I’m trying to make a list of easy-to-follow tables for different DnD mechanics. You can help by giving me a quick critique or errors that you think I made on this? This table will not look great on mobile FYI. I've tried to keep this as close to RAW and RAI as I can, but I did add a couple of my own flavour to it as well - let me know where you would diverge!
Status
Target?
Benefit
Hide in Bright Light?
Hide in Dim Light?
Hide in Darkness?
Special Conditions
Visible
Yes
None
No
Yes; Negated by Plain Sight
Yes; Negated by Darkvision and considered Dim Light
n/a
Silent
Yes
Negates Stealth Disadvantage for Armor
No
Yes; Negated by Plain Sight
Yes; Negated by Darkvision and considered Dim Light
n/a
Invisible
Yes; at Disadvantage
Attack; at Advantage
Yes; Negated if carrying Bright Light
Yes
Yes
Negated by See Invisibility/Truesight
Hidden
No
Attack; at Advantage
n/a
n/a
n/a
Negated immediately by Attack, Verbal Components, and Perception; Negated at End of Turn if passed through Bright Light
(Wood Elf, Wood Half-Elf) Mask of the Wild: Can ignore “Negated by Plain Sight” if Lightly Obscured by Weather
(Lightfoot Halfling) Naturally Stealthy: Can ignore “Negated by Plain Sight” when Obscured by a Creature one size Larger
Creatures with Blindsight: Consider Silent targets as Invisible, and Invisible targets as Visible; if the Creature has multiple forms of sight always consider the most advantageous
There is the halfling's ability to hide in plain sight and a similar skill for rangers to hide in the favorite terrain, I think. I don't play either of these types, so I wanted to mention them so you could see if they might impact your chart.
Also, is there an effect for being lost in a crowd or just generally not noticed in a busy room?
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I am assuming the table refers to making a stealth check to hide since you can't "sneak" without successfully hiding.
1) You can't hide in dim light unless you have a character feat or trait allowing for the creature to hide while lightly obscured.
The key point is - if you can be seen you can't hide unless you have something that allows you to do so. Wood elf ability to hide when lightly obscured by natural effects (DM call as to whether this includes lighting). The skulker feat allowing a creature to hide when lightly obscured.
Dim light is lightly obscured while darkness is heavily obscured.
Some halflings can hide when lightly obscured by creatures at least one size larger than them.
I find the "negated by plain sight" entries in the table to be a bit misleading since any form of seeing prevents hiding while lightly obscured unless the creature has a feature allowing it.
2) Silence has no effect on disadvantage on stealth checks for certain types of armor. This could be a house rule but you should mark all your house rules as such since someone else might not use it.
3) Devils sight treats darkness as brightly lit and negates the ability to hide due to being heavily obscured in darkness or magical darkness. Darkvision also prevents dim lighting from causing a creature to be lightly obscured since darkvision treats dim light as bright light and darkness as dim light.
4) Another house rule - invisibility is not negated by the invisiible creature holding a light source. A DM could decide to rule this way but if you are making up a table for anyone but you to use the house rules need to be clearly marked.
5) Hidden is negated if the target is visible. The rules allow a creature to step out to make an attack where they would be visible and retain advantage due to not being seen prior to the attack. However, a creature that steps out and tries to move towards another creature is immediately seen and is no longer hidden if the creature they are trying to approach is alert and looking around. You can't sneak up on an opponent while remaining hidden UNLESS the DM decides that the circumstances would allow it. Perhaps the person you are trying to sneak up on (or sneak past) is distracted and looking the other way. The DM could decide that they can successfully sneak even if they would be clearly visible if the creature were looking in their direction - however, this is entirely up to the DM. RAW, a hidden creature can't remain hidden when they could be clearly seen.
I’m trying to make a list of easy-to-follow tables for different DnD mechanics. You can help by giving me a quick critique or errors that you think I made on this? This table will not look great on mobile FYI. I've tried to keep this as close to RAW and RAI as I can, but I did add a couple of my own flavour to it as well - let me know where you would diverge!
There is the halfling's ability to hide in plain sight and a similar skill for rangers to hide in the favorite terrain, I think. I don't play either of these types, so I wanted to mention them so you could see if they might impact your chart.
Also, is there an effect for being lost in a crowd or just generally not noticed in a busy room?
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Just some comments ...
I am assuming the table refers to making a stealth check to hide since you can't "sneak" without successfully hiding.
1) You can't hide in dim light unless you have a character feat or trait allowing for the creature to hide while lightly obscured.
The key point is - if you can be seen you can't hide unless you have something that allows you to do so. Wood elf ability to hide when lightly obscured by natural effects (DM call as to whether this includes lighting). The skulker feat allowing a creature to hide when lightly obscured.
Dim light is lightly obscured while darkness is heavily obscured.
Some halflings can hide when lightly obscured by creatures at least one size larger than them.
I find the "negated by plain sight" entries in the table to be a bit misleading since any form of seeing prevents hiding while lightly obscured unless the creature has a feature allowing it.
2) Silence has no effect on disadvantage on stealth checks for certain types of armor. This could be a house rule but you should mark all your house rules as such since someone else might not use it.
3) Devils sight treats darkness as brightly lit and negates the ability to hide due to being heavily obscured in darkness or magical darkness. Darkvision also prevents dim lighting from causing a creature to be lightly obscured since darkvision treats dim light as bright light and darkness as dim light.
4) Another house rule - invisibility is not negated by the invisiible creature holding a light source. A DM could decide to rule this way but if you are making up a table for anyone but you to use the house rules need to be clearly marked.
5) Hidden is negated if the target is visible. The rules allow a creature to step out to make an attack where they would be visible and retain advantage due to not being seen prior to the attack. However, a creature that steps out and tries to move towards another creature is immediately seen and is no longer hidden if the creature they are trying to approach is alert and looking around. You can't sneak up on an opponent while remaining hidden UNLESS the DM decides that the circumstances would allow it. Perhaps the person you are trying to sneak up on (or sneak past) is distracted and looking the other way. The DM could decide that they can successfully sneak even if they would be clearly visible if the creature were looking in their direction - however, this is entirely up to the DM. RAW, a hidden creature can't remain hidden when they could be clearly seen.
Thanks for the feedback! Yes, some of these are house rules and thank you :)