Before you read this, keep in mind that I'm playing online with strangers that I just met.
So, I'm planning to give the spotlight to a single player in my homebrew campaign, specifically, the PCs all have a "special power" and I'm planning on the powers to be essential in specific quests, spotlighting each power every quest.
Do you think this might lead to problems or is this fine?
I think as long as you take it in turns, it's probably OK. You might want to just mention this very briefly (no spoilers) to the players so when the 1st one happens, the others don't feel like you are playing favorites... especially since it is strangers.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Also consider that not every player wants the spotlight on them. Be wary of making specific characters essential to a plot or challenge. It definitely can be really rewarding if the player is on board, but some players just want to hang out without thinking too hard, and they may be uncomfortable if they suddenly have more responsibility to the game than they were expecting.
Something that I've run into what I did the 'Special' powers/abilities reward that was contingent on a story plotline was if the player leaves the game or the character dies you can get stuck in a rush to re-work the adventure.
So watch how you structure your plots in case you need to slot in another player or make it more generic when the powers/abilities are called for to achieve an adventure goal.
Something that I've run into what I did the 'Special' powers/abilities reward that was contingent on a story plotline was if the player leaves the game or the character dies you can get stuck in a rush to re-work the adventure.
So watch how you structure your plots in case you need to slot in another player or make it more generic when the powers/abilities are called for to achieve an adventure goal.
Yup, this happened to me recently. The level 3 adventure was supposed to provide clues in it to the villain who killed off one of the PCs' families, and then that player could not make it. They were supposed to find the clues in the level 3 adventure, and then I assumed he would want to go get revenge for the level 4 adventure. I had to table the 4th adventure -- after doing a couple of weeks of work on it -- because I did not see the point of doing someone's origin story without the player present... and then I had to in a rush writing a whole different adventure.
Something that I've run into what I did the 'Special' powers/abilities reward that was contingent on a story plotline was if the player leaves the game or the character dies you can get stuck in a rush to re-work the adventure.
So watch how you structure your plots in case you need to slot in another player or make it more generic when the powers/abilities are called for to achieve an adventure goal.
This. Characters die and players leave all the time. Don’t have the whole plot hinge on one specific person doing a specific thing. It can be cool to give little side benefits they can only access with certain characters, but doing it for the main quest is playing with Fire.
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Before you read this, keep in mind that I'm playing online with strangers that I just met.
So, I'm planning to give the spotlight to a single player in my homebrew campaign, specifically, the PCs all have a "special power" and I'm planning on the powers to be essential in specific quests, spotlighting each power every quest.
Do you think this might lead to problems or is this fine?
I think as long as you take it in turns, it's probably OK. You might want to just mention this very briefly (no spoilers) to the players so when the 1st one happens, the others don't feel like you are playing favorites... especially since it is strangers.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Also consider that not every player wants the spotlight on them. Be wary of making specific characters essential to a plot or challenge. It definitely can be really rewarding if the player is on board, but some players just want to hang out without thinking too hard, and they may be uncomfortable if they suddenly have more responsibility to the game than they were expecting.
Something that I've run into what I did the 'Special' powers/abilities reward that was contingent on a story plotline was if the player leaves the game or the character dies you can get stuck in a rush to re-work the adventure.
So watch how you structure your plots in case you need to slot in another player or make it more generic when the powers/abilities are called for to achieve an adventure goal.
Yup, this happened to me recently. The level 3 adventure was supposed to provide clues in it to the villain who killed off one of the PCs' families, and then that player could not make it. They were supposed to find the clues in the level 3 adventure, and then I assumed he would want to go get revenge for the level 4 adventure. I had to table the 4th adventure -- after doing a couple of weeks of work on it -- because I did not see the point of doing someone's origin story without the player present... and then I had to in a rush writing a whole different adventure.
Yeah, not doing that again...
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
This. Characters die and players leave all the time. Don’t have the whole plot hinge on one specific person doing a specific thing.
It can be cool to give little side benefits they can only access with certain characters, but doing it for the main quest is playing with Fire.