If you can find players that are willing to do that and that won't behave like ********, sure. Remember though that there's nothing wrong with being bad when you first start out. That's literally how pretty much every DM starts out. The important thing is that you and your players have fun. Experience and knowledge of the game will come later.
I support this idea. From my experience a lot of D&D players are very supportive to new comers. A little impatient but supportive. As long as you are a quick learner you should have no problem carrying this out. I hope it works out for you. Good luck!
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May your blades stay ever sharp, and your minds as well.
DM: you party is approached by a bug bear.
Newbie: that sounds terrifying its like a bear with wings and pincers!
Veteran No, Its a...
DM: *scribbling furiously* The bugbears mandibles click furiously, everybody roll initiative!
Being terrible at DMing is the best bit! You can get away with anything if you find some inexperienced players who do't know what to expect. An alternative is to do that and learn together.
Why is it impossible to play as a player? There’s tons of games online starting all the time. In person, too (Covid restrictions dependent).
The better way to learn is to play as a player.
I've just never had any luck finding a game as a player. I've tried on three or four separate occasions, first ended with me leaving the Discord server due to not feeling comfortable there, and the others just receiving no offers that fit my schedule. The universe seems to have decided against me playing as a player, so perhaps I need to think laterally.
Being terrible at DMing is the best bit! You can get away with anything if you find some inexperienced players who do't know what to expect. An alternative is to do that and learn together.
In my experience, when no one knows what they're doing, things descend into chaos.
Although thinking back on it, every "final session" before my group broke up seemed to end with me deeply intoxicated. That certainly could have contributed to my inability to properly play. GMing and holding a group/game together might be a very different thing in sobriety.
'Fraid not. Sober, things end in chaos too. But it's still fun. I'm Chaotic Neutral at heart.
My players successfully bypassed an entire dungeon of kobolds to fight and went straight to the young black dragon, to ask a favour. Who'd have thought porridge would make such an effective bribe?
My players successfully bypassed an entire dungeon of kobolds to fight and went straight to the young black dragon, to ask a favour. Who'd have thought porridge would make such an effective bribe?
This is one reason I lament rules-light, more comedic games aren't more of a thing. My 2nd session playing the D6 Ghostbusters player our Venkman tried to use his seduce skill...on a bookcase.
No one has recommended the Matt Colville 'Running the Game' series on YouTube yet, so I'll put that resource forward to you to look up. It's a lot of watching, but even after a few of those videos you'll be much more confident (which is half the battle). I think getting a group together is challenging enough, let along getting a group of experienced players to coach a new DM. You're honestly better off trying to play the regular way, with some people who might have played at least once or twice before.
As far as LMoP taking two sessions? Absolutely not, haha. That is the module that my friends and I first dipped our toes into, and it look us months to get through. You'll constantly be amazed how exactly how little your players will get through in 2 or 3 hours. One single combat encounter can sometimes take an hour. Be thankful for that though - it's hard to prep more than a few encounters ahead, yet alone half an entire adventure. :)
LMoP is supposed to take 8 hours. I doubt very much that factors in talking about other things and getting sidetracked. I took 12 hours to do this. It will also take longer as a new DM, getting used to the mechanics.
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Chilling kinda vibe.
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If you can find players that are willing to do that and that won't behave like ********, sure. Remember though that there's nothing wrong with being bad when you first start out. That's literally how pretty much every DM starts out. The important thing is that you and your players have fun. Experience and knowledge of the game will come later.
Good luck!
I support this idea. From my experience a lot of D&D players are very supportive to new comers. A little impatient but supportive. As long as you are a quick learner you should have no problem carrying this out. I hope it works out for you. Good luck!
May your blades stay ever sharp, and your minds as well.
DM: you party is approached by a bug bear.
Newbie: that sounds terrifying its like a bear with wings and pincers!
Veteran No, Its a...
DM: *scribbling furiously* The bugbears mandibles click furiously, everybody roll initiative!
You might be shocked at how long LMOP can take, I can assure you, unless they're REALLY long sessions, it'll take you more than 2 sessions.
Why is it impossible to play as a player? There’s tons of games online starting all the time. In person, too (Covid restrictions dependent).
The better way to learn is to play as a player.
Being terrible at DMing is the best bit! You can get away with anything if you find some inexperienced players who do't know what to expect. An alternative is to do that and learn together.
Chilling kinda vibe.
'Fraid not. Sober, things end in chaos too. But it's still fun. I'm Chaotic Neutral at heart.
Chilling kinda vibe.
Too true.
Chilling kinda vibe.
My players successfully bypassed an entire dungeon of kobolds to fight and went straight to the young black dragon, to ask a favour. Who'd have thought porridge would make such an effective bribe?
Chilling kinda vibe.
Sounds fun. Did it work?
Chilling kinda vibe.
No one has recommended the Matt Colville 'Running the Game' series on YouTube yet, so I'll put that resource forward to you to look up. It's a lot of watching, but even after a few of those videos you'll be much more confident (which is half the battle). I think getting a group together is challenging enough, let along getting a group of experienced players to coach a new DM. You're honestly better off trying to play the regular way, with some people who might have played at least once or twice before.
As far as LMoP taking two sessions? Absolutely not, haha. That is the module that my friends and I first dipped our toes into, and it look us months to get through. You'll constantly be amazed how exactly how little your players will get through in 2 or 3 hours. One single combat encounter can sometimes take an hour. Be thankful for that though - it's hard to prep more than a few encounters ahead, yet alone half an entire adventure. :)
LMoP is supposed to take 8 hours. I doubt very much that factors in talking about other things and getting sidetracked. I took 12 hours to do this. It will also take longer as a new DM, getting used to the mechanics.
Chilling kinda vibe.