So I'm using the Encounter of the Week: Death From Above scenario with a mage on a Wyvern. But if they track him down, I need something for his hideout. Any suggestions?
FYI, the campaign is set in Ravnica and the encounter will take place in the rubblebelt. He's a rogue Izzit mage trying to stake out his own territory to build up a lab/factory but he hasn't gotten very far yet. He's been harassing the Dryads in the Sylvan Genesis encounter who have been growing a grove in the middle of the rubble. The heroes will encounter the mage, he'll flee, then they'll find the Dryads. If they try to reason with them, which I think is likely with this party which includes a Selesnyan (nature lover) Druid, the Dryads will ask the party to track the mage down and kill him.
So I need an encounter for the mage in his make-shift lair in the rubblebelt.
Perhaps he's constructed a temporary tower in the rubble using the Galder's Tower spell, which he can totally have even if the statblock doesn't say he can. Perhaps he knows he's going to have this encounter in his tower and has decked it out with all sorts of magical traps - doors that cast Magic Missile when touched by anyone but him, pressure plates that release noxious gas that only he knows how to avoid, etc. Perhaps he's wrangled a couple classic mimics that he hides among a room of otherwise mostly empty chests (perhaps he just keeps spare linens and clothes in the chests) that will be tempting to almost any adventurer.
I ran a oneshot where a wizard had a Wand of True Polymorph but it was going bad because of overuse. The end encounter had him retreat to his bedroom and turn his bed into a bed dragon that he rode into combat while slinging spells. It was as hilarious as it was dangerous.
Naturally, he probably has arranged for some way to escape, such as a secret tunnel underneath the tower that only he knows how to get to. The party might corner him, maybe he throws down a smokebomb, and retreats into his getaway tunnel. The party will then have to make some investigation checks in order to find his getaway method. Or perhaps he turns his bed into a dragon to try to flee upon, or summons this wyvern of his to flee upon once he gets out of the tunnel, or anything really.
When doing EotW, you could certainly have the possibility for this guy to get away - the dryad encounter and the tower itself being the encounters of the week - and have him causing chaos across the lands and then have the rest of the adventure carry over into the next week where the party tracks him down to a village or town he's taken over and is claiming kingship upon. Maybe his ego's grown so big he's no longer afraid of the party, expects his followers will fight them off for him - and maybe some do, maybe most of them are too afraid and hide.
So I'm using the Encounter of the Week: Death From Above scenario with a mage on a Wyvern. But if they track him down, I need something for his hideout. Any suggestions?
FYI, the campaign is set in Ravnica and the encounter will take place in the rubblebelt. He's a rogue Izzit mage trying to stake out his own territory to build up a lab/factory but he hasn't gotten very far yet. He's been harassing the Dryads in the Sylvan Genesis encounter who have been growing a grove in the middle of the rubble. The heroes will encounter the mage, he'll flee, then they'll find the Dryads. If they try to reason with them, which I think is likely with this party which includes a Selesnyan (nature lover) Druid, the Dryads will ask the party to track the mage down and kill him.
So I need an encounter for the mage in his make-shift lair in the rubblebelt.
Perhaps he's constructed a temporary tower in the rubble using the Galder's Tower spell, which he can totally have even if the statblock doesn't say he can. Perhaps he knows he's going to have this encounter in his tower and has decked it out with all sorts of magical traps - doors that cast Magic Missile when touched by anyone but him, pressure plates that release noxious gas that only he knows how to avoid, etc. Perhaps he's wrangled a couple classic mimics that he hides among a room of otherwise mostly empty chests (perhaps he just keeps spare linens and clothes in the chests) that will be tempting to almost any adventurer.
I ran a oneshot where a wizard had a Wand of True Polymorph but it was going bad because of overuse. The end encounter had him retreat to his bedroom and turn his bed into a bed dragon that he rode into combat while slinging spells. It was as hilarious as it was dangerous.
Naturally, he probably has arranged for some way to escape, such as a secret tunnel underneath the tower that only he knows how to get to. The party might corner him, maybe he throws down a smokebomb, and retreats into his getaway tunnel. The party will then have to make some investigation checks in order to find his getaway method. Or perhaps he turns his bed into a dragon to try to flee upon, or summons this wyvern of his to flee upon once he gets out of the tunnel, or anything really.
When doing EotW, you could certainly have the possibility for this guy to get away - the dryad encounter and the tower itself being the encounters of the week - and have him causing chaos across the lands and then have the rest of the adventure carry over into the next week where the party tracks him down to a village or town he's taken over and is claiming kingship upon. Maybe his ego's grown so big he's no longer afraid of the party, expects his followers will fight them off for him - and maybe some do, maybe most of them are too afraid and hide.
Anyway, good luck!
Thanks!