Basically, want a mostly serious gothic horror style game but with comic relief (because I personally don't like really scary stuff but I do like the original Dracula/frankenstien). Any ideas on how I could incorporate humor in a way that wouldn't break the flow of the game?
I was also thinking about some joke along the lines of "we don't go to ravenholm".
Well, the easiest thing to do (in my opinion), would be to pick up Curse of Strahd. You can use the gothic horror module as a basis for adventures, encounters, and plot hooks, and then use your time to focus on putting a comedic twist onto it instead of trying to write an entirely new story from scratch.
Instead of a soft, menacing voice, Strahd can sound like the Count from Sesame Street. Instead of the mist magically trapping the party in Barovia, the party just actively avoids it so as not to dampen their clothes. etc
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Well, the easiest thing to do (in my opinion), would be to pick up Curse of Strahd. You can use the gothic horror module as a basis for adventures, encounters, and plot hooks, and then use your time to focus on putting a comedic twist onto it instead of trying to write an entirely new story from scratch.
Instead of a soft, menacing voice, Strahd can sound like the Count from Sesame Street. Instead of the mist magically trapping the party in Barovia, the party just actively avoids it so as not to dampen their clothes. etc
Seconded.
CoS has the Oh-so loveable Gothic horror to it that makes it a great start. And the power of a good voice for a character changes them 100%. Nothing makes an enemy less threatening them a silly voice.
As far as pulling the teeth from the darkness aspect look into each npc and try and find the pragmatic issue with them. Maybe a lot of your typical horror trope monsters are just misunderstood? Vampires might not hate sunlight for health reasons, maybe they just don't want to leave a good book. Werewolves only really sharpening their claws to scratch those damn fleas better. Maybe the Frankensteinesque monster exhibits multiple personalities from his multiple parts?
Their motivations don't even have to change, but always could as well. Just depends on how hard you need to spin it.
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Basically, want a mostly serious gothic horror style game but with comic relief (because I personally don't like really scary stuff but I do like the original Dracula/frankenstien). Any ideas on how I could incorporate humor in a way that wouldn't break the flow of the game?
I was also thinking about some joke along the lines of "we don't go to ravenholm".
I did NOT eat those hikers.
Well, the easiest thing to do (in my opinion), would be to pick up Curse of Strahd. You can use the gothic horror module as a basis for adventures, encounters, and plot hooks, and then use your time to focus on putting a comedic twist onto it instead of trying to write an entirely new story from scratch.
Instead of a soft, menacing voice, Strahd can sound like the Count from Sesame Street. Instead of the mist magically trapping the party in Barovia, the party just actively avoids it so as not to dampen their clothes. etc
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Seconded.
CoS has the Oh-so loveable Gothic horror to it that makes it a great start. And the power of a good voice for a character changes them 100%. Nothing makes an enemy less threatening them a silly voice.
As far as pulling the teeth from the darkness aspect look into each npc and try and find the pragmatic issue with them. Maybe a lot of your typical horror trope monsters are just misunderstood? Vampires might not hate sunlight for health reasons, maybe they just don't want to leave a good book. Werewolves only really sharpening their claws to scratch those damn fleas better. Maybe the Frankensteinesque monster exhibits multiple personalities from his multiple parts?
Their motivations don't even have to change, but always could as well. Just depends on how hard you need to spin it.