I'm running a campaign in which the big bad for end of the game has been working a plot that has his followers corrupting the lands and beasts and NPCs that stay too close to the sources of the corruption for too long become corrupted as well.
One of my players had taken a piece of corrupted mythril and attached it to his weapon and as the days went on I started giving him nightmares meant to sow discontent within the party and the player ran with it very nicely. Since then they've caught on that the mythril was causing the player to behave weirdly and they destroyed it thus ending their current close contact source of the corruption.
The entity they are dealing with (thought they don't know it yet) is a god so the ability to keep toying with their minds is very much present.
TL:DR, I'm looking for brainstorming ideas of other ways to introduce corruption into the party and volley up social encounters that continue to make them realize greater forces are trying to split them apart.
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May your rolls be crits and your sessions be frequent
If you’re just looking for other avenues to introduce corrupted items/substances, that’s easy enough. A single gold piece in a treasure trove. A water source where they’re staying, even overnight. A tree whose shade they’re enjoying. The very atmosphere of a room in a dungeon. An instrument that a bard is playing on where they’re staying.
They have to rescue someone and the NPC they rescue is corrupted. And he keeps pulling PC's aside to have chats where he tells the PC he thinks the rest of the party doesn't actually like the PC and they will betray him at their soonest opportunity. Bonus if you can have the rescued person turn into a romantic interest for one of the PCs (or more than one and have a bit of a jealous love-triangle going), or be a family member.
They have to rescue someone and the NPC they rescue is corrupted. And he keeps pulling PC's aside to have chats where he tells the PC he thinks the rest of the party doesn't actually like the PC and they will betray him at their soonest opportunity. Bonus if you can have the rescued person turn into a romantic interest for one of the PCs (or more than one and have a bit of a jealous love-triangle going), or be a family member.
suggestions like this are what i'm after primarily, thank you!
Rollback Post to RevisionRollBack
May your rolls be crits and your sessions be frequent
I have another one. Make an object like the one ring. Everyone who sees it must possess the precious. All party members have to make a WIS save or they, too must have it. You could treat it like when a character gets dominated. They will fight each other to be the one who holds it.
If you want to be nice, you could let them re-roll a failed save at the end of each round so they come to their senses before they kill each other.
And any NPC who happens to see it in the party’s possession would be similarly effected: be it a farmer, a shopkeeper, a guardsman, the local baron, etc.
The party needs to get it from point a to b, so they can’t just drop it.
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I'm running a campaign in which the big bad for end of the game has been working a plot that has his followers corrupting the lands and beasts and NPCs that stay too close to the sources of the corruption for too long become corrupted as well.
One of my players had taken a piece of corrupted mythril and attached it to his weapon and as the days went on I started giving him nightmares meant to sow discontent within the party and the player ran with it very nicely. Since then they've caught on that the mythril was causing the player to behave weirdly and they destroyed it thus ending their current close contact source of the corruption.
The entity they are dealing with (thought they don't know it yet) is a god so the ability to keep toying with their minds is very much present.
TL:DR, I'm looking for brainstorming ideas of other ways to introduce corruption into the party and volley up social encounters that continue to make them realize greater forces are trying to split them apart.
May your rolls be crits and your sessions be frequent
Perhaps one is shot by a corrupted metal arrow. They dare not take it out, for he could bleed to death, but they can't leave it in.
Of course, healing magic exists, so idk. Perhaps the arrow wound, corrupted as it is, resists healing.
"Ignorance is bliss, and you look absolutely miserable."
If you’re just looking for other avenues to introduce corrupted items/substances, that’s easy enough. A single gold piece in a treasure trove. A water source where they’re staying, even overnight. A tree whose shade they’re enjoying. The very atmosphere of a room in a dungeon. An instrument that a bard is playing on where they’re staying.
They have to rescue someone and the NPC they rescue is corrupted. And he keeps pulling PC's aside to have chats where he tells the PC he thinks the rest of the party doesn't actually like the PC and they will betray him at their soonest opportunity. Bonus if you can have the rescued person turn into a romantic interest for one of the PCs (or more than one and have a bit of a jealous love-triangle going), or be a family member.
suggestions like this are what i'm after primarily, thank you!
May your rolls be crits and your sessions be frequent
I have another one. Make an object like the one ring. Everyone who sees it must possess the precious. All party members have to make a WIS save or they, too must have it. You could treat it like when a character gets dominated. They will fight each other to be the one who holds it.
If you want to be nice, you could let them re-roll a failed save at the end of each round so they come to their senses before they kill each other.
And any NPC who happens to see it in the party’s possession would be similarly effected: be it a farmer, a shopkeeper, a guardsman, the local baron, etc.
The party needs to get it from point a to b, so they can’t just drop it.