Im looking for some kind of module/reference for places and NPC in Wildemount. Im running a Campaign and my players are familiar with CriticalRole and I want to keep some kind of consistency with what Matt is doing on the world.
The campaign setting was just released, I doubt you’ll find any modules for it.
My suggestion would be to familiarize yourself a little with what is going on in the CR campaign and just make references to it on their own adventures and maybe events that occurred on critical role could have direct impacts your world. Or they get to Zadash and see the city is still recovering from the recent attacks or whatever. Or the town crier shouts news of the negotiations between the empire and the Krynn dynasty.
There are actually four adventures in the setting book. They seem like each of them is designed to take characters from level 1 to 3. So, they'd be good as a start before you continue on with something you've homebrewed.
I dont think I made myself clear. I dont want my campaign to be relate or connected to Critical Role. I have the Campaign book, and on the gazetteer section town description do not have places that has been on the show.
What I want to do with my campaign just is to keep places like inn and shops as consistence with the show as possible, just for some metagaming aspect to my player (player knowledge vs Character knowledge).
I think the Critical Role Wiki is a good start point. How do you guys feel about World Anvil as a tool to keep things like this organized?
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Im looking for some kind of module/reference for places and NPC in Wildemount. Im running a Campaign and my players are familiar with CriticalRole and I want to keep some kind of consistency with what Matt is doing on the world.
There is an official book about Wildemount, written by Matt Mercer. "The Explorer's Guide to Wildemount".
And I think it is really great.
There's also a wiki:
https://criticalrole.fandom.com/wiki/Critical_Role_Wiki
The campaign setting was just released, I doubt you’ll find any modules for it.
My suggestion would be to familiarize yourself a little with what is going on in the CR campaign and just make references to it on their own adventures and maybe events that occurred on critical role could have direct impacts your world. Or they get to Zadash and see the city is still recovering from the recent attacks or whatever. Or the town crier shouts news of the negotiations between the empire and the Krynn dynasty.
There are actually four adventures in the setting book. They seem like each of them is designed to take characters from level 1 to 3. So, they'd be good as a start before you continue on with something you've homebrewed.
I dont think I made myself clear. I dont want my campaign to be relate or connected to Critical Role. I have the Campaign book, and on the gazetteer section town description do not have places that has been on the show.
What I want to do with my campaign just is to keep places like inn and shops as consistence with the show as possible, just for some metagaming aspect to my player (player knowledge vs Character knowledge).
I think the Critical Role Wiki is a good start point. How do you guys feel about World Anvil as a tool to keep things like this organized?