Don't panic! It is summoned by a group of 4 npc fighters(CR1/2) who allready fought with it. The elemental used his "Whelm" ability and lost a portion of its health.
So in total 8 people could potentially fight the w.elemental which lost his special ability and is about at 80% of his life. Is this still a deadly encounter? Should i lower his life?
I’m not sure which elemental you are referring to (I’m assuming water but you didn’t say). Some thoughts:
1) the Whelm ability of a WE had a 50% chance to recharge each round. So it hasn’t really lost that ability I’m also not sure how the creatures own Whelm ability hurt it as that isn’t how that ability works
2)The WE resists nonmagical physical damage which means most likely level 1 non spellcasters will take twice as long to kill it
3) the WEs base slam attack does 13 average (max 20) damage which is enough to one shot any level 1 character except maybe barbs, pallys, and fighters (the max will one shot all of them) and it gets two of those attacks on its turn.
this is a deadly encounter no matter how much health this creature has or not
1. Yes 50% chance it recharges. maybe i can cheat some out that once every 4 rounds this happens. The NPC fighters did attack it beforehand, that is why the WE has lower health. I can make the NPC fighters lvl 2 or 3 as a solution
2. Did not take that into thought. Maybe use a water weird stat block then.
3. It suppose to kill some of the NPC fighters
4. I forgot to mention there is a mage trying to put the water elemental back into an elemental stone and seal it. It has also a 50% chance every round.
Thanks for your thoughts! I see i need to be more careful with introducing a "fun" encounter.
First of all, as described all the PCs actually have to do is keep the monster busy for the average of 2 rounds before the mage seals the elemental. They are highly likely to be able to do that, even without assistance -- a water elemental will probably drop one PC every round, but there's 4 PCs. I would actually cheat on the attempt to reseal and make it take just long enough to be scary, but not so long that it's a TPK. I'd also actually use pretty weak NPC fighters (say, guards) so the PCs getting involved actually looks relevant, and so some of the NPCs can demonstrate how the monster works.
Don't panic! It is summoned by a group of 4 npc fighters(CR1/2) who allready fought with it. The elemental used his "Whelm" ability and lost a portion of its health.
So in total 8 people could potentially fight the w.elemental which lost his special ability and is about at 80% of his life.
Is this still a deadly encounter? Should i lower his life?
I’m not sure which elemental you are referring to (I’m assuming water but you didn’t say). Some thoughts:
1) the Whelm ability of a WE had a 50% chance to recharge each round. So it hasn’t really lost that ability I’m also not sure how the creatures own Whelm ability hurt it as that isn’t how that ability works
2)The WE resists nonmagical physical damage which means most likely level 1 non spellcasters will take twice as long to kill it
3) the WEs base slam attack does 13 average (max 20) damage which is enough to one shot any level 1 character except maybe barbs, pallys, and fighters (the max will one shot all of them) and it gets two of those attacks on its turn.
this is a deadly encounter no matter how much health this creature has or not
1. Yes 50% chance it recharges. maybe i can cheat some out that once every 4 rounds this happens.
The NPC fighters did attack it beforehand, that is why the WE has lower health.
I can make the NPC fighters lvl 2 or 3 as a solution
2. Did not take that into thought. Maybe use a water weird stat block then.
3. It suppose to kill some of the NPC fighters
4. I forgot to mention there is a mage trying to put the water elemental back into an elemental stone and seal it. It has also a 50% chance every round.
Thanks for your thoughts! I see i need to be more careful with introducing a "fun" encounter.
First of all, as described all the PCs actually have to do is keep the monster busy for the average of 2 rounds before the mage seals the elemental. They are highly likely to be able to do that, even without assistance -- a water elemental will probably drop one PC every round, but there's 4 PCs. I would actually cheat on the attempt to reseal and make it take just long enough to be scary, but not so long that it's a TPK. I'd also actually use pretty weak NPC fighters (say, guards) so the PCs getting involved actually looks relevant, and so some of the NPCs can demonstrate how the monster works.