, even without an internet connection. You can copy/paste from an adventure on Beyond into OneNote (or your organization program of choice) on your computer (and sync with your tablet) before game time.
If you're completely analogue, I'd probably stick with buying physical copies of adventures and a notebook for when your party inevitably deviates from what's written. Or- and this is from the late 90s when my physical copy of TSR's Marvel Superheroes Advanced Set fell completely apart, the rules were out of print (and WotC had the most famous site providing a web copy of the rules linked as they owned the rules but not the license to print more) you could just print the relevant sections of your Beyond purchased content (whether straight from here or using a copy/ paste in your word processor of choice), punch holes in the pages, and place it in a binder.
So really, it comes down to resources: if you don't have an internet connection but do have and use a portable computer at the table, then Beyond adventures are still immensely useful. If you don't have any devices at the table but have access to a decent printer then Beyond adventures are about even with buying a physical copy. If you have none of the above then buying the physical adventure is the way to go.
Huh. Guess I had more to say than I thought.
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I'm going to be starting a SKT campaign soon, and have all the core material here on Beyond, so will be sharing and asking my players to put their sheets up here as well for easy tracking for me.
I haven't bought the book digital though, and I'm wondering how useful some of you have found it to have the material on here when I'll be running the campaign in person.
Cheers
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
I'd say it all depends on whether you run the game with a laptop/tablet or just paper/books. I bought a book copy of SKT to run, then not too long after picked up the legendary bundle here. At first I kept using the book because I didn't use a laptop. But after adding electronic initiative tracking and then, (since I had digital maps from here), a TV for the battlemaps & minis, I stopped using the physical books and switched to a laptop.
Completely AFK? I honestly can't say - but I can give an opinion based on 20+ years of DMing, 12 of which were before the advent of easily (and cheaply) available portable devices. Even before DndBeyond was a thing I was taking my laptop to sessions for things like providing soundtracks and I had the larger portion of my campaign setting notes as computer documents (I type faster than I hand write, and have a 100% chance of deciphering my type writing versus a 75% chance handwriting).
If you use any devices at game, such as a tablet, or laptop with no internet connection, DnDBeyond can be very useful, even without an internet connection. You can copy/paste from an adventure on Beyond into OneNote (or your organization program of choice) on your computer (and sync with your tablet) before game time.
If you're completely analogue, I'd probably stick with buying physical copies of adventures and a notebook for when your party inevitably deviates from what's written. Or- and this is from the late 90s when my physical copy of TSR's Marvel Superheroes Advanced Set fell completely apart, the rules were out of print (and WotC had the most famous site providing a web copy of the rules linked as they owned the rules but not the license to print more) you could just print the relevant sections of your Beyond purchased content (whether straight from here or using a copy/ paste in your word processor of choice), punch holes in the pages, and place it in a binder.
So really, it comes down to resources: if you don't have an internet connection but do have and use a portable computer at the table, then Beyond adventures are still immensely useful. If you don't have any devices at the table but have access to a decent printer then Beyond adventures are about even with buying a physical copy. If you have none of the above then buying the physical adventure is the way to go.
Huh. Guess I had more to say than I thought.