So I should also point out guys, the party will be somewhat depleted when Dreth chooses to strike. They are seeking an artifact in a long ruined dwarven enclave that had a forge powered by a stable portal to the elemental chaos (although in actuallity it's connected to the fire dominant plane of the Abyss thanks to Fire Lord's Kossuth's machinations). So the party will be facing demons that breached the portal, golem that still guard some of the enclave halls and a behir in the ore mines. The forge itself is still operated by Azers and Fire elementals. They can only rest when they've cleared a wing and even then they are susceptible unless they have means of fortifying their rest locations.
Dreth for now, has some support in the form of his orcish clan but the party will have an opportunity to deal with his lackeys early if they so choose.
And yeah I agree the legendary actions need some work, I figured though he will be using cantrips such as chill touch to deny healing or a double beamed eldritch blast to keep damage up. I will be adding the previously mentioned Eldritch Aura too. Also I do envision him escaping if not denied by the party through a dimension door like was suggested earlier in the thread.
Dreth may cast any spell he knows as a legendary action, however, If he used this last turn to cast a level 1 or greater spell he may only cast a cantrip this turn, this allows him to dimension door away if he is getting hit too hard.
Just wanted to point out that this is, perhaps unintentionally, one of thebest advices in this thread. Unless they are forced to, enemies shouldn't want to stay and fight to the death "just because". The Big Bad Boss escaping is just as viable a climax as the PCs just beating them into a pulp.
Not unintentional I generally always give my clever enemies a way out, some think that teleporting a big bad away is cheap but if it is logical for the big bad to have that mentality then the cheap approach is to not allow it, it cheapens the players victory over the big bad.
Not unintentional I generally always give my clever enemies a way out, some think that teleporting a big bad away is cheap but if it is logical for the big bad to have that mentality then the cheap approach is to not allow it, it cheapens the players victory over the big bad.
My PCs are rather annoyed by the night hag coven that runs away into the ethereal every time they get low on hp.
I don't think the problem is as much the stat block (it is a fairly powerful character) but rather the setup of the fight. It wouldn't surprise me if the fight against multiple demons and/or elementals is going to be a bigger challenge than Dreth. He is just one guy with a rather suboptimal class for fighting multiple opponents in a prolonged fight. For example, he only has 3 spell slots. On of them will most likely go for Armor of Agathys, he'll probably want to save one for Dimension Door and that leaves one slot left for perhaps a Counterspell? Or is the Legendary spell casting supposed to allow him to cast without expanding a spell slot? That would help a bit but I would still make sure he has some backup from his clan.
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So I should also point out guys, the party will be somewhat depleted when Dreth chooses to strike. They are seeking an artifact in a long ruined dwarven enclave that had a forge powered by a stable portal to the elemental chaos (although in actuallity it's connected to the fire dominant plane of the Abyss thanks to Fire Lord's Kossuth's machinations). So the party will be facing demons that breached the portal, golem that still guard some of the enclave halls and a behir in the ore mines. The forge itself is still operated by Azers and Fire elementals. They can only rest when they've cleared a wing and even then they are susceptible unless they have means of fortifying their rest locations.
Dreth for now, has some support in the form of his orcish clan but the party will have an opportunity to deal with his lackeys early if they so choose.
And yeah I agree the legendary actions need some work, I figured though he will be using cantrips such as chill touch to deny healing or a double beamed eldritch blast to keep damage up. I will be adding the previously mentioned Eldritch Aura too. Also I do envision him escaping if not denied by the party through a dimension door like was suggested earlier in the thread.
Not unintentional I generally always give my clever enemies a way out, some think that teleporting a big bad away is cheap but if it is logical for the big bad to have that mentality then the cheap approach is to not allow it, it cheapens the players victory over the big bad.
My PCs are rather annoyed by the night hag coven that runs away into the ethereal every time they get low on hp.
Updated stat block:

I don't think the problem is as much the stat block (it is a fairly powerful character) but rather the setup of the fight. It wouldn't surprise me if the fight against multiple demons and/or elementals is going to be a bigger challenge than Dreth. He is just one guy with a rather suboptimal class for fighting multiple opponents in a prolonged fight. For example, he only has 3 spell slots. On of them will most likely go for Armor of Agathys, he'll probably want to save one for Dimension Door and that leaves one slot left for perhaps a Counterspell? Or is the Legendary spell casting supposed to allow him to cast without expanding a spell slot? That would help a bit but I would still make sure he has some backup from his clan.