After catastrophic shipwreck in Xen’drik’s Thunder Sea, a party of aspiring monster hunters is marooned on a rugged and isolated jungle island, surrounded by raging seas, treacherous rocks, and hostile sea devils. Stranded and bereft of even the simplest of weaponry, the adventurers must survive challenging and unsettling encounters in perilous wilds and blasted landscapes, teeming with savage creatures—while fleeing a mad Karnaathi general, a disgraced and bloodthirsty veteran of The Last War and master of the hunt in, The Most Dangerous Game.
An introductory island-survival adventure for 1st-4th level characters.
114 full-color pages of island survival.
12 Encounter Locations.
Maps of Island Encounters and The Chateau Level 1, Level 2, and Dungeon Cells.
Bestiary of all creatures encountered on Ship-Trap Island.
Descriptions of magic items available from the island’s bizarre inhabitants.
New magic item: Magic Conch
Treasure, there isn’t much. You’re lucky to be alive.
The Most Dangerous Game is a short story published in 1924 by Richard Connell, it was turned into a film in 1932 and has been adapted numerous times since.
It’s been called the most popular short story ever written in English. As a result, it’s been a popular study in school due to its size, its success, but also the ethical questions it raises.
In the original, a big-game hunter gets washed ashore on an island only to discover he’s not alone. A rival big-game hunter is living there who now takes his pleasure in hunting any survivors from the various shipwrecks that occur in the treacherous seas.
The world’s most popular roleplaying game is Dungeons & Dragons. You’ll see that phrase often on Kickstarter because most projects can’t use the phrase “Dungeons & Dragons”. Instead, Wizards of the Coast encourage them to use phrases like ” for the world’s most popular roleplaying game”.
Game designer and certified English instructor S. J. Twining has now brought the two together. A D&D version of The Most Dangerous Game is now available on the DM’s Guild.
The scenario is an introductory island-survival for 1st-4th level characters. It comes with 12 encounter locations, maps of the island and a bestiary of monsters.
The D&D version of The Most Dangerous Game is a little unusual compared to other pre-written adventures in that its’s own pre-generated characters are recommended. The game, which costs $7.99, comes with 10 of these potential survivors.
Geek Native spoke to Twining about the conversion.
Why do you think “The Most Dangerous Game” resonated so well with 1920s audiences?
The 1920s was an era of pulp fiction and a period where there were still dark corners of the earth, that concealed unknown mysteries and forbidding peril. The impenetrable Antarctic, bleak hinterlands and remote islands, and the ruins of lost civilizations all proved fertile terrain for the whimsy of writers in the 1920s. It was entirely plausible to readers that uncharted islands yet existed and, popular at the time, were big-game trophy hunting and far-flung safaris.
And, in an age when silent movies and the new “talkies” were screening in cinemas, short stories and serialized works were extremely popular in periodicals and print publications.
Do you think it is still as relevant today?
The true art of writing short stories involves creating a seamless narrative—an air-tight plotline where disbelief can be suspended for the sake of entertainment. Richard Connell was successful in this approach, crafting a tale where the island and the killer lurking there are inescapable and that inevitability must be confronted. His expert employment of essential literary techniques, including theme, allusion, imagery, and irony, enhances the narrative, creating suspense and tension, as well as lyrical prose and compelling, metaphorical dialogue. From an educational perspective, “The Most Dangerous Game” presents itself as an ideal text to highlight these devices and to guide a structured analysis of the short story.
The Most Dangerous Game
A literary classic warped for 5th Edition.
Available only on the DMsGuild!
After catastrophic shipwreck in Xen’drik’s Thunder Sea, a party of aspiring monster hunters is marooned on a rugged and isolated jungle island, surrounded by raging seas, treacherous rocks, and hostile sea devils. Stranded and bereft of even the simplest of weaponry, the adventurers must survive challenging and unsettling encounters in perilous wilds and blasted landscapes, teeming with savage creatures—while fleeing a mad Karnaathi general, a disgraced and bloodthirsty veteran of The Last War and master of the hunt in, The Most Dangerous Game.
An introductory island-survival adventure for 1st-4th level characters.
#WanderingMonsters
The Most Dangerous Game is converted for the world’s most popular roleplaying game
The Most Dangerous Game is converted for the world’s most popular roleplaying game
by Andrew Girdwood
The Most Dangerous Game is a short story published in 1924 by Richard Connell, it was turned into a film in 1932 and has been adapted numerous times since.
It’s been called the most popular short story ever written in English. As a result, it’s been a popular study in school due to its size, its success, but also the ethical questions it raises.
In the original, a big-game hunter gets washed ashore on an island only to discover he’s not alone. A rival big-game hunter is living there who now takes his pleasure in hunting any survivors from the various shipwrecks that occur in the treacherous seas.
The world’s most popular roleplaying game is Dungeons & Dragons. You’ll see that phrase often on Kickstarter because most projects can’t use the phrase “Dungeons & Dragons”. Instead, Wizards of the Coast encourage them to use phrases like ” for the world’s most popular roleplaying game”.
Game designer and certified English instructor S. J. Twining has now brought the two together. A D&D version of The Most Dangerous Game is now available on the DM’s Guild.
The scenario is an introductory island-survival for 1st-4th level characters. It comes with 12 encounter locations, maps of the island and a bestiary of monsters.
The D&D version of The Most Dangerous Game is a little unusual compared to other pre-written adventures in that its’s own pre-generated characters are recommended. The game, which costs $7.99, comes with 10 of these potential survivors.
Geek Native spoke to Twining about the conversion.
Why do you think “The Most Dangerous Game” resonated so well with 1920s audiences?
The 1920s was an era of pulp fiction and a period where there were still dark corners of the earth, that concealed unknown mysteries and forbidding peril. The impenetrable Antarctic, bleak hinterlands and remote islands, and the ruins of lost civilizations all proved fertile terrain for the whimsy of writers in the 1920s. It was entirely plausible to readers that uncharted islands yet existed and, popular at the time, were big-game trophy hunting and far-flung safaris.
And, in an age when silent movies and the new “talkies” were screening in cinemas, short stories and serialized works were extremely popular in periodicals and print publications.
Do you think it is still as relevant today?
The true art of writing short stories involves creating a seamless narrative—an air-tight plotline where disbelief can be suspended for the sake of entertainment. Richard Connell was successful in this approach, crafting a tale where the island and the killer lurking there are inescapable and that inevitability must be confronted.
His expert employment of essential literary techniques, including theme, allusion, imagery, and irony, enhances the narrative, creating suspense and tension, as well as lyrical prose and compelling, metaphorical dialogue. From an educational perspective, “The Most Dangerous Game” presents itself as an ideal text to highlight these devices and to guide a structured analysis of the short story.
#WanderingMonsters