I'm thinking of designing an encounter for my party of three (lvl 5 characters) against a mindflayer like character who uses a lot of illusions and other tricks on the minds to defeat his enemies. I want the group to fight more like a team and to get a bit closer to each other, so I will have one player who's able to see through the illusions.
Being fairly inexperienced as a dm I thought, lets see if anyone here have suggestions, tips etc for my encounter.
By what mechanic are you giving one character a power non the others have? Treading on dangerous ground of the player's actions not mattering.
Otherwise, illusions are "real" unless a character "notices" something that is "off" and then makes an intelligence check. And remember you control the narrative. So if a character goes out of sight of the party, then when they come back in sight they appear to be an enemy to the rest of the party and vice versa, works best with a proxy in between...
Whole spell list full of illusions, use any/all...
By what mechanic are you giving one character a power non the others have?
The character who can see through the illusions uses a lot of mind/illusion powers herself. Still, it's good to make it that she notices that something off instead of giving her to power from the start to see through the illusion.
I had some high level players face off against a vampire with illusion abilities. TPK. Here were some of my ideas.
A room with catwalks and pits but the entire thing covered with static illusions of floor. So they had to either prod the floor as they moved (half speed and pole in hand) or risk falling 50ft. Controling the environment is a good use of illusions.
Illusions to make normal people look like vampire spawn (the party blew all their anti-vampire stuff on regular thugs)
Nystul's Auras to make some things look like illusions that were real.
In general a mixture of real and fake stuff that could pass. So it had real Shadows at minions, but it also used Phantasmal Force, and Silent Image to make convincing shadows either attack or just menace (attack but miss). This was more about getting people to waste actions than hurt them.
Illusion of blood slowly flowing towards the party.
Fake coffins with fake vampires inside.
These players were convinced that they should never retreat "we almost have 'em!" It probably wouldn't have been a TPK if they did, the vampire was not equipped to pursue them.
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I'm thinking of designing an encounter for my party of three (lvl 5 characters) against a mindflayer like character who uses a lot of illusions and other tricks on the minds to defeat his enemies. I want the group to fight more like a team and to get a bit closer to each other, so I will have one player who's able to see through the illusions.
Being fairly inexperienced as a dm I thought, lets see if anyone here have suggestions, tips etc for my encounter.
Cheers.
By what mechanic are you giving one character a power non the others have? Treading on dangerous ground of the player's actions not mattering.
Otherwise, illusions are "real" unless a character "notices" something that is "off" and then makes an intelligence check. And remember you control the narrative. So if a character goes out of sight of the party, then when they come back in sight they appear to be an enemy to the rest of the party and vice versa, works best with a proxy in between...
Whole spell list full of illusions, use any/all...
The character who can see through the illusions uses a lot of mind/illusion powers herself. Still, it's good to make it that she notices that something off instead of giving her to power from the start to see through the illusion.
I had some high level players face off against a vampire with illusion abilities. TPK. Here were some of my ideas.