one of my players in my campaign has backstory involving be cursed by a goddess and at one point would like to have an encounter with her with the potential for combat. Would also appreciate some tips for fitting a snake goddess in a campaign featuring mainly devils and demons.
If you have access to it, check out the stats for Tiamat. Otherwise, stats mostly in the 20-30 range, more than normal legendary resistance and legendary actions, immunity to low level spells, some form of immortality, immunity to charm, fear, stun, immunity to damage from non-magical B/P/S. After that, I'd customize it towards the actual deity.
Definatly look in the MM for what wizards have given for other powerful beings and copy one of those.
For example, checkout Demogorgon or Orcus, both are powerful enough to technically be Gods, even if they aren't classed as Gods.
That being said, I would use her avatar for this. Gods are way too powerful to be fought by mortals. They are often immune to physical attacks and the only magic that can effect them are 9th level spells that literally alter reality. Even then, a God is so powerful that they can just counterspell or undo that magic.
Gods should not be fought by mortals at all. The gods avatar could be though.
If you really want to make the battle against the god, copying the stats from another suitably high level CR being would really be okay.
I'm one of those people who strongly suggests against giving something like a god stats. If it has stats, players will kill it. If it's a god, it shouldn't have stats. If you need to roll for something, roll your die to the side, don't look at it, and say "yeah, it wins." Extra points for saying that before the die stops rolling. It is a god, treat it as such.
Don't give something stats if you don't want it killed. Don't put something in a session if you don't want your players to find it and use it at the most inopportune time. Don't let them roll for something you don't want them to succeed at.
The reverse is also true: Don't trust your players to kill something you need them to--they'll adopt it as a pet or a butler. Don't put the Magic Tchotchke of Plotdevice where they can't help but find it--they will avoid that location like the plague. Don't make them roll for something so easy they can't possibly fail--they will, and critically.
The actual stats for a god would all be signified by the infinity symbol.
Well this is true but the op was talking about a God that should be fought by a PC. But that's kind of what I was saying, Gods are just too powerful to be fought by mortals.
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
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one of my players in my campaign has backstory involving be cursed by a goddess and at one point would like to have an encounter with her with the potential for combat. Would also appreciate some tips for fitting a snake goddess in a campaign featuring mainly devils and demons.
If you have access to it, check out the stats for Tiamat. Otherwise, stats mostly in the 20-30 range, more than normal legendary resistance and legendary actions, immunity to low level spells, some form of immortality, immunity to charm, fear, stun, immunity to damage from non-magical B/P/S. After that, I'd customize it towards the actual deity.
Definatly look in the MM for what wizards have given for other powerful beings and copy one of those.
For example, checkout Demogorgon or Orcus, both are powerful enough to technically be Gods, even if they aren't classed as Gods.
That being said, I would use her avatar for this. Gods are way too powerful to be fought by mortals. They are often immune to physical attacks and the only magic that can effect them are 9th level spells that literally alter reality. Even then, a God is so powerful that they can just counterspell or undo that magic.
Gods should not be fought by mortals at all. The gods avatar could be though.
If you really want to make the battle against the god, copying the stats from another suitably high level CR being would really be okay.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Thanks, I've been just upping the stats from medusa but I'll give a look to those
The actual stats for a god would all be signified by the infinity symbol.
I'm one of those people who strongly suggests against giving something like a god stats. If it has stats, players will kill it. If it's a god, it shouldn't have stats. If you need to roll for something, roll your die to the side, don't look at it, and say "yeah, it wins." Extra points for saying that before the die stops rolling. It is a god, treat it as such.
Don't give something stats if you don't want it killed. Don't put something in a session if you don't want your players to find it and use it at the most inopportune time. Don't let them roll for something you don't want them to succeed at.
The reverse is also true: Don't trust your players to kill something you need them to--they'll adopt it as a pet or a butler. Don't put the Magic Tchotchke of Plotdevice where they can't help but find it--they will avoid that location like the plague. Don't make them roll for something so easy they can't possibly fail--they will, and critically.
I would also recommend that you don't stat a god. You can however give stats to an avatar or herald of a god.
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Well this is true but the op was talking about a God that should be fought by a PC. But that's kind of what I was saying, Gods are just too powerful to be fought by mortals.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.