My players are currently in the Feywild, and on a whim, I allowed them to take a level of Warlock if they made a pact with an Archfey. Two of my players did this. The catch, however, is that the Archfey they made pacts with are evil. I fully admit I did not think this through at the time. Lol.
So, what are some in-game consequences my non-evil players could have for being tied to an evil patron? They have the benefits of a level of Warlock, but there should be some negative consequences. Nothing too harsh. Any ideas???
I wouldn’t do a direct consequence, as much as have the archfey demand services as part of the deal. Basically, the archfey will need the characters to lie, cheat and steal. That kind of thing. Demand they do things they normally wouldn’t do. Start small and work up to some truly awful stuff. The deal should get worse and worse as they go along.
I wouldn’t do a direct consequence, as much as have the archfey demand services as part of the deal. Basically, the archfey will need the characters to lie, cheat and steal. That kind of thing. Demand they do things they normally wouldn’t do. Start small and work up to some truly awful stuff. The deal should get worse and worse as they go along.
I'd play it much subtler than that. The archfey in question have personalities and agendas. What do they want? How can they get it by nudging the PCs to do something? They may be evil, but if they just try to make the PCs do outright evil things, it's not going to work. Things that look harmless are much better.
Also, particularly since they're archfey, and the fey are notoriously inscrutable schemers, you can be entirely justified in having them request things that don't obviously make sense. (For instance, I have an archfey warlock in my game, and their one standing order is that, whenever they pass through a wooden gate, they are to leave their patron's mark on it.) These things don't even have to make sense to you at the time; you can retcon consequences later, or leave them forever mysterious.
This is great. I like the idea of them being asked to do things, and they don't know why. My players will sike themselves out with their imaginations. Thank you for your help!
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My players are currently in the Feywild, and on a whim, I allowed them to take a level of Warlock if they made a pact with an Archfey. Two of my players did this. The catch, however, is that the Archfey they made pacts with are evil. I fully admit I did not think this through at the time. Lol.
So, what are some in-game consequences my non-evil players could have for being tied to an evil patron? They have the benefits of a level of Warlock, but there should be some negative consequences. Nothing too harsh. Any ideas???
I wouldn’t do a direct consequence, as much as have the archfey demand services as part of the deal. Basically, the archfey will need the characters to lie, cheat and steal. That kind of thing. Demand they do things they normally wouldn’t do. Start small and work up to some truly awful stuff. The deal should get worse and worse as they go along.
I'd play it much subtler than that. The archfey in question have personalities and agendas. What do they want? How can they get it by nudging the PCs to do something? They may be evil, but if they just try to make the PCs do outright evil things, it's not going to work. Things that look harmless are much better.
Also, particularly since they're archfey, and the fey are notoriously inscrutable schemers, you can be entirely justified in having them request things that don't obviously make sense. (For instance, I have an archfey warlock in my game, and their one standing order is that, whenever they pass through a wooden gate, they are to leave their patron's mark on it.) These things don't even have to make sense to you at the time; you can retcon consequences later, or leave them forever mysterious.
Thank you so much! I like he idea of starting with little things and working up. I appreciate your help!
This is great. I like the idea of them being asked to do things, and they don't know why. My players will sike themselves out with their imaginations. Thank you for your help!