So i bought physical D&D books (PHB,DMG,MM,DIA,VGM,ID) is it possible to get like a code for them? Or do i need to buy them digitally?
You need to buy them digitally. Please note that this is completely fair, due to the fact that Wizards of the Coast and dndbeyond are two separate companies, so if Wizards of the Coast slapped a code on all their books, dndbeyond would not be making any money. This would force dndbeyond to go out of business.
Note that on D&D Beyond, you have options to buy the full access to a digital book, a "dumb" text version (without the links and features) or just the individual items you want to use here. So if you Bought the PHB and really wanted to play a Great Old One Warlock, you don't have to buy the full PHB here, you can just buy the Great Old One Warlock subclass.
Unfortunately in some ways, WotC doesn't have a royalty sharing system so buying the hardcovers just gets the printed materials. D&D Beyond, Roll20 and Fantasy Grounds all sell digital versions of the same content tailored to their platforms. I am not sure if any other sites also sell digital versions. The result is that some folks have purchased the content in hard cover, D&D Beyond and also Roll20 or Fantasy Grounds in order to support online play in one form or another.
Personally, I've bought a couple of the books and some WoTC campaigns on Roll20 (GoS, TftYP, CoS, DoIP) to make campaign preparation manageable. Trying to create my own digital content for a homebrew campaign would just take more time than I have available. However, it can feel irksome paying another provider for content I already own in one form or another (but if someone can afford it, it can save a lot of time).
I might also consider the Candlekeep one on Roll20 depending on how it looks.
If any one of Roll20, D&D Beyond, FG or any of the other providers out there were able to supply the WotC content, automated character sheets, character builder systems and a capable virtual table top that made running games much easier then they would probably corner the market - however, as it is, I don't think any of them have a clear lead in providing an "ideal" online D&D experience.
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So i bought physical D&D books (PHB,DMG,MM,DIA,VGM,ID) is it possible to get like a code for them? Or do i need to buy them digitally?
You need to buy them digitally. Please note that this is completely fair, due to the fact that Wizards of the Coast and dndbeyond are two separate companies, so if Wizards of the Coast slapped a code on all their books, dndbeyond would not be making any money. This would force dndbeyond to go out of business.
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I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Note that on D&D Beyond, you have options to buy the full access to a digital book, a "dumb" text version (without the links and features) or just the individual items you want to use here. So if you Bought the PHB and really wanted to play a Great Old One Warlock, you don't have to buy the full PHB here, you can just buy the Great Old One Warlock subclass.
Unfortunately in some ways, WotC doesn't have a royalty sharing system so buying the hardcovers just gets the printed materials. D&D Beyond, Roll20 and Fantasy Grounds all sell digital versions of the same content tailored to their platforms. I am not sure if any other sites also sell digital versions. The result is that some folks have purchased the content in hard cover, D&D Beyond and also Roll20 or Fantasy Grounds in order to support online play in one form or another.
Personally, I've bought a couple of the books and some WoTC campaigns on Roll20 (GoS, TftYP, CoS, DoIP) to make campaign preparation manageable. Trying to create my own digital content for a homebrew campaign would just take more time than I have available. However, it can feel irksome paying another provider for content I already own in one form or another (but if someone can afford it, it can save a lot of time).
I might also consider the Candlekeep one on Roll20 depending on how it looks.
If any one of Roll20, D&D Beyond, FG or any of the other providers out there were able to supply the WotC content, automated character sheets, character builder systems and a capable virtual table top that made running games much easier then they would probably corner the market - however, as it is, I don't think any of them have a clear lead in providing an "ideal" online D&D experience.