Hello, I have recently created a homebrew world called Emblem and am working on a campaign set in it. I need ideas for the campaign and the story. The story I have created so far goes like this, two nations that live on the continent of Wraith are preparing for a war against each other over some political disagreement, while below them armies of Dwarves want revenge for being kicked out from the surface to the Underdark. Meanwhile beneath the Dwarves a massive army of Drow under the leadership of Alkorathor the Demon are ready to invade both the Underdark and the surface. While on another continent The Great Wraith (another demon) is preparing to take over the world. Many Druids are saying that Emblem itself is waking up.
Saying you have a world called [insert name here] and basically nothing else isn't going to yield any useful results, because literally nobody but you knows anything about this setting.
Presumably when you created this world you at least had some idea of what sort of campaign you wanted to use it in? You mentioned a continent being on the brink of war, and dwarves from below wanting revenge - this sounds like a decent premise for a campaign, but you've put it in such vague and generic terms that it doesn't mean anything to anyone but you.
Have a think about which countries/factions/groups are at the brink of war? Why? Same with the dwarves - who do they want revenge against and why? Why should anyone (your players especially) care about whether there is a war or not?
Dwarves are attacking from below and seizing human land. Meanwhile elves are crossing the sea from their homeland and seizing human land. Minotaurs and humans have been locked in an age old battle and are seizing human land.
BUT WAIT THERE'S MORE
Dwarves are under attack from drow who are even further below them and are seizing dwarf land as dwarves seize human land. Humans are actually aliens from the planet T'znalar that crash landed millions of years ago and seized elf land.
THEN THERES EVEN MORE
Humans and Elves and Dwarves were originally the same species of Alien that after crash landing from T'znalar started and giant civil war that resulted in the separation and separate evolution of the species into what is now Humans, Elves, and Dwarves. Also DID I MENTION THEY'RE SEIZING EACH OTHERS LAND?
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Hello, I have recently created a homebrew world called Emblem and am working on a campaign set in it. I need ideas for the campaign and the story. The story I have created so far goes like this, two nations that live on the continent of Wraith are preparing for a war against each other over some political disagreement, while below them armies of Dwarves want revenge for being kicked out from the surface to the Underdark. Meanwhile beneath the Dwarves a massive army of Drow under the leadership of Alkorathor the Demon are ready to invade both the Underdark and the surface. While on another continent The Great Wraith (another demon) is preparing to take over the world. Many Druids are saying that Emblem itself is waking up.
Believe me, Emblem is waking up. More and more people are saying this every day. I have many, many friends who tell me that the failing New York Times nations of Wraith are pathetic clowns, okay? People think its gonna happen. They ask me, "Mr. Great Wraith, Sir, do you think its gonna happen?", and I tell them "Yeah, its gonna happen". They're bad guys. BAD GUYS! By the way, the crooked dwarves, they don't have a clue. Everyone knows it. But nobody is saying. Except Me. The crooked dwarves, they are gonna make huge, huge chaos! Not good. But anyway, these bad guys..folks, they're out of control. My general, my handsome beautiful general - have I said how amazing our fantastic generals are folks - my general told me "Sir, sir, we gotta do something about the Drow." Can you believe it, folks! Everyone is coming to me and saying "Sir, we gotta solve this drow problem" and I tell them "Yeah, these are bad guys, I'm gonna solve this problem." So I'm creating an extremely tough army. It's huge! And we are going to go to the failing nations of Wraith, and we're gonna win! We're gonna kick out those losers and stop the whole world from laughing at us. Those bad guys, they think they can win? Not gonna happen, okay!
Long forgotten above ground the ancient nemesis of the surface dwellers are planning their return.
A coalition of enemies is beginning its return to the surface sending agents to prepare for their coming causing outrages and promoting sedition insuring the people cannot set aside their prejudicies in time to counter the incoming enemy.
A small group of unwary adventuers are about to stumble onto one of their machinations that will lead th8em into great danger as their enemy blames them for their own scheming leaving them fugitives in their own world.
From the summation of the plot you have provided is it correct to assume the party will be instantly flung into action - time is of the essence. I quite like the idea of setting a campaign in and amongst the action, within a major battle... the idea that minor events of a greater over-arching war can have great impact (for a literary reference - Legend by David Gemmell does this well).
You could set the players a restrictive but interesting design goal - 'you have to play as a dwarf, but create the most imaginative dwarf you can - try and avoid stereotypes!'. Try and get the players to really contemplate why their characters would be selected as part of an elite / crack squad. Then set them missions that seem minor at a glance but have great impact on the overall war - information gathering, supply line disruption, guarding particular NPCs, etc.
