I am creating a Maze runner adventure to play, and I have most of it completed accept for the part of activities for players to do will they would be inside the Glade, doing jobs such as farming and so on. Right now if have it were they would be doing small random tasks depending on the job that they would be doing, but the task seem to be really boring currently, I am trying to think of ways to put more excitement into the task that they would be doing. I could use any advice available
Instead of making it more exciting, maybe make there be less of it so you can move on to the more interesting parts. whatever they need to do, make a skill check. If they succeed, give them some type of bonus, like a floating advantage die. If they fail, some minus, like a level of exhaustion. Then let them go fight some monsters or outwit some corrupt nobles or something.
A setting is not inherently an interesting adventure, but the it can add flavor and spice to the adventure occurring within it. You're seeing this: making dull activities doesn't make a satisfying adventure even in an interesting setting ( if you liked the movies ).
What made the movie interesting ( kind of :P ) was the mystery of what was going on, who everyone was, and the struggle between the controllers of the maze and the inmates.
Adventures are not cool settings, they are about struggle and contest - which is why we have Combat and Social Interaction ( i.e. Persuasion, Deception, and Insight - not discussing the weather, and what movies the Characters like ).
Regardless of the setting, you need an opponent(s) ( the Antagonist(s) ), and a goal the the Party and the "bad guys"(tm) can struggle over.
You don't have to abandon the setting, but you do need to add an Antagonist, with a goal, and give the Party a reason to oppose that goal.
When the Party and the Antagonist ( or their minions ) get involveD in struggle, that's an Encounter - and that's when you can use your Setting. Setting can influence, and add interesting nuances to your Encounter: A straight up combat in a cave is very different than between the crews of two ships during a boarding action, is very different on board a single ship which is sinking, is different than battling on the slopes of an erupting volcano whilst dodging rocks and lava splatters.
But none of those Settings are an Adventure all on their own.
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Maybe have a few NPC's they can do these activites with, have it be both an activity and a social interaction, if i remember in the film some people didnt want to go into the maze, some just wanted to stay in the safety of the glade, maybe make your party have to try and persuade everyone to join them when they go into the maze? This could maybe lead to fights. arguments, new allies, new enemies and much more. Hope this is helpful in some way :)
Thanks for the information, I didn't even think about doing things like that, this is my first adventure that I am building, so I really appreciate that help
No problem im a first time DM as well and i find myself getting bogged down in idea's sometimes, its hard to sift through them and find the right ones sometimes :)
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I am creating a Maze runner adventure to play, and I have most of it completed accept for the part of activities for players to do will they would be inside the Glade, doing jobs such as farming and so on. Right now if have it were they would be doing small random tasks depending on the job that they would be doing, but the task seem to be really boring currently, I am trying to think of ways to put more excitement into the task that they would be doing. I could use any advice available
Instead of making it more exciting, maybe make there be less of it so you can move on to the more interesting parts. whatever they need to do, make a skill check. If they succeed, give them some type of bonus, like a floating advantage die. If they fail, some minus, like a level of exhaustion. Then let them go fight some monsters or outwit some corrupt nobles or something.
A setting is not inherently an interesting adventure, but the it can add flavor and spice to the adventure occurring within it. You're seeing this: making dull activities doesn't make a satisfying adventure even in an interesting setting ( if you liked the movies ).
What made the movie interesting ( kind of :P ) was the mystery of what was going on, who everyone was, and the struggle between the controllers of the maze and the inmates.
Adventures are not cool settings, they are about struggle and contest - which is why we have Combat and Social Interaction ( i.e. Persuasion, Deception, and Insight - not discussing the weather, and what movies the Characters like ).
Regardless of the setting, you need an opponent(s) ( the Antagonist(s) ), and a goal the the Party and the "bad guys"(tm) can struggle over.
You don't have to abandon the setting, but you do need to add an Antagonist, with a goal, and give the Party a reason to oppose that goal.
When the Party and the Antagonist ( or their minions ) get involveD in struggle, that's an Encounter - and that's when you can use your Setting. Setting can influence, and add interesting nuances to your Encounter: A straight up combat in a cave is very different than between the crews of two ships during a boarding action, is very different on board a single ship which is sinking, is different than battling on the slopes of an erupting volcano whilst dodging rocks and lava splatters.
But none of those Settings are an Adventure all on their own.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Thanks for the information, this will be really useful, will I am making the game :)
Maybe have a few NPC's they can do these activites with, have it be both an activity and a social interaction, if i remember in the film some people didnt want to go into the maze, some just wanted to stay in the safety of the glade, maybe make your party have to try and persuade everyone to join them when they go into the maze? This could maybe lead to fights. arguments, new allies, new enemies and much more. Hope this is helpful in some way :)
Thanks for the information, I didn't even think about doing things like that, this is my first adventure that I am building, so I really appreciate that help
No problem im a first time DM as well and i find myself getting bogged down in idea's sometimes, its hard to sift through them and find the right ones sometimes :)