Hello all! I'm sifting through the nearly endless lore on magic artifacts and was hoping picking your brains may help me either find or create artifacts essential to my story! I'm running a homebrew soon, canonically set in Toril. Forgotten Realms lore works but also if you're clever at inventing items that are helpful yet still balanced, not OP basically, then I'd love to hear some prompts or ideas.
At the start of my game my players will have the option to seek out certain items as they pick up higher priority quests from the guild they will (hopefully) join. I have a "helper" in the party who is a member and gives them that avenue to earn coin and gain the renown they need to achieve their personal goals. So the guild has a variety of job requests and there are two to four at a time for artifact hunts. There are two mysterious patrons funding these hunts and it's player's choice on what they go for as the options will be about equal in difficulty and scale with their skills and leveling. On one hand, one of the patrons is seeking items and info that can help them in their investigation into strange anomalies in the land. The other patron is tasked by their superior to bring items and info that can help them in their arcane experiments to achieve their end goal.
There needn't be a lot of items each patron needs to succeed on their own, so in between these more difficult and deadly artifact hunts the players will be able to explore the world, take odd jobs, engage with NPCs, work on their own personal story arcs, and make memories together. But because of the difficulty, the items they seek do provide great bonuses or rewards to draw the players back to these occasional quests and cross paths with adversaries.
For the purposes of the patrons, here are some effects that the items should be capable of to aid their plans:
Tethering a person/communication device to another person/communication device between the Temporal Prime and Prime Material Cloaking a scrying spell entirely Penetrate a scrying ward Enhance stealth Enhance/extend invisibility Bind or trap a powerful creature/humanoid A source of immense or unlimited energy Protection from energy drain (the life and strength drain that powerful, powerful spells can have on a caster's body if their magical reserve is insufficient) See what happened in a designated place in the last 24 hours (time-bending scrying?? I don't know) Detect magical anomalies and/or what kind
Those are all the uses I can think of right now. Let me know if you've heard of something that could work (maybe with some GM fudge) or what the parameters/limitations/cost in material or gold such items would have.
Some of the effects that you are looking for are actually fairly standard whilst others are very much homebrew, but see a few suggestions below (I lack a bit of time right now so I might come back later and see if I can do better ):
Tethering a person/communication device to another person/communication device between the Temporal Prime and Prime Material Maybe some sort of enhanced Sending Stones ? Cloaking a scrying spell entirely Build up from an Amulet of Non-Detection Penetrate a scrying ward: Specific Enhance stealth: Cloak of Elvenkind Enhance/extend invisibility: Ring of Invisibility is already very powerful, even more if you make the Invisibility Improved Bind or trap a powerful creature/humanoid; Look at the Soul Coins or a previous edition spell like Trap the Soul, or even Magic Jar A source of immense or unlimited energy: Not too clear... :D Protection from energy drain (the life and strength drain that powerful, powerful spells can have on a caster's body if their magical reserve is insufficient) See what happened in a designated place in the last 24 hours (time-bending scrying?? I don't know) A Powerful Crystal Ball ? Detect magical anomalies and/or what kind Enhance Detect Magic and remove some of the limitations, or work from True Seeing ?
Never thought about some of these! They are excellent jumping off points and I can tweak any that need it saying the enchanter made some custom adjustments. And maybe for certain things add a small downside/con/sacrifice to the benefits. Awesome. Thank you!
Hello all! I'm sifting through the nearly endless lore on magic artifacts and was hoping picking your brains may help me either find or create artifacts essential to my story! I'm running a homebrew soon, canonically set in Toril. Forgotten Realms lore works but also if you're clever at inventing items that are helpful yet still balanced, not OP basically, then I'd love to hear some prompts or ideas.
At the start of my game my players will have the option to seek out certain items as they pick up higher priority quests from the guild they will (hopefully) join. I have a "helper" in the party who is a member and gives them that avenue to earn coin and gain the renown they need to achieve their personal goals. So the guild has a variety of job requests and there are two to four at a time for artifact hunts. There are two mysterious patrons funding these hunts and it's player's choice on what they go for as the options will be about equal in difficulty and scale with their skills and leveling. On one hand, one of the patrons is seeking items and info that can help them in their investigation into strange anomalies in the land. The other patron is tasked by their superior to bring items and info that can help them in their arcane experiments to achieve their end goal.
There needn't be a lot of items each patron needs to succeed on their own, so in between these more difficult and deadly artifact hunts the players will be able to explore the world, take odd jobs, engage with NPCs, work on their own personal story arcs, and make memories together. But because of the difficulty, the items they seek do provide great bonuses or rewards to draw the players back to these occasional quests and cross paths with adversaries.
For the purposes of the patrons, here are some effects that the items should be capable of to aid their plans:
Tethering a person/communication device to another person/communication device between the Temporal Prime and Prime Material
Cloaking a scrying spell entirely
Penetrate a scrying ward
Enhance stealth
Enhance/extend invisibility
Bind or trap a powerful creature/humanoid
A source of immense or unlimited energy
Protection from energy drain (the life and strength drain that powerful, powerful spells can have on a caster's body if their magical reserve is insufficient)
See what happened in a designated place in the last 24 hours (time-bending scrying?? I don't know)
Detect magical anomalies and/or what kind
Those are all the uses I can think of right now. Let me know if you've heard of something that could work (maybe with some GM fudge) or what the parameters/limitations/cost in material or gold such items would have.
Thanks! - Leah
Never thought about some of these! They are excellent jumping off points and I can tweak any that need it saying the enchanter made some custom adjustments. And maybe for certain things add a small downside/con/sacrifice to the benefits. Awesome. Thank you!
If you want a really fun magic item try the homebrew A Tank and throw in some of the upgrades. Be warned: It is a little game-breaking
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