People will want to be involved so a PC death mid campaign just means that they party will bond with a new character played by that player. Saving "really hard to beat combats" for the last battle makes that work better narratively; new campaigns are invitations for new characters.
Whilst I agree players shouldn't be dying most of the time, I think a challenge is also a good thing.
As for player death's or at least 0 HP situations, they should occur sometimes even if just to ramp up urgency for other players.
Oh yes indeed, we should be seeing players drop to 0HP and creating a bit of "can we win? Should we drag people back out?" Those are good ways to keep the tension up. My issue is when a party talks about how many players have died it feels even more artificial. If your body count creeps up, you start to lose that tension....
Oh yes indeed, we should be seeing players drop to 0HP and creating a bit of "can we win? Should we drag people back out?" Those are good ways to keep the tension up. My issue is when a party talks about how many players have died it feels even more artificial. If your body count creeps up, you start to lose that tension....
:)
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