Hello, I have recently created a homebrew world called Emblem and am working on a campaign set in it. I need ideas for the campaign and the story. The story I have created so far goes like this, two nations that live on the continent of Wraith are preparing for a war against each other over some political disagreement, while below them armies of Dwarves want revenge for being kicked out from the surface to the Underdark. Meanwhile beneath the Dwarves a massive army of Drow under the leadership of Alkorathor the Demon are ready to invade both the Underdark and the surface. While on another continent The Great Wraith (another demon) is preparing to take over the world. Many Druids are saying that Emblem itself is waking up.
Saying you have a world called [insert name here] and basically nothing else isn't going to yield any useful results, because literally nobody but you knows anything about this setting.
Presumably when you created this world you at least had some idea of what sort of campaign you wanted to use it in? You mentioned a continent being on the brink of war, and dwarves from below wanting revenge - this sounds like a decent premise for a campaign, but you've put it in such vague and generic terms that it doesn't mean anything to anyone but you.
Have a think about which countries/factions/groups are at the brink of war? Why? Same with the dwarves - who do they want revenge against and why? Why should anyone (your players especially) care about whether there is a war or not?
Dwarves are attacking from below and seizing human land. Meanwhile elves are crossing the sea from their homeland and seizing human land. Minotaurs and humans have been locked in an age old battle and are seizing human land.
BUT WAIT THERE'S MORE
Dwarves are under attack from drow who are even further below them and are seizing dwarf land as dwarves seize human land. Humans are actually aliens from the planet T'znalar that crash landed millions of years ago and seized elf land.
THEN THERES EVEN MORE
Humans and Elves and Dwarves were originally the same species of Alien that after crash landing from T'znalar started and giant civil war that resulted in the separation and separate evolution of the species into what is now Humans, Elves, and Dwarves. Also DID I MENTION THEY'RE SEIZING EACH OTHERS LAND?
Easy-peasy. Emblem: The Awakening.
I'll do you one better. Emblem: Three Houses.
How about this? Rise of Emblem: Demons Awaken.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Thank you all for the ideas i will consider them all.
Rise of Emblem: The Consideration of the Awakening of the Demons of the Three Houses. (too much?)
Might be too much not sure. However I like all of them and would like to use one of them.
Believe me, Emblem is waking up. More and more people are saying this every day. I have many, many friends who tell me that the failing
New York Timesnations of Wraith are pathetic clowns, okay? People think its gonna happen. They ask me, "Mr. Great Wraith, Sir, do you think its gonna happen?", and I tell them "Yeah, its gonna happen". They're bad guys. BAD GUYS! By the way, the crooked dwarves, they don't have a clue. Everyone knows it. But nobody is saying. Except Me. The crooked dwarves, they are gonna make huge, huge chaos! Not good. But anyway, these bad guys..folks, they're out of control. My general, my handsome beautiful general - have I said how amazing our fantastic generals are folks - my general told me "Sir, sir, we gotta do something about the Drow." Can you believe it, folks! Everyone is coming to me and saying "Sir, we gotta solve this drow problem" and I tell them "Yeah, these are bad guys, I'm gonna solve this problem." So I'm creating an extremely tough army. It's huge! And we are going to go to the failing nations of Wraith, and we're gonna win! We're gonna kick out those losers and stop the whole world from laughing at us. Those bad guys, they think they can win? Not gonna happen, okay!I’m confused
Rise of the Fallen?
Long forgotten above ground the ancient nemesis of the surface dwellers are planning their return.
A coalition of enemies is beginning its return to the surface sending agents to prepare for their coming causing outrages and promoting sedition insuring the people cannot set aside their prejudicies in time to counter the incoming enemy.
A small group of unwary adventuers are about to stumble onto one of their machinations that will lead th8em into great danger as their enemy blames them for their own scheming leaving them fugitives in their own world.
Did I miss anything?
How about Herald of the Forgotten Time?
ok then
Of Dwarves and Drow
From the summation of the plot you have provided is it correct to assume the party will be instantly flung into action - time is of the essence. I quite like the idea of setting a campaign in and amongst the action, within a major battle... the idea that minor events of a greater over-arching war can have great impact (for a literary reference - Legend by David Gemmell does this well).
You could set the players a restrictive but interesting design goal - 'you have to play as a dwarf, but create the most imaginative dwarf you can - try and avoid stereotypes!'. Try and get the players to really contemplate why their characters would be selected as part of an elite / crack squad. Then set them missions that seem minor at a glance but have great impact on the overall war - information gathering, supply line disruption, guarding particular NPCs, etc.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)