If I make Buppido kill Stool during travel between cities, does that make me a horrible person?
During the escape from Velkynvelve, I let the drow feed Prince Derendil to spiders and Ront was killed by a Drow guard while trying to escape. The party has really grown to love Stool, and I feel like Eldeth might die in some heroic combat anyway as well, so will killing too many PC favorites make the mood too grim?
If I make Buppido kill Stool during travel between cities, does that make me a horrible person?
During the escape from Velkynvelve, I let the drow feed Prince Derendil to spiders and Ront was killed by a Drow guard while trying to escape. The party has really grown to love Stool, and I feel like Eldeth might die in some heroic combat anyway as well, so will killing too many PC favorites make the mood too grim?
You can't force buppido to kill stool. You can't. It's up to the dice rolls. Never forget the dice. You can't kill off anyone or anything. The dice rule DND. So you have to be fair. Maybe stool wins that battle from dice rolls? Then what?
If stool wins then I'm sure you'll just say he lost. Cause it messed up your story.
Be a fair and honest DM. Don't just kill someone for no reason. That's BS!
If I make Buppido kill Stool during travel between cities, does that make me a horrible person?
During the escape from Velkynvelve, I let the drow feed Prince Derendil to spiders and Ront was killed by a Drow guard while trying to escape. The party has really grown to love Stool, and I feel like Eldeth might die in some heroic combat anyway as well, so will killing too many PC favorites make the mood too grim?
You can't force buppido to kill stool. You can't. It's up to the dice rolls. Never forget the dice. You can't kill off anyone or anything. The dice rule DND.
The dice don't rule DnD. Some DMs only use dice during combat. It's completely your choice. If you think he should die, than have him die. Otherwise, keep him alive. Maybe he got away from Buppido and (somehow) managed to find the rest of the party while wandering in the Underdark. Do what you think is best for the campaign.
Thanks for opinions. :) I've kind of been trying to keep alive NPCs with more significant plot hooks which is why I let Derendil and Ront go as they don't really have ones but I'm also trying to cut some of them out of the storyline so I wouldn't have to control as many "DMPCs".
The reason why the party seems to have grown fond of Stool is how he basically acts as an Underdark Babelfish letting everyone understand each other. Which kind of brings me to my 2nd point of how I wouldn't want to make it too difficult for the party to converse with whoever they encounter. Although I think most of the story critical NPCs either have non-predefined languages so you can choose what they speak to match the party (and well, as mentioned rules are more guidelines anyway) or they can cast a spell like Languages.
And yea I preferably like to use dice only in combat or maybe for the random encounters and some other mechanics like that which are provided by the books. Next I'm probably going to let Topsy and Turvy run away during a long rest or something so I won't have to micromanage them until the party meets them in I think it was either Blingdenstone or Neverlight Grove.
Topsy and Turvy ran away during a skirmish with the drow search party from Velkynvelve. The drow also caught Sarith.
I had Buppido try to murder Eldeth in her sleep and but he was caught red handed. The PCs decided to throw him into the webs of the Silken Paths and Firebolted him to death. He cursed him as he died... He'll be back don't worry as ghost or some horrible undead monster.
I also put a mimic in the webs of the Silken Paths. My players fell for it, thinking it was a shiny silver chest. Stool was eaten by the mimic (rolled a critical hit). Some players were pissed, but they understood that they could only blame themselves. They fell for a mimic.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If I make Buppido kill Stool during travel between cities, does that make me a horrible person?
During the escape from Velkynvelve, I let the drow feed Prince Derendil to spiders and Ront was killed by a Drow guard while trying to escape. The party has really grown to love Stool, and I feel like Eldeth might die in some heroic combat anyway as well, so will killing too many PC favorites make the mood too grim?
Eh. Might make it more realistic. You could as the people in your campaign whether they would be ok with NPC characters dying.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
You can't force buppido to kill stool. You can't. It's up to the dice rolls. Never forget the dice. You can't kill off anyone or anything. The dice rule DND. So you have to be fair. Maybe stool wins that battle from dice rolls? Then what?
If stool wins then I'm sure you'll just say he lost. Cause it messed up your story.
Be a fair and honest DM. Don't just kill someone for no reason. That's BS!
The dice don't rule DnD. Some DMs only use dice during combat. It's completely your choice. If you think he should die, than have him die. Otherwise, keep him alive. Maybe he got away from Buppido and (somehow) managed to find the rest of the party while wandering in the Underdark. Do what you think is best for the campaign.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Thanks for opinions. :) I've kind of been trying to keep alive NPCs with more significant plot hooks which is why I let Derendil and Ront go as they don't really have ones but I'm also trying to cut some of them out of the storyline so I wouldn't have to control as many "DMPCs".
The reason why the party seems to have grown fond of Stool is how he basically acts as an Underdark Babelfish letting everyone understand each other. Which kind of brings me to my 2nd point of how I wouldn't want to make it too difficult for the party to converse with whoever they encounter. Although I think most of the story critical NPCs either have non-predefined languages so you can choose what they speak to match the party (and well, as mentioned rules are more guidelines anyway) or they can cast a spell like Languages.
And yea I preferably like to use dice only in combat or maybe for the random encounters and some other mechanics like that which are provided by the books. Next I'm probably going to let Topsy and Turvy run away during a long rest or something so I won't have to micromanage them until the party meets them in I think it was either Blingdenstone or Neverlight Grove.
Glad you figured it out! Stool is definitely my favorite NPC from OotA.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
Topsy and Turvy ran away during a skirmish with the drow search party from Velkynvelve. The drow also caught Sarith.
I had Buppido try to murder Eldeth in her sleep and but he was caught red handed. The PCs decided to throw him into the webs of the Silken Paths and Firebolted him to death. He cursed him as he died... He'll be back don't worry as ghost or some horrible undead monster.
I also put a mimic in the webs of the Silken Paths. My players fell for it, thinking it was a shiny silver chest. Stool was eaten by the mimic (rolled a critical hit). Some players were pissed, but they understood that they could only blame themselves. They fell for a mimic.