so i am trying to come up with a new homebrew campaign. so for i have this:
The PCs are hired to partake in a tournament that is only held once every 1000 years. Their employer, Professor Kalinstien, isn’t interested in the tournament as much as he is obsessed with the prize. It is said that the victors of this sacred tournament are granted entrance into a tomb that holds unprecedented power. Legends say that stepping foot into this tomb will grant you any wish you desire. One would never be able access the tomb without proving one's worth by winning the tournament.
i realize that starting a campaign with a tournament would kind of take away the exploration of the world i have planned for my players. since i like to run a little bit of a sandbox type game. so to fix this, what should i do? the prize inside the tomb is going to be some kind of ancient artifact, but i'm not sure what exactly it is going to do or represent. so i could go from there, or i could try to figure out a way to make this tournament less of a traditional "ring match" or bracket tournament and do something wild. maybe like a "go hunt down the enemy parties and be the last one standing? i dont know which way i should go with this, either one of the 2 foretold options or perhaps someone here has a cool idea i could try?
Also, this it all i got for the campaign as a whole. If anyone has any ideas for how to add to it, that'd be awesome!
If part of earning the prize is proving your worth, why not make the tournament in an obscure hard to reach destination? That way you can add stuff along the way (towns, monsters, side quests) and your party still has something to do besides "I guess we walk on."
If you plop them at the tournament at the start, that's a good chunk of the adventure out of the way. It may work for a one shot kind of deal.
Make the tournament multiple challenges that requires exploring the world. Including a travel to the last finale round after discovering the last clue to its location. Make the journey there an adventure in itself as suggested by DaddyFrito.
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so i am trying to come up with a new homebrew campaign. so for i have this:
The PCs are hired to partake in a tournament that is only held once every 1000 years. Their employer, Professor Kalinstien, isn’t interested in the tournament as much as he is obsessed with the prize. It is said that the victors of this sacred tournament are granted entrance into a tomb that holds unprecedented power. Legends say that stepping foot into this tomb will grant you any wish you desire. One would never be able access the tomb without proving one's worth by winning the tournament.
i realize that starting a campaign with a tournament would kind of take away the exploration of the world i have planned for my players. since i like to run a little bit of a sandbox type game.
so to fix this, what should i do? the prize inside the tomb is going to be some kind of ancient artifact, but i'm not sure what exactly it is going to do or represent. so i could go from there, or i could try to figure out a way to make this tournament less of a traditional "ring match" or bracket tournament and do something wild. maybe like a "go hunt down the enemy parties and be the last one standing?
i dont know which way i should go with this, either one of the 2 foretold options or perhaps someone here has a cool idea i could try?
Also, this it all i got for the campaign as a whole. If anyone has any ideas for how to add to it, that'd be awesome!
If part of earning the prize is proving your worth, why not make the tournament in an obscure hard to reach destination? That way you can add stuff along the way (towns, monsters, side quests) and your party still has something to do besides "I guess we walk on."
If you plop them at the tournament at the start, that's a good chunk of the adventure out of the way. It may work for a one shot kind of deal.
Make the tournament multiple challenges that requires exploring the world. Including a travel to the last finale round after discovering the last clue to its location. Make the journey there an adventure in itself as suggested by DaddyFrito.