Introduce the rules slowly. We'd gotten through LMoP and I ran a one-shot for my nephews (one of whom was probably about 8-9 at the time). The one-shot is when I introduced opportunity attacks by giving them opportunity attacks against the baddies they were fighting. Focus on the main mechanics first before you introduce the more nuanced rules. For my nephews in our main campaign (we're doing ToD now), I have everything printed out individually. Their character sheets go first in the folio. Then I have all the magic items they have printed out and in the folio after the sheet. I invested in all the spell card decks so whatever spells they have, the card is there in the folio as well so they have easy access to their spells. Any time they're getting any loot from a baddie, I have that loot printed out on individual cards for easy reference moving forward. I also invested in spell slot trackers from Etsy so they have a visual reminder of what they have access to.
YMMV along with your budget. I tend to go all-in when I find a new hobby. Giant Turtle Creations is the shop I use on Etsy for the spell slot trackers. https://www.etsy.com/shop/GiantTurtleCreations
Depends on the kid. My daughter is 7. We’ve been playing for about 6 months. Full rule set, although we gloss over the gods and such. No too heavy on RP or topics. She’s playing a half-elf rogue/bard that we’ve taken through LMoP, HotDQ, and are now starting RoT. I bought her the Young Adventurer’s books and she tore through them, and brings up things from them she learned while we are playing. She chose to multi class, and she chooses which class to level up every time we hit a milestone. She has surprised me with he capacity to learn and apply the rules of the game.
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9 years old. Never played before. Any tips for character creation, class choices, simplifying magic users, rules etc.
Introduce the rules slowly. We'd gotten through LMoP and I ran a one-shot for my nephews (one of whom was probably about 8-9 at the time). The one-shot is when I introduced opportunity attacks by giving them opportunity attacks against the baddies they were fighting. Focus on the main mechanics first before you introduce the more nuanced rules. For my nephews in our main campaign (we're doing ToD now), I have everything printed out individually. Their character sheets go first in the folio. Then I have all the magic items they have printed out and in the folio after the sheet. I invested in all the spell card decks so whatever spells they have, the card is there in the folio as well so they have easy access to their spells. Any time they're getting any loot from a baddie, I have that loot printed out on individual cards for easy reference moving forward. I also invested in spell slot trackers from Etsy so they have a visual reminder of what they have access to.
YMMV along with your budget. I tend to go all-in when I find a new hobby. Giant Turtle Creations is the shop I use on Etsy for the spell slot trackers. https://www.etsy.com/shop/GiantTurtleCreations
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
Check out the essentials box. It’s got a slimmed down version with fewer class, subclass and race choices which can really help thing along
Here’s some modules that could work- I’ve only played the Bonbon one, but they seem fun, and designed for kids.
https://dndadventures.com/dnd-adventures-for-kids/
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Depends on the kid. My daughter is 7. We’ve been playing for about 6 months. Full rule set, although we gloss over the gods and such. No too heavy on RP or topics. She’s playing a half-elf rogue/bard that we’ve taken through LMoP, HotDQ, and are now starting RoT. I bought her the Young Adventurer’s books and she tore through them, and brings up things from them she learned while we are playing. She chose to multi class, and she chooses which class to level up every time we hit a milestone. She has surprised me with he capacity to learn and apply the rules of the game.