The year is 1514DR and the ancient port city of Zazesspur is still supported by a wealth of trade. Despite no longer being the capital of Tethyr anything can be found here and found in abundance. Intrigue fills the streets as well as the council halls of each the broughs that surround the Sulduskoon River. Checkering the streets of Zazesspur are fliers reading:
Three Sheets Trading Company calls upon all noble and brave souls seeking to immortalize their name in the history books of Zazesspur, build bridges of peace abroad, and have a first claim on the bounties of a new land to contact our offices. We offer an initial retainer of to those who are without a criminal record as well as a work release program for those who seek to have their warrants and debts cleared.
The journey to Maztica will take three months in fair weather. Upon landing colonists will be in the untamed wilderness of Maztica on land owned by Three Sheets Trading Co. Colonists will be required to pay for their passage and any supplies they purchase from Three Sheets Trading Co. either through an account of credit established by the company or independent means before the voyage, during the voyage, and by catalog upon settling. All product produced by the Colony will be the property of Three Sheets Trading Co. and will be transported at the liability of Three Sheets Trading Co. to the city of Zazesspur for exclusive sale.
For whatever reason you chose find the tiny office along the Ships' District docks to sign up. The room was small, obviously the lowest possible rent in the borough, but decorated in an efficiently functional manner. After a brief aptitude test, medical examination, and personal information gathering you agreed to work as an 'adventurer' fulfilling the needs of the colony and ship during passage for a meager retainer. The journey will take three months and upon arrival the only link to Faerun will be a ship every six months with supplies.
Character Creation Rules
Communication: Voice on Discord, I may record the sessions. Please have a decent microphone.
Play Style: Theater Of The Mind
Sheets: DnDBeyond
Sources: Core Rules 2024, Expanded Rules, Mage Hand Press, and Homebrew (See homebrew for details)
Advancement Type: Milestone
Hit Points: Fixed
Encumbrance: Use Encumbrance and Coin Weight
Starting Level: One
Ability Scores: Point Buy, Standard Array, or if Rolled it must be done after completing the rest of the character.
Equipment: Standard Starting Package or Starting Gold. Common Enchanted Items are 100 gold, pistols and muskets are half price during creation and include 20 bullets. Renaissance weapons only.
Homebrew
*Gunslinger Class Valda's Spire of Secrets is allowed.
*Renaissance weapons only.
*Pistol instead of a Revolver for the Starting equipment.
*Guns can be heard up to 1 mile away.
*Guns score a critical hit on a 19-20 and pistols have a x3 critical multiplier whereas muskets have a x4. Critical Shot score a Critical Hit on 18-20 at level 2, 17-20 at level 9, and 16-20 at level 17.
*All guns have the Loading property, and this cannot be bypassed in any way.
*Iron Hero Feat Prerequisite is Level 16
*Conjure Cannonball Spell requires a cannonball as a material component Jethro's Instant Reload Spell is forbidden.
Secret Mission: If you select this creation option then you cannot change your character after selecting it.
Secret Species: If you select this creation option then you cannot change your character after selecting it.
Plot Hook
The year is 1514DR and the ancient port city of Zazesspur is still supported by a wealth of trade. Despite no longer being the capital of Tethyr anything can be found here and found in abundance. Intrigue fills the streets as well as the council halls of each the broughs that surround the Sulduskoon River. Checkering the streets of Zazesspur are fliers reading:
Three Sheets Trading Company calls upon all noble and brave souls seeking to immortalize their name in the history books of Zazesspur, build bridges of peace abroad, and have a first claim on the bounties of a new land to contact our offices. We offer an initial retainer of to those who are without a criminal record as well as a work release program for those who seek to have their warrants and debts cleared.
The journey to Maztica will take three months in fair weather. Upon landing colonists will be in the untamed wilderness of Maztica on land owned by Three Sheets Trading Co. Colonists will be required to pay for their passage and any supplies they purchase from Three Sheets Trading Co. either through an account of credit established by the company or independent means before the voyage, during the voyage, and by catalog upon settling. All product produced by the Colony will be the property of Three Sheets Trading Co. and will be transported at the liability of Three Sheets Trading Co. to the city of Zazesspur for exclusive sale.
For whatever reason you chose find the tiny office along the Ships' District docks to sign up. The room was small, obviously the lowest possible rent in the borough, but decorated in an efficiently functional manner. After a brief aptitude test, medical examination, and personal information gathering you agreed to work as an 'adventurer' fulfilling the needs of the colony and ship during passage for a meager retainer. The journey will take three months and upon arrival the only link to Faerun will be a ship every six months with supplies.
Character Creation Rules
Communication: Voice on Discord, I may record the sessions. Please have a decent microphone.
Play Style: Theater Of The Mind
Sheets: DnDBeyond
Sources: Core Rules 2024, Expanded Rules, Mage Hand Press, and Homebrew (See homebrew for details)
Advancement Type: Milestone
Hit Points: Fixed
Encumbrance: Use Encumbrance and Coin Weight
Starting Level: One
Ability Scores: Point Buy, Standard Array, or if Rolled it must be done after completing the rest of the character.
Equipment: Standard Starting Package or Starting Gold. Common Enchanted Items are 100 gold, pistols and muskets are half price during creation and include 20 bullets. Renaissance weapons only.
Homebrew
*Gunslinger Class Valda's Spire of Secrets is allowed.
*Renaissance weapons only.
*Pistol instead of a Revolver for the Starting equipment.
*Guns can be heard up to 1 mile away.
*Guns score a critical hit on a 19-20 and pistols have a x3 critical multiplier whereas muskets have a x4. Critical Shot score a Critical Hit on 18-20 at level 2, 17-20 at level 9, and 16-20 at level 17.
*All guns have the Loading property, and this cannot be bypassed in any way.
*Iron Hero Feat Prerequisite is Level 16
*Conjure Cannonball Spell requires a cannonball as a material component Jethro's Instant Reload Spell is forbidden.
Secret Mission: If you select this creation option then you cannot change your character after selecting it.
Secret Species: If you select this creation option then you cannot change your character after selecting it.
Links
Discord: https://discord.gg/JMmK948U7Z
Campaign: https://www.dndbeyond.com/campaigns/join/69814272005998986
"Life is Cast by Random Dice"
Burn my candle twice.
I have done my life justice
Against random dice